Arma 3
GAMMA (SP/NO MODS!)
24 Comments
29/P4TCH3R  [author] 29 Jun @ 10:20am 
@Komodo

Thank you such much for both playing it and for the nice words!
Komodo 29 Jun @ 9:54am 
bro this was a masterpiece, hands down one of the most immersive SOG missions and arguably the most in the WS, shoutout to the crew that did the QA and voice over🔥🔥

was a bit hard for me tho lol

Note: I bypassed the attack on the first base and went directly to the RLF camp, came back with them to finish it, and to the finale. Throughout it all the "Go speak with commander showed" although I have triggered it and the commander gave me his lines and his men joined the group.

Other than that, ty again for this
29/P4TCH3R  [author] 10 May @ 4:47am 
@ye_mao
Thanks for playing!
ye_mao 9 May @ 8:16am 
so good ,playing feels like watching a movie
29/P4TCH3R  [author] 8 Jan @ 9:33am 
@Kirgiz
There should and usually are - though it could be that the garbage collector is taking them away when you where far enough.
Though it can also be related to mods if you used any.
Kirgiz 8 Jan @ 8:19am 
Thanks for the update, I'll replay the mission...
Kirgiz 8 Jan @ 8:18am 
Do you need an American card? There are no American soldiers at the crash site except the one who is wounded (he does not have a map)
29/P4TCH3R  [author] 8 Jan @ 7:04am 
@Kirgiz
All dead US soldiers have a map on them that you can find and take, this should complete the objective.
I am gonna add a extra map lying around a soldier and remove two PAVN maps form the guys on the road.
Kirgiz 7 Jan @ 9:04pm 
I searched the rock there, there is no one in it, I climbed to the very top with the DShK, nothing happens, and the radio still requires a map. Is this some kind of joke of yours to make me just walk around like a sheep? What the fuck should I do next?:steamfacepalm:
Kirgiz 7 Jan @ 9:01pm 
I found a map (I took it from a dead gook near the crash near the road), but the walkie-talkie requires a map. What do we have to do?
29/P4TCH3R  [author] 4 Dec, 2023 @ 4:04am 
@Ararinha Azul
Thanks for playing! And indeed, the final assault is not a pleasent task to do and has been noted for future scenarios.
Ararinha Azul 3 Dec, 2023 @ 6:35pm 
its great but the final battle almost made me want to die and also i had to do it 2 times because i burned the building with documents on mistake
29/P4TCH3R  [author] 21 Nov, 2023 @ 3:43am 
*meant of course "released" and instead of respectfully - respectively
29/P4TCH3R  [author] 21 Nov, 2023 @ 3:29am 
@Gopan maybe someday - but for now two other projects have priority.
A remasterd version of my first ever releases singleplayer Mission and Siege of Altis (working Titel), coming at the end of 2023 and at the end of 2024 respectfully.
SoA will yet be my largest project with planned 4 to 5 hours of content (🤞)
Gopan 21 Nov, 2023 @ 3:01am 
Need continue of the story. Very interesting.
29/P4TCH3R  [author] 21 Nov, 2023 @ 2:44am 
@Gopan Thanks!
Gopan 20 Nov, 2023 @ 4:19pm 
Perfect!
29/P4TCH3R  [author] 27 May, 2023 @ 11:57am 
@snafu @Hans(z), thank you both for playing!
snafu 26 May, 2023 @ 5:58am 
Great mission, i'm sure a great amount of work into it. The voice acting is well done and a real plus. Really amazing work! Thank you!
Hans(z) 25 May, 2023 @ 10:22am 
Nice mission
29/P4TCH3R  [author] 24 May, 2023 @ 1:09pm 
@honger Thanks for playing and noted. Will make dismount a bit earlier and change some unit placement of the enemy so it should be fairer.
honger 24 May, 2023 @ 1:00pm 
Awesome mission, however I think that in the part where you attack the base with resistance the dismount is way too close and takes way too much time, enemy managed to hit us with grenade before I even got option to dismount and ended up clearing almost whole base on my own - and some friendly drivers were running around with pistols and low ammo
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 24 May, 2023 @ 12:16pm 
Showcase image 3: POG
Eggbeast 24 May, 2023 @ 7:14am 
added to our official missions collection - well done!