Arma 3
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GAMMA (SP/NO MODS!)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles, Water
Scenario Map: The Bra
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
145.194 MB
24 May, 2023 @ 5:47am
8 Jan @ 7:06am
12 Change Notes ( view )
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GAMMA (SP/NO MODS!)

In 1 collection by 29/P4TCH3R
29s Comps and Missions
11 items
Description
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀   



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Operation: Gamma







⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Introduction



Operation: Gamma is a about an hour-long single player experience based on the cDLC S.O.G Parire Fire. You take control of Agent Hades, a CIA field Agent who has been sent out on a mission in Laos, which as usually doesn’t go to plan. A mission generally carted towards more experienced players who seek out a challenge, but also playable as a casual player who wants to enjoy S.O.G Parire Fire.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Features



Gamma offers multiple features which make it stand out compared to some of my previous entries to the workshop, including fully voiced characters throughout the mission, to trackers hunting you down if you stay too long in specific areas. A small list of some of the “features”:
  • full voice acting throughout the mission
  • comfort modules enabled (including earplugs)
  • trackers enabeld
  • hour long singe player experience




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Known Issues




A potential list of issues that are currently known and are yet to be fixed. For now nothing has been reported to break the mission. If you encounter a problem or want to give feedback, please head over the feedback track below!
  • (not game breaking, therefore now fix for now), a animation set could clip through a helicopter
  • it has been reported, that the two subtitle methods that I use could conflict each other - if this is the case in your play through please take a screenshot and do a repo if possible!




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Credits




This mission would not have been possible without the support and knowledge of everybody who was involved, therefore my heart goes out to all of them! To:
  • 3th3r34l, Bio Criminal, ItsVeX, Babarian, MacMerritt and Spaten who each have voiced different characters throughout this scenario
  • Lou Montana and Leopard20, who both helped me with scripting problems and questions
  • POLPOX for creating his amazing Artwork Supporter tool
  • R3vo for creating his amazing Enhanced Editor tool
  • Mozzaratti for allowing me to use his soundtrack
  • S.O.G PF Team and Rob for creating this amazing expansion and offering help
  • and to all of my testers, including BotUseless, Shadows, Maquis, 3th3r34l, litho, BigRigPhilosophy and Frexax




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Future




Gamma will not be the last mission that I will create for Arma. I wil continue to work with the current voice actors and more to create new and hopefully enjoyable experiences for all.
  • Rework Gamma with the upcoming 1.3 Update and update the map tag Done.
  • Create more scenarios connected or like to Gamma (In progress)




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Support



I would be humbled and in joy if you all would support this or even me. It can be through either subscribing, upvoting and favorizing the scenario on steam or even giving donations so I may can finally finance the voice works of the voice actors or for other uses!


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  


Popular Discussions View All (2)
9
27 May, 2023 @ 5:21am
PINNED: Feedback here please!
29/P4TCH3R
4
25 May, 2023 @ 5:18am
PINNED: Bug Reports here!
29/P4TCH3R
24 Comments
29/P4TCH3R  [author] 29 Jun @ 10:20am 
@Komodo

Thank you such much for both playing it and for the nice words!
Komodo 29 Jun @ 9:54am 
bro this was a masterpiece, hands down one of the most immersive SOG missions and arguably the most in the WS, shoutout to the crew that did the QA and voice over🔥🔥

was a bit hard for me tho lol

Note: I bypassed the attack on the first base and went directly to the RLF camp, came back with them to finish it, and to the finale. Throughout it all the "Go speak with commander showed" although I have triggered it and the commander gave me his lines and his men joined the group.

Other than that, ty again for this
29/P4TCH3R  [author] 10 May @ 4:47am 
@ye_mao
Thanks for playing!
ye_mao 9 May @ 8:16am 
so good ,playing feels like watching a movie
29/P4TCH3R  [author] 8 Jan @ 9:33am 
@Kirgiz
There should and usually are - though it could be that the garbage collector is taking them away when you where far enough.
Though it can also be related to mods if you used any.
Kirgiz 8 Jan @ 8:19am 
Thanks for the update, I'll replay the mission...
Kirgiz 8 Jan @ 8:18am 
Do you need an American card? There are no American soldiers at the crash site except the one who is wounded (he does not have a map)
29/P4TCH3R  [author] 8 Jan @ 7:04am 
@Kirgiz
All dead US soldiers have a map on them that you can find and take, this should complete the objective.
I am gonna add a extra map lying around a soldier and remove two PAVN maps form the guys on the road.
Kirgiz 7 Jan @ 9:04pm 
I searched the rock there, there is no one in it, I climbed to the very top with the DShK, nothing happens, and the radio still requires a map. Is this some kind of joke of yours to make me just walk around like a sheep? What the fuck should I do next?:steamfacepalm:
Kirgiz 7 Jan @ 9:01pm 
I found a map (I took it from a dead gook near the crash near the road), but the walkie-talkie requires a map. What do we have to do?