Arma 3
OSHTEP II
22 Comments
marco.toppy 24 Dec, 2024 @ 5:26pm 
Super good mission but at 2nd mortero task too much enemies and i cant fire to ifrit and i change direction for avoid it. After walk arround 2nd mortero task and some teammates was dead but we conquist 2nd noertero and destroy it. Medium-hard is this mission but well design and in all other task get enemies number balanced. Nice ambient ! :steamhappy:
Komodo 5 Sep, 2024 @ 2:37pm 
really loved this one, made the battlefield alive with other squads fighting too
ty, this was fun
Liberty_Valance 28 Feb, 2024 @ 1:15pm 
excellent; merci
liambaker14 23 Feb, 2024 @ 4:50pm 
Amazing mission, honestly, one of my favourite I've played so far. Had a realistic pace to it, cool realistic firefights. I loved the map too, so much dense over growth mixed with urban decay, honestly so good!
SR 6 Jul, 2023 @ 4:14pm 
Awesome Job. Thanks for putting this out.
Joint_Operator 4 Jul, 2023 @ 2:15pm 
Thank you.
Great design.
Kept me on my toes to the end.
An example of utilising some of a map and triggers,to perfection.
The CHdKZ hit harder in Novogorsk.
Good fun.
Great Mission.
Essem 4 Jul, 2023 @ 11:57am 
alright, looking foward for another amazing missions like this
Apollyon  [author] 4 Jul, 2023 @ 3:21am 
@Essem Glad you enjoyed, but I have no plans to make coop missions.
Essem 4 Jul, 2023 @ 1:16am 
mission is beautifull i loved it, pls make it co-op
Maxz85 3 Jul, 2023 @ 11:54am 
Very good missions, played them both :)
Apollyon  [author] 3 Jul, 2023 @ 7:32am 
@vanhouten.cz Probably will make more of these eventually:steamthumbsup:, but no idea when
vanhouten.cz 3 Jul, 2023 @ 5:40am 
Nice, I am looking forward. First mission was awesome.
Apollyon  [author] 2 Jul, 2023 @ 11:32am 
@Frost typos are to be expected as I am not a native english speaker. What I notice while reading I correct, other than that Im sorry. For the background soundscape..I dont like using the arma soundeffects, also realisticly there is rarely constant fighting going on within hearing distance. So I just put occassional patrols to meet each other here and there. More realistic imo.
Frost 2 Jul, 2023 @ 11:14am 
Very nice mission. Just two feedback: correct a few typos in the briefing and I suggest improving the background soundscape. It doesn't really sound like you are in a warzone.
Apollyon  [author] 1 Jul, 2023 @ 9:08am 
@Moto1296 yeah, the mission would be straight up not fun without it, since the AI decides to get stuck everywhere to piss player off
Moto1296 1 Jul, 2023 @ 8:41am 
:steamthumbsup:nice "COME TO ME"action:steamhappy:
biarrot64 30 Jun, 2023 @ 7:07pm 
best mission ever !
yepperzz 30 Jun, 2023 @ 1:41pm 
Amazing mission my man, hope theres a third coming!
Apollyon  [author] 30 Jun, 2023 @ 6:43am 
@BooM Wanted to do more from this setting for a while, just didnt have much time to spare. Enjoy:steamthumbsup:
BooM 30 Jun, 2023 @ 6:17am 
Thanks for making this, brother
Apollyon  [author] 28 Jun, 2023 @ 11:15pm 
Oops, my bad, teleport should be repeatable, gonna fix. Not sure about the zeus, i deleted it surely
honger 28 Jun, 2023 @ 11:12pm 
The debug option to teleport friendlies is one-time only, dunno if on purpose but AI can get stuck pretty frequently. Ended up using All-in-one Command Menu to teleport them around. And it seems there is some leftover Zeus module as I can ping him but do not have access to it.