RimWorld

RimWorld

Archotech Genetics
101 Comments
Coalglow 29 Jan @ 9:13am 
Kinda hoped that the preformer would ignore the regenerating eye, and continue with the second one, but they just had to constantly attempt to cut out the first one... resulting in a massive mess before i just said "Fuck it" and canceled the ritual.
Neronix17  [author] 29 Jan @ 9:07am 
Yeah, it’s pretty hard to cut eyes out when they grow back just as fast. Just one of the negatives of regeneration.
Coalglow 29 Jan @ 5:34am 
Hello, I'd like to ask: When doing the Blinding ritual on a pawn with the Archoregeneration, it will cause the ritual to get stuck as the preformer keeps attempting to cut out the first eye, which keeps endlessly regenerating. Is this intentional, or just a bug?
eeveecator 8 Nov, 2024 @ 11:19pm 
hello, interesting mod I'm gonna give it a test, I'm looking for a gene that regenerates limbs and organs but don't affect trauma savant, I was using limb regeneration from OG but it doesn't regenerate internal organs, would this gene help?
He who remains 29 Oct, 2024 @ 12:09pm 
Hi Amazing mod! I like the unbalanced aspect of this, my question is where can I find ArchiteMetabolism? I want to edit it for my own gameplay cause I wanna have OP pawns :)
Mask of Humble 25 Oct, 2024 @ 2:06pm 
I was wondering if maybe you could add the ability to craft archite capsule from the glowing pod, this would give a use for the pods if you don't want to use them other then selling and allow you to get the genes you want and all.
Resistance Band. 3 Oct, 2024 @ 11:45pm 
Does anyone know how the Archoregeneration gene interacts with the Regenerating Limbs superpower from VFE Ancients?

(Do they work in tandem on the same missing body part? Does one override the other, does it depend which one ticks first, anything like that?)
Mask of Humble 2 Oct, 2024 @ 9:54am 
So I have the "Glowing Pod" even disabled yet the event still happens, how does one disable it?
Torkkar 10 Sep, 2024 @ 2:49pm 
holy crap he's right this things totally a Guyver
Giant Mech! 16 Aug, 2024 @ 4:47pm 
Holy cow there's a Guyver mod. This needs to be the core of a series.
Born To Sh1t, Forced To Wipe. 30 Jul, 2024 @ 1:23pm 
I enjoy pairing the tenant mod with this mod, and arresting a bunch of archinites in order to infinite harvest their spine, liver, heart, lungs and kidneys. As archinite organs regrow in less then a day aswell with their deathless genome which allows you to harvest everything without killing them.


based mod 11/10
SKLupus 20 Jun, 2024 @ 7:08pm 
does have any problem add the mod in an existing save?
Zeues 13 Jun, 2024 @ 9:32am 
archogeneration gene showing under health tab instead of archite, not sure if its intentional
! Benz 9 Jun, 2024 @ 8:54am 
Archo-regeneration seems to cause lag spikes in my game every 5 seconds.
I am not sure if the lag comes from this mod or Tabula Rasa.
les_fantome 19 May, 2024 @ 9:47am 
huh that archo bio unit look very familiar is that a guyver ref by any chance?
Latex Santa 13 May, 2024 @ 1:53am 
@emanthefourth
Probably, yes.
emanthefourth 10 May, 2024 @ 4:11pm 
do they know how to make a grilled cheese
:steamthis:
Neronix17  [author] 6 May, 2024 @ 11:05am 
You’ve posted a lot of comments ignoring the description, why would I bother repeating it if you didn’t read it the first time?
Ronin Ryker 6 May, 2024 @ 10:31am 
@Neronix I know you say that you're done adding content to this, but does Archosight work properly for you in your games? I just uninstalled all my mods and tested it, and it still doesn't increase past 200% no matter what I do.
sharkman 2 May, 2024 @ 2:11am 
Archotech Bio Unit does not work on Anomaly Creepy Joiners, since, apparently, they have a different Def.
Skinnygrunt85 27 Apr, 2024 @ 7:35pm 
this mod is great! its fun to just be op every now and then . also i noticed some bug with face mods like your archo guy just no having yellow eyes but i assume that's just a mod conflicting issue. keep up the good work!:praisesun:
Neronix17  [author] 25 Apr, 2024 @ 4:18pm 
Sucks I guess.
Ronin Ryker 25 Apr, 2024 @ 3:41pm 
Then my game is bugged, since I have two eyes installed in my colonist with 700% efficiency, and sight is not increasing at all. I also know that it is this mod since I've tested the archosight gene in Character editor.
Neronix17  [author] 25 Apr, 2024 @ 2:42pm 
It only does anything if capacity is below 200%.
Ronin Ryker 25 Apr, 2024 @ 2:38pm 
the archosight gene disables sight improvements via implants. Sight stays the same even if installed eyes are better than the gene would provide. Is this intended?
LeChuck 20 Apr, 2024 @ 5:17am 
i love this mod, thanks for the update
Neronix17  [author] 15 Apr, 2024 @ 8:25am 
You have to restart the game for the settings to take effect.
Taurmin 15 Apr, 2024 @ 8:19am 
I was trying to see what difference flipping the "less overpowered" setting actually made but it seems like all the stats are the same regardless of wether it is enabled or not. Atleast as far as i can tell from the tooltips in the xenotype editor.
Ender 13 Apr, 2024 @ 2:09pm 
Guyver unit! :brotherfist:
nex 1 Apr, 2024 @ 10:30am 
also the function in tabula rasa to open the xenotype editor from anywhere in the game.. i thought that was vanilla until i uninstalled all mods for 1.5 unstable..

so thx for making that one too :)
nex 1 Apr, 2024 @ 10:22am 
yay! thank you Neronix! this was the last gene mod that was not updated for 1.5 in my modlist.
Neronix17  [author] 30 Mar, 2024 @ 6:17am 
Yes and no, yes they're meant to be found there like any other archotech device, no you just got lucky getting two.
Baha 29 Mar, 2024 @ 10:38pm 
i found two of these in an ancient danger off map (both in the same place), is that supposed to happen?
Radixerus 3 Feb, 2024 @ 8:02pm 
Would be awesome to have an event that's like "Mysterious Ship Crash..." and an archotech guy comes out of a archotech cryptocasket and just starts freaking everyone out. Doesn't necessarily have to be violent, just making everyone really confused and curious.
damien 17 Dec, 2023 @ 2:38pm 
Why doesn't "archosight" also have "dark vision" capabilities?
Koizumi Yui 7 Dec, 2023 @ 4:24pm 
I assume you can't have random raiders spawn in with any of these? Because even the brrrt turrets can't save you from a few of those.
Neronix17  [author] 2 Dec, 2023 @ 2:24am 
Someone finally provided a log with that issue, should be fixed now thanks.

The second is obviously wrong since you just mentioned that those are +100%, when they're +300% without the toggle.
Neronix17  [author] 29 Oct, 2023 @ 6:08pm 
@chrisque1 - You're missing a log. A +1 doesn't give me anything more to work with.
chrisque1 29 Oct, 2023 @ 5:09pm 
@talesofwill +1 "Archomuscles and Archomemory have been flipped". I reinstall the mod and still the same. Maybe with the lower stats option.
Tnxs for the great mod.
Neronix17  [author] 17 Oct, 2023 @ 2:50pm 
@Choopanator - Ask on the correct mod and you might get an answer. Has nothing to do with this one.
Choopanator 17 Oct, 2023 @ 2:49pm 
had a question as to what the switch mode meant. It says switch between Necrosis mode and Void Toxin Mode. it does not seem to do anything noticeable at the very least. it appears on the bar when you select the pawn in question
Neronix17  [author] 15 Oct, 2023 @ 9:54am 
@talesofwill - They're correct on my end, I guess the last update didn't get pushed to Steam.
talesofwill 15 Oct, 2023 @ 9:51am 
It appears that the effects of Archomuscles and Archomemory have been flipped with muscles adding learning speed and memory adding work speed.
Mikey 15 Sep, 2023 @ 1:25pm 
They literally look like a race of Adam Warlocks aka the sovergien but I said Adam Warlock specifically because he's the only one of them that is actually strong:steamthumbsup: also nice imma have FUN with this
wjelk 7 Sep, 2023 @ 10:01pm 
Wonderful !!! Thank you a lot !!!
Ashiaka 22 Aug, 2023 @ 9:49pm 
Great mod. Thank you!
Jeff 22 Aug, 2023 @ 12:32am 
Ω
nephilimnexus 4 Aug, 2023 @ 9:57pm 
Apparently my "Farking Deity" gene blueprint was still missing something... and this was it. Thanks! :steamthumbsup:
Neronix17  [author] 30 Jul, 2023 @ 11:39am 
@KiTarn - Probably because it's got nothing to do with this mod.
KiTarn 30 Jul, 2023 @ 11:38am 
What is the mode switch button for, titled Void Necrosis or Void Toxin. Didn't see anything about it in the description above.