RimWorld
Modded Weapon Sound Replacement
51 opmerkingen
тетеря, блин 13 aug om 9:15 
https://gist.github.com/HugsLibRecordKeeper/ff13c369f4a535386159719af71b7308
...
XML error: <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> doesn't correspond to any field in type TerrainTemplateDef. Context: <ThingDef ParentName="CarpetBase">
...


not sure if it's this mod or not. there are multiple errors like this one and all of them connected with bullets.
Conniday  [auteur] 13 jul om 4:02 
Should work for 1.6 since it's just a simple XML mod, but you guys could check for me.

I'm mainly not working on ANY Rimworld mods at the moment because I'm not in the Rimworld mood, sorry.
Giggles 11 jul om 16:19 
Plan for 1.6?
Vardath 10 nov 2023 om 13:39 
That was there, I'll fix my copy and let the mod author know. Thanks.
Conniday  [auteur] 10 nov 2023 om 8:56 
Dang, I don't have any clipPaths or clipFolders that are labelled Weapons/zat_gun...
There is a space in eventNames, misspelling. Is that from you by accident, or actually in the mod code?
Vardath 10 nov 2023 om 2:49 
Sorry if this is too much info.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
Conniday  [auteur] 10 nov 2023 om 0:32 
I didn't make a patch for that mod, and I don't even dabble in stargate stuff.
Though it sounds like a mod conflict; try to open the stargate mod's folder and look for the SoundDefs (with a text reading program like Notepad), and then tell me what name of sound the "zat gun" uses.
Vardath 9 nov 2023 om 13:48 
zat gun from the stargate zat'nik'tel! mod. For some reason the sound doesn't play anymore, even after several reinstalls of all mods and the game itself and removing the ludeon folders.
ObscureParticle 13 okt 2023 om 14:08 
Thank you!
Conniday  [auteur] 12 okt 2023 om 23:23 
@ObscureParticle - The mod is updated, the sounds you chose should be less loud. If not, try re-subscribing.
ObscureParticle 12 okt 2023 om 17:14 
I hope is nothing serious. Get well soon!
Conniday  [auteur] 12 okt 2023 om 0:11 
Goodness..
I'm sick at the moment - got a fever, but I'll get to it in a moment.
ObscureParticle 11 okt 2023 om 15:35 
Smart MG (very), Smart SMG and Battle Rifle (slightly).
Conniday  [auteur] 11 okt 2023 om 1:00 
@ObscureParticle - Yeah, that was my main concern. Can you tell me which ones are specifically loudest? The heavy pistol doesn't feel too loud if I recall.
ObscureParticle 10 okt 2023 om 8:42 
The sounds are a nice improvement. Feedback: for the Rimsenal Vanilla pack I find them significantly louder than other weapons. The vanilla expanded ones are great.
Conniday  [auteur] 3 sep 2023 om 18:37 
Added more videos for y'all to check out
DJLOBO1 26 aug 2023 om 16:19 
ohhh stellaris sounds nice
Conniday  [auteur] 26 aug 2023 om 9:05 
Fixed the RS:Federation sound replacement.
Conniday  [auteur] 24 aug 2023 om 20:14 
Hope you'll like it!
ObscureParticle 24 aug 2023 om 18:06 
Awesome! Gonna try it now. Thanks
Conniday  [auteur] 24 aug 2023 om 4:20 
@ObscureParticle Yes, it's in the description.
ObscureParticle 24 aug 2023 om 4:12 
Hi, just wondering if you finished the augmented vanilla pack from Rimsenal?
Conniday  [auteur] 20 aug 2023 om 8:29 
Yah, thanks for noticing! Glad you enjoy the mod :3
5150 20 aug 2023 om 8:28 
Wow ce sound.... nice awesome!! It's really nice I can't speak English, so I can only express this much
Conniday  [auteur] 20 aug 2023 om 4:36 
Combat Extended re-sound complete.
Conniday  [auteur] 18 aug 2023 om 11:59 
VOID monsters are now affected by this mod.

Have fun!~
Darecker 1 aug 2023 om 4:37 
W mod
Conniday  [auteur] 25 jul 2023 om 9:03 
@Riddle 78

The gun sounds work fine for me though. Provide me a short error log and try to recreate the bug, make sure the mod is just below the DLC's in your mod load order, and please do this without any other mods. (Except HugsLib)
Riddle 78 25 jul 2023 om 8:37 
Game's constantly throwing "Cannot play <Sound Name> (subSound UnnamedSubSoundDef_: No resolved grains)" errors whenever pawns with Vanilla Expanded or Rimsenal Augmented Vanilla Pack weapons shoot.
KingFisken 21 jul 2023 om 10:12 
Can't wait dude!! I will keep an ear out
Conniday  [auteur] 20 jul 2023 om 23:57 
@KingFisken

I'll add Rimmu-Nation and Combat Extended to my lists then, some other friends have asked. :jcdenton::jcdenton:
KingFisken 20 jul 2023 om 23:39 
really cool! Will you be looking at the Rimmu-nation mods as well?
Conniday  [auteur] 17 jul 2023 om 9:28 
@Komyeta Thank you! I also feel you on how annoying modded guns' sounds can be, because sometimes they can get even quieter than vanilla guns or way too dang loud. Or sounding like they were recorded in a wet blanket.
Komyeta 17 jul 2023 om 8:41 
Goooosh your weapon sounds are really good man! i have been looking for a mod like this for so long since most vanilla weapon sounds so bland, it annoyed me that many modded guns just used the default vanilla ones too haha, thank you for this!
Conniday  [auteur] 17 jul 2023 om 8:14 
Rimsenal Core, Feral and Federation resound is complete!
(I have yet to do Augmented Vanilla)
Conniday  [auteur] 14 jul 2023 om 4:30 
Thanks for the love, it matters <3
Conniday  [auteur] 14 jul 2023 om 4:30 
@Archilyte

I considered doing that yeah! Since you asked, I'll definitely put it up on the list.
Right now I'm working on Rimsenal.. it's a pretty big mod, especially with it's cousin-mods.
Archilyte 14 jul 2023 om 4:23 
Hey! Could you look into doing the sounds for the weapons in Vanilla Factions Expanded - Vikings? (They have crypto weapons that does cold damage, so maybe icy gun sounds?)

(btw this could also work for the Cryoweapons mod too)

(oh and btw i love the charge weapons sound u made, especially the windup(?) at the end of every shot!)
Conniday  [auteur] 13 jul 2023 om 4:22 
Vanilla Weapons Expanded resound is complete!
Conniday  [auteur] 10 jul 2023 om 2:54 
Wisteria Corporation resound is complete!
Conniday  [auteur] 10 jul 2023 om 0:53 
@Braincell
I'm using a Stellaris theme for RimThemes.
Braincell 9 jul 2023 om 15:54 
Why do I hear Stellaris sounds like when you select your pawns
Conniday  [auteur] 7 jul 2023 om 10:37 
I'm thinking of doing Wisteria Corporation next, since it's gun's sounds are.. too quiet for Vanilla.
Conniday  [auteur] 7 jul 2023 om 10:37 
@Arekan

Oh hey, it's the one and only! Good to see you here :]
I'm honestly kinda lost on whichever mods I wanna do though.
Arekan 7 jul 2023 om 9:41 
Hell yeah. I wanted to do something like this but never found the time to.
Conniday  [auteur] 5 jul 2023 om 21:40 
@Cocock

I'm glad you're enjoying it so far!
I'm going for more gun mods out there too.
I wanted to edit Vanilla's gun sounds but strangely they resist my efforts.
Hcup 5 jul 2023 om 19:24 
Thanks. It's weird that lot of the weapon mod just use vanilla plain gun shot sound. Hope you expand this mod in the future.
Conniday  [auteur] 5 jul 2023 om 11:54 
Rimthemes - Stellaris
PanzerFoster 5 jul 2023 om 11:52 
yes, the UI sounds are from stellaris, so probably another mod that adds them to rimworld is what he is using
blitz 5 jul 2023 om 11:42 
The ui sound is coming from some theme