Arma 3
OSHTEP II
22 kommenttia
marco.toppy 24.12.2024 klo 17.26 
Super good mission but at 2nd mortero task too much enemies and i cant fire to ifrit and i change direction for avoid it. After walk arround 2nd mortero task and some teammates was dead but we conquist 2nd noertero and destroy it. Medium-hard is this mission but well design and in all other task get enemies number balanced. Nice ambient ! :steamhappy:
Komodo 5.9.2024 klo 14.37 
really loved this one, made the battlefield alive with other squads fighting too
ty, this was fun
Liberty_Valance 28.2.2024 klo 13.15 
excellent; merci
liambaker14 23.2.2024 klo 16.50 
Amazing mission, honestly, one of my favourite I've played so far. Had a realistic pace to it, cool realistic firefights. I loved the map too, so much dense over growth mixed with urban decay, honestly so good!
SR 6.7.2023 klo 16.14 
Awesome Job. Thanks for putting this out.
Joint_Operator 4.7.2023 klo 14.15 
Thank you.
Great design.
Kept me on my toes to the end.
An example of utilising some of a map and triggers,to perfection.
The CHdKZ hit harder in Novogorsk.
Good fun.
Great Mission.
Essem 4.7.2023 klo 11.57 
alright, looking foward for another amazing missions like this
Apollyon  [tekijä] 4.7.2023 klo 3.21 
@Essem Glad you enjoyed, but I have no plans to make coop missions.
Essem 4.7.2023 klo 1.16 
mission is beautifull i loved it, pls make it co-op
Maxz85 3.7.2023 klo 11.54 
Very good missions, played them both :)
Apollyon  [tekijä] 3.7.2023 klo 7.32 
@vanhouten.cz Probably will make more of these eventually:steamthumbsup:, but no idea when
vanhouten.cz 3.7.2023 klo 5.40 
Nice, I am looking forward. First mission was awesome.
Apollyon  [tekijä] 2.7.2023 klo 11.32 
@Frost typos are to be expected as I am not a native english speaker. What I notice while reading I correct, other than that Im sorry. For the background soundscape..I dont like using the arma soundeffects, also realisticly there is rarely constant fighting going on within hearing distance. So I just put occassional patrols to meet each other here and there. More realistic imo.
Frost 2.7.2023 klo 11.14 
Very nice mission. Just two feedback: correct a few typos in the briefing and I suggest improving the background soundscape. It doesn't really sound like you are in a warzone.
Apollyon  [tekijä] 1.7.2023 klo 9.08 
@Moto1296 yeah, the mission would be straight up not fun without it, since the AI decides to get stuck everywhere to piss player off
Moto1296 1.7.2023 klo 8.41 
:steamthumbsup:nice "COME TO ME"action:steamhappy:
biarrot64 30.6.2023 klo 19.07 
best mission ever !
yepperzz 30.6.2023 klo 13.41 
Amazing mission my man, hope theres a third coming!
Apollyon  [tekijä] 30.6.2023 klo 6.43 
@BooM Wanted to do more from this setting for a while, just didnt have much time to spare. Enjoy:steamthumbsup:
BooM 30.6.2023 klo 6.17 
Thanks for making this, brother
Apollyon  [tekijä] 28.6.2023 klo 23.15 
Oops, my bad, teleport should be repeatable, gonna fix. Not sure about the zeus, i deleted it surely
honger 28.6.2023 klo 23.12 
The debug option to teleport friendlies is one-time only, dunno if on purpose but AI can get stuck pretty frequently. Ended up using All-in-one Command Menu to teleport them around. And it seems there is some leftover Zeus module as I can ping him but do not have access to it.