RimWorld
Archotech Genetics
101 件のコメント
Coalglow 1月29日 9時13分 
Kinda hoped that the preformer would ignore the regenerating eye, and continue with the second one, but they just had to constantly attempt to cut out the first one... resulting in a massive mess before i just said "Fuck it" and canceled the ritual.
Neronix17  [作成者] 1月29日 9時07分 
Yeah, it’s pretty hard to cut eyes out when they grow back just as fast. Just one of the negatives of regeneration.
Coalglow 1月29日 5時34分 
Hello, I'd like to ask: When doing the Blinding ritual on a pawn with the Archoregeneration, it will cause the ritual to get stuck as the preformer keeps attempting to cut out the first eye, which keeps endlessly regenerating. Is this intentional, or just a bug?
eeveecator 2024年11月8日 23時19分 
hello, interesting mod I'm gonna give it a test, I'm looking for a gene that regenerates limbs and organs but don't affect trauma savant, I was using limb regeneration from OG but it doesn't regenerate internal organs, would this gene help?
He who remains 2024年10月29日 12時09分 
Hi Amazing mod! I like the unbalanced aspect of this, my question is where can I find ArchiteMetabolism? I want to edit it for my own gameplay cause I wanna have OP pawns :)
Mask of Humble 2024年10月25日 14時06分 
I was wondering if maybe you could add the ability to craft archite capsule from the glowing pod, this would give a use for the pods if you don't want to use them other then selling and allow you to get the genes you want and all.
Resistance Band. 2024年10月3日 23時45分 
Does anyone know how the Archoregeneration gene interacts with the Regenerating Limbs superpower from VFE Ancients?

(Do they work in tandem on the same missing body part? Does one override the other, does it depend which one ticks first, anything like that?)
Mask of Humble 2024年10月2日 9時54分 
So I have the "Glowing Pod" even disabled yet the event still happens, how does one disable it?
Torkkar 2024年9月10日 14時49分 
holy crap he's right this things totally a Guyver
Giant Mech! 2024年8月16日 16時47分 
Holy cow there's a Guyver mod. This needs to be the core of a series.
Born To Sh1t, Forced To Wipe. 2024年7月30日 13時23分 
I enjoy pairing the tenant mod with this mod, and arresting a bunch of archinites in order to infinite harvest their spine, liver, heart, lungs and kidneys. As archinite organs regrow in less then a day aswell with their deathless genome which allows you to harvest everything without killing them.


based mod 11/10
SKLupus 2024年6月20日 19時08分 
does have any problem add the mod in an existing save?
Zeues 2024年6月13日 9時32分 
archogeneration gene showing under health tab instead of archite, not sure if its intentional
! Benz 2024年6月9日 8時54分 
Archo-regeneration seems to cause lag spikes in my game every 5 seconds.
I am not sure if the lag comes from this mod or Tabula Rasa.
les_fantome 2024年5月19日 9時47分 
huh that archo bio unit look very familiar is that a guyver ref by any chance?
Latex Santa 2024年5月13日 1時53分 
@emanthefourth
Probably, yes.
emanthefourth 2024年5月10日 16時11分 
do they know how to make a grilled cheese
:steamthis:
Neronix17  [作成者] 2024年5月6日 11時05分 
You’ve posted a lot of comments ignoring the description, why would I bother repeating it if you didn’t read it the first time?
Ronin Ryker 2024年5月6日 10時31分 
@Neronix I know you say that you're done adding content to this, but does Archosight work properly for you in your games? I just uninstalled all my mods and tested it, and it still doesn't increase past 200% no matter what I do.
sharkman 2024年5月2日 2時11分 
Archotech Bio Unit does not work on Anomaly Creepy Joiners, since, apparently, they have a different Def.
Skinnygrunt85 2024年4月27日 19時35分 
this mod is great! its fun to just be op every now and then . also i noticed some bug with face mods like your archo guy just no having yellow eyes but i assume that's just a mod conflicting issue. keep up the good work!:praisesun:
Neronix17  [作成者] 2024年4月25日 16時18分 
Sucks I guess.
Ronin Ryker 2024年4月25日 15時41分 
Then my game is bugged, since I have two eyes installed in my colonist with 700% efficiency, and sight is not increasing at all. I also know that it is this mod since I've tested the archosight gene in Character editor.
Neronix17  [作成者] 2024年4月25日 14時42分 
It only does anything if capacity is below 200%.
Ronin Ryker 2024年4月25日 14時38分 
the archosight gene disables sight improvements via implants. Sight stays the same even if installed eyes are better than the gene would provide. Is this intended?
LeChuck 2024年4月20日 5時17分 
i love this mod, thanks for the update
Neronix17  [作成者] 2024年4月15日 8時25分 
You have to restart the game for the settings to take effect.
Taurmin 2024年4月15日 8時19分 
I was trying to see what difference flipping the "less overpowered" setting actually made but it seems like all the stats are the same regardless of wether it is enabled or not. Atleast as far as i can tell from the tooltips in the xenotype editor.
Ender 2024年4月13日 14時09分 
Guyver unit! :brotherfist:
nex 2024年4月1日 10時30分 
also the function in tabula rasa to open the xenotype editor from anywhere in the game.. i thought that was vanilla until i uninstalled all mods for 1.5 unstable..

so thx for making that one too :)
nex 2024年4月1日 10時22分 
yay! thank you Neronix! this was the last gene mod that was not updated for 1.5 in my modlist.
Neronix17  [作成者] 2024年3月30日 6時17分 
Yes and no, yes they're meant to be found there like any other archotech device, no you just got lucky getting two.
Baha 2024年3月29日 22時38分 
i found two of these in an ancient danger off map (both in the same place), is that supposed to happen?
Radixerus 2024年2月3日 20時02分 
Would be awesome to have an event that's like "Mysterious Ship Crash..." and an archotech guy comes out of a archotech cryptocasket and just starts freaking everyone out. Doesn't necessarily have to be violent, just making everyone really confused and curious.
damien 2023年12月17日 14時38分 
Why doesn't "archosight" also have "dark vision" capabilities?
Koizumi Yui 2023年12月7日 16時24分 
I assume you can't have random raiders spawn in with any of these? Because even the brrrt turrets can't save you from a few of those.
Neronix17  [作成者] 2023年12月2日 2時24分 
Someone finally provided a log with that issue, should be fixed now thanks.

The second is obviously wrong since you just mentioned that those are +100%, when they're +300% without the toggle.
Neronix17  [作成者] 2023年10月29日 18時08分 
@chrisque1 - You're missing a log. A +1 doesn't give me anything more to work with.
chrisque1 2023年10月29日 17時09分 
@talesofwill +1 "Archomuscles and Archomemory have been flipped". I reinstall the mod and still the same. Maybe with the lower stats option.
Tnxs for the great mod.
Neronix17  [作成者] 2023年10月17日 14時50分 
@Choopanator - Ask on the correct mod and you might get an answer. Has nothing to do with this one.
Choopanator 2023年10月17日 14時49分 
had a question as to what the switch mode meant. It says switch between Necrosis mode and Void Toxin Mode. it does not seem to do anything noticeable at the very least. it appears on the bar when you select the pawn in question
Neronix17  [作成者] 2023年10月15日 9時54分 
@talesofwill - They're correct on my end, I guess the last update didn't get pushed to Steam.
talesofwill 2023年10月15日 9時51分 
It appears that the effects of Archomuscles and Archomemory have been flipped with muscles adding learning speed and memory adding work speed.
Mikey 2023年9月15日 13時25分 
They literally look like a race of Adam Warlocks aka the sovergien but I said Adam Warlock specifically because he's the only one of them that is actually strong:steamthumbsup: also nice imma have FUN with this
wjelk 2023年9月7日 22時01分 
Wonderful !!! Thank you a lot !!!
Ashiaka 2023年8月22日 21時49分 
Great mod. Thank you!
Jeff 2023年8月22日 0時32分 
Ω
nephilimnexus 2023年8月4日 21時57分 
Apparently my "Farking Deity" gene blueprint was still missing something... and this was it. Thanks! :steamthumbsup:
Neronix17  [作成者] 2023年7月30日 11時39分 
@KiTarn - Probably because it's got nothing to do with this mod.
KiTarn 2023年7月30日 11時38分 
What is the mode switch button for, titled Void Necrosis or Void Toxin. Didn't see anything about it in the description above.