RimWorld
More Biotech Style Xenotypes
13 件のコメント
Alite  [作成者] 7月28日 4時49分 
If this mod is loaded before Vanilla Xenotypes Improved then they should mostly work together without issue. In theory their multicultural faction will also include the xenotypes in this one, but you may need to use something like xenotype spawn control to force the issue. I'll update my about file to make mod autosorters do that automatically.
Dr Jimothy 7月27日 22時46分 
How well does this work with Vanilla Xenotypes Improved? I know that neither's gonna cause a crash or anything, these are mods using mostly-vanilla stuff by very skilled modders, but in terms of the faction makeup. Does one overwrite the other, do they work in tandem, or should I use Xenotype Spawn Control (it works in 1.5)?
5150 5月23日 15時50分 
The stories and settings written using the genetic background and settings of vanilla are interesting.
WaKKO151 5月7日 14時33分 
I like the idea of having a merged pack of all these but I also think you have a sense of balance when it comes to making xenos that it would be interesting to have some xenotypes that only spawn IF you have other gene packs included. Anyone else feel like they should have a mod that redoes the gene UI to allow for easier viewing? I feel like it runs out of space after awhile. Great mod. Thanks for the upload.
TheSevenSins 2023年8月11日 20時12分 
Fair enough. Hope you find inspiration for more! :D
Alite  [作成者] 2023年8月11日 14時48分 
While the idea is interesting, I want to avoid using genes from other people's mods for now. I figure the mod authors can handle their xenotypes for now, and if I get bored in the future then I can look into adding more xenotypes using other gene mods.
TheSevenSins 2023年8月11日 13時52分 
If you are interested, I suggest trying to make races based on the alpha gene mod. They are very good at giving ideas for wild mechanic changing races. Cyborgs who eat metal instead of food? Ratkins who summon and barf rats? crab people? Want your phoenix to fear water? These are a few of my creations :3
Alite  [作成者] 2023年8月11日 10時50分 
Added 3 xenotypes that use genes from my More Biotech Style Genes series. Unfortunately, my creativity for this update took a nose-dive, and I could think of anything interesting to add beyond those 3.
Alite  [作成者] 2023年6月7日 13時40分 
Your wish is granted. I also spaced them out a little better because whoever took that screenshot yesterday clearly wasn't thinking clearly.
TheSevenSins 2023年6月6日 12時08分 
tiny nitpick: namming the colonists after their xenotype so we know exactly which is which would be ever better, but this s still very good :3
TheSevenSins 2023年6月6日 12時05分 
thank you very much! :D
Alite  [作成者] 2023年6月6日 5時33分 
The me from half a month ago apparently needed a nap, because that makes more sense than whatever I did.
TheSevenSins 2023年6月5日 18時37分 
would be nice to have a image showing how the xenotype looks like if they have a unique appearence