Garry's Mod

Garry's Mod

Cool™ Hitmarkers
303 kommentarer
Darsu  [ophavsmand] 6. okt. kl. 6:40 
do it yourself, nothing hard in unpacking addon and replacing wavs
UltimateTornado 6. okt. kl. 6:37 
dev add sound replace feature pls
>KB> >KEKSQUAD 22. sep. kl. 8:50 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:130: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:130
3. unknown - lua/ulib/shared/hook.lua:115
Darsu  [ophavsmand] 26. aug. kl. 18:10 
It's depends if you have arc9 installed or not
FROST BYTE 26. aug. kl. 17:30 
the font changed for some reason on the long range kill notifications
Darsu  [ophavsmand] 22. aug. kl. 1:08 
Good for me
marsh 21. aug. kl. 17:07 
I was also going to ask for a volume setting as I find it too loud
Darsu  [ophavsmand] 18. aug. kl. 2:47 
Works fine
meierhans 17. aug. kl. 17:29 
I checked your new Battlefield 6 Hitmarkers addon, here the sound works reliably, but is way to quiet. I you could add a volume setting, this would fix it.
meierhans 17. aug. kl. 17:05 
Did you change something with the sound? I can not really tell if it is your addon, as I changed some other things on the server. But it seems that now instead of the regular sound, I most of the time hear a very muted "uumpf".

I use server forced setting, sound only. If I turn visuals on, I can see that the shot is registered. Turned off armor, headshot and kill indicator, made no difference.

It would be so great if one could change sound files..
Darsu  [ophavsmand] 16. aug. kl. 11:34 
Maverick Hunter X 31. juli kl. 1:35 
darsu based for dr pepper
Darsu  [ophavsmand] 12. juni kl. 2:11 
"hey can you remake every asset and waive copyright away so i can steal it for my game"
Darsu  [ophavsmand] 12. juni kl. 2:07 
?? you want to steal it for own game or what? no one cares about copyright in gmod
>KB> >KEKSQUAD 20. apr. kl. 9:08 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:128: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:128
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. FireAtPoint - lua/entities/ent_jack_gmod_ezsentry.lua:1178
6. unknown - lua/entities/ent_jack_gmod_ezsentry.lua:847
Chiyo_ 14. feb. kl. 18:15 
the custom save is broken
gost Nava 18. jan. kl. 13:14 
My bad, really sorry then :)
gost Nava 18. jan. kl. 13:13 
Oh you updated it? sorry, just making server had to extract to tweak some values
are you guys going trick or trea  [ophavsmand] 18. jan. kl. 11:22 
how do you keep getting this
why did you feel the need to extract the addon at some point, you probably haven't even updated it
gost Nava 18. jan. kl. 11:16 
[hitmarkers] addons/hitmarkers/lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - addons/hitmarkers/lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/sent_mb_microwave.lua:203

when using microvave from "Some Handy Entities" with items inside. (Tries to display hitmarker to the microvave and fails?)
are you guys going trick or trea  [ophavsmand] 7. jan. kl. 22:39 
no reason to take it out, but eh
just how the ez2 npcs are set up...
meierhans 7. jan. kl. 22:36 
Wow, fastest fix ever. Works now, no more errors in server console, and nice hitsounds.
THANKS!

Should I inform the Zbase EZ2 dev about the case, so he can fix the cause? So you can take out the dirty workaround..
are you guys going trick or trea  [ophavsmand] 7. jan. kl. 21:42 
at least it wasn't zippy's fault
are you guys going trick or trea  [ophavsmand] 7. jan. kl. 21:39 
found the reason it broke
hate making stupid workarounds for these
meierhans 7. jan. kl. 21:26 
Uh yeah, there is the world of standardisation, and then there is Gmod.... ;-)


Did some more testing, it seems bug only happens when the case is: EZ2 & npc_combine_s (careful, some metrocopsin there are combine_s in disguise..)
Other Zbase Combines - even amored ones - seem to work fine.

Will report back if I find any other NPC´s that cause this kind of problem.

Anyhow, thx for the fast reply! Good to see this addon beeing maintained, you never know what garry himself breaks on the next update.
are you guys going trick or trea  [ophavsmand] 7. jan. kl. 20:46 
okay, can you like, specify which combine soldier. i dont get the error myself.
are you guys going trick or trea  [ophavsmand] 7. jan. kl. 20:37 
everything uses Armor in a different way... urrghh how annoying!!
meierhans 7. jan. kl. 20:33 
On x64 , worked perfect until I added Zbase NPC. Spam in server console:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96

As well:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Shoot - lua/weapons/swep_ai_base/shared.lua:300
5. unknown - lua/weapons/swep_ai_base/shared.lua:223

I don´t hear ANY hitsounds when hitting ANY Zbase NPC, any weapon. Error only shows when the target is combine, on metrocops will not show it.

Hope this helps to hunt down the bugger so Zbase is supported.

Some suggestions: Chooseable Sounds for normal hit, amored hit, headshot and kill. Placing WV files with the right names in the right places would do fine.
gost Nava 31. dec. 2024 kl. 10:10 
nvm, something else. I will check myself for exact reason
are you guys going trick or trea  [ophavsmand] 31. dec. 2024 kl. 10:08 
just first see if disabling ulib fixed it
are you guys going trick or trea  [ophavsmand] 31. dec. 2024 kl. 10:07 
understandable, might look at it when i can
gost Nava 31. dec. 2024 kl. 10:02 
Spawned zombies from bio annihilation 2 and seemd that they were hitting something
are you guys going trick or trea  [ophavsmand] 31. dec. 2024 kl. 10:01 
context?
gost Nava 31. dec. 2024 kl. 9:59 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
Iced Tea 22. dec. 2024 kl. 9:50 
For some reason hates the EZ2 Combine Soldiers and Elites exclusively and will error out the moment any damage is dealt to them. It doesn't effect EZ2's Metrocops and other ZBase NPCs for some reason.
LouLouActual 23. nov. 2024 kl. 16:18 
can we PLEAS get a conversion from meters to yards
are you guys going trick or trea  [ophavsmand] 23. nov. 2024 kl. 3:50 
no guarantees
are you guys going trick or trea  [ophavsmand] 23. nov. 2024 kl. 3:49 
feels a bit extra
could do that with killchain icons though
I hit jellyfish with hammers 23. nov. 2024 kl. 2:53 
could you add some special hitmarkers / conditions such as arccw wallbang and ricochet? would be very Cool™:beeped:
ChopBooty 16. aug. 2024 kl. 15:54 
you fix custom i save the game and i put in size 600 but hitmaker in same 1000
size
Обкуренный ЁЖИК!!! 21. juli 2024 kl. 3:31 
Заебись!
matymach21 15. juli 2024 kl. 7:41 
thats really a Cool™ moment right there
zenith-41 3. juni 2024 kl. 8:41 
just like in pain sounds addon where i can put .wav (or whatever) files to garrysmod/sound
zenith-41 3. juni 2024 kl. 8:40 
could be cool if i could set custom sound, from quake 3 arena for example
Sanes 31. maj 2024 kl. 9:40 
bruh, still not working :UncleFace:
nil 18. maj 2024 kl. 19:08 
WATER.
Ace 3. maj 2024 kl. 16:36 
what this gotta do with water bro
are you guys going trick or trea  [ophavsmand] 1. maj 2024 kl. 12:51 
they're already notched on headshots
j36100395 1. maj 2024 kl. 12:50 
I wish they made the hit marker red once you hit them in the head
Duckz0 10. apr. 2024 kl. 0:22 
why aren't the indicators working? they are turned on btw