RimWorld

RimWorld

More Biotech Style Xenotypes
13 Comments
Alite  [author] 28 Jul @ 4:49am 
If this mod is loaded before Vanilla Xenotypes Improved then they should mostly work together without issue. In theory their multicultural faction will also include the xenotypes in this one, but you may need to use something like xenotype spawn control to force the issue. I'll update my about file to make mod autosorters do that automatically.
Dr Jimothy 27 Jul @ 10:46pm 
How well does this work with Vanilla Xenotypes Improved? I know that neither's gonna cause a crash or anything, these are mods using mostly-vanilla stuff by very skilled modders, but in terms of the faction makeup. Does one overwrite the other, do they work in tandem, or should I use Xenotype Spawn Control (it works in 1.5)?
5150 23 May @ 3:50pm 
The stories and settings written using the genetic background and settings of vanilla are interesting.
WaKKO151 7 May @ 2:33pm 
I like the idea of having a merged pack of all these but I also think you have a sense of balance when it comes to making xenos that it would be interesting to have some xenotypes that only spawn IF you have other gene packs included. Anyone else feel like they should have a mod that redoes the gene UI to allow for easier viewing? I feel like it runs out of space after awhile. Great mod. Thanks for the upload.
TheSevenSins 11 Aug, 2023 @ 8:12pm 
Fair enough. Hope you find inspiration for more! :D
Alite  [author] 11 Aug, 2023 @ 2:48pm 
While the idea is interesting, I want to avoid using genes from other people's mods for now. I figure the mod authors can handle their xenotypes for now, and if I get bored in the future then I can look into adding more xenotypes using other gene mods.
TheSevenSins 11 Aug, 2023 @ 1:52pm 
If you are interested, I suggest trying to make races based on the alpha gene mod. They are very good at giving ideas for wild mechanic changing races. Cyborgs who eat metal instead of food? Ratkins who summon and barf rats? crab people? Want your phoenix to fear water? These are a few of my creations :3
Alite  [author] 11 Aug, 2023 @ 10:50am 
Added 3 xenotypes that use genes from my More Biotech Style Genes series. Unfortunately, my creativity for this update took a nose-dive, and I could think of anything interesting to add beyond those 3.
Alite  [author] 7 Jun, 2023 @ 1:40pm 
Your wish is granted. I also spaced them out a little better because whoever took that screenshot yesterday clearly wasn't thinking clearly.
TheSevenSins 6 Jun, 2023 @ 12:08pm 
tiny nitpick: namming the colonists after their xenotype so we know exactly which is which would be ever better, but this s still very good :3
TheSevenSins 6 Jun, 2023 @ 12:05pm 
thank you very much! :D
Alite  [author] 6 Jun, 2023 @ 5:33am 
The me from half a month ago apparently needed a nap, because that makes more sense than whatever I did.
TheSevenSins 5 Jun, 2023 @ 6:37pm 
would be nice to have a image showing how the xenotype looks like if they have a unique appearence