RimWorld
MH: Mechanical Biomimetics
72 件のコメント
AyNonn 6月20日 13時38分 
thank you wubwub for asking the question I had. and thank you FG for making these :)
Wubwub 4月16日 22時07分 
Gotcha. :)
FG_Remastered  [作成者] 4月12日 18時55分 
@Wubwub: Yes, and no. This version will not receive updates any more, just like ATR before it, but it will receive a successor instead. More details are TBA once Killathon gets around to writing his announcement on Steam. (It's already on Discord)
Wubwub 4月12日 16時32分 
Yo! Is this gonna be updated to 1.5?
FG_Remastered  [作成者] 4月12日 13時34分 
@bof: Depends on whether you mean old AT or ATR legacy. You're outta luck with the former, but I have guide on the discussion page of ATR on how to upgrade your save from ATR to MH.

If that's too difficult for you, you can send me your save on Discord, and I'll see what I can do.
bof 4月12日 13時02分 
so i was playing with the legacy android mod that links to this mod collection, will i be able to continue my save if i replace the old android tiers with mechanical humanlikes? or do i have to start ALLLL over :(
FG_Remastered  [作成者] 3月19日 19時22分 
@Kal Skirata: It's a meme from our Discord. Praise the TORT! Also, turtles are excellent for transport if you think about it. Lots of internal storage space, slow, but steady movement, a hard shell to protect its insides.
Kal Skirata 3月19日 16時49分 
so, why did we turn the MUFF into a turtle?
FG_Remastered  [作成者] 3月17日 15時24分 
@CapMJK: It takes time to take effect.
CapMJK 3月17日 12時56分 
Colant injection for TORT seems to do nothing
FG_Remastered  [作成者] 3月5日 17時04分 
@Pumpkin: Chem units eat meat and corpses only. TORT and Watchdog can charge and the Mineral Unit can eat whatever, so all you need to give them are raiders' remains and a wireless charger. (Charger is optional, but more efficient for those who can use it.)

Lube and Coolant are replenished automatically if available, unless you have a mod conflict.
Pumpkin 3月5日 12時38分 
i just have problem to keep alive my robo animals ....
they do eat different type of food . I produce kibble but nutrition units dont wanna eat it so im producing pemcan too . i got plenty of nutrient blocks but they dont wanna eat that , same with solution is only rotting away in storage .
What is best food for my animals ?
also is there way to make injecting coolant for nutrition units automatic ?
FG_Remastered  [作成者] 2月10日 3時56分 
@Esqeemos: No? Post a hugslog pls. (Hugslogs are made by pressing Ctrl +F12 after the issue occurs)
Esqeemos 2023年12月22日 22時41分 
Is this alright if my full-mechanical sheep catches a flu all of a sudden?
FG_Remastered  [作成者] 2023年12月16日 1時14分 
@Arkham4ever: Use a regular animal sleeping spot, set it to medical and enable mechanical life under the new restrictions gizmo, as @Gavin did.
Gavin 2023年12月14日 15時33分 
Sorry I just realised my mistake. I hadn't changed the restrictions on the animal beds to allow mechanical units.
Gavin 2023年12月14日 12時47分 
Hello, I am having exactly the same problem that Arkham4ever had as well. My two Watchdog units collapsed and no matter what I build I cannot rescue them. I have tried billing procedure to inject coolant and lubricant but it just says "Patient not ready for operation" when I right click them.
Arkham4ever 2023年12月8日 11時38分 
Hello there! I absolutely love this mod but it seems i cant repair the watchdog unit whatsoever. it seems that there´s no place to lay them down to although i placed multiple spots where they should be laid down in order to repair them :/
FG_Remastered  [作成者] 2023年11月19日 20時50分 
@lepoop: Only the TORT and Watchdog can charge. The others eat food.

@Ahbeh: They only eat meat now. (there already exists a mod to reverse that btw.)
Ahbeh 2023年11月18日 18時37分 
the chicken can't eat grass ?
lepoop 2023年11月18日 6時10分 
i cant seem to find out how to recharge the animals(sounds weird) anyone can help?
Kane [ESP] 2023年10月19日 3時17分 
Surgery!! Ok, thank you so much.
FG_Remastered  [作成者] 2023年10月16日 15時19分 
@Kane [ESP]: When they need coolant all androids will take it, as long as they have access to it. If it runs out, you can administer it as a surgery.
Kane [ESP] 2023年10月16日 1時43分 
Hey there. My TORT is out of coolant, now I managed to get a few coolant packs but can't feed with it to the TORT. How can I do it?

Thanks
FG_Remastered  [作成者] 2023年9月13日 16時51分 
@SkylineOdeum Any animal bed will do, but make sure mechanical life is allowed in the new restrictions gizmo!
SkylineOdeum 2023年9月11日 14時53分 
What kind of bed or charging pod type thing can torts get rescued to?
ParasiticSquid 2023年9月9日 6時22分 
I personally disagree with the carnivore change for chemical units myself so made this: https://steamproxy.net/sharedfiles/filedetails/?id=3033124676

I probably wouldn't of publicly released this at all due to how simple it was to make if it wasn't for the slightly passive aggressive change note. Figured instead of players complaining about the change they can just use this instead to revert it back to the original chem unit diet.
FG_Remastered  [作成者] 2023年8月20日 16時22分 
@Machete_h4X: MISCONFIGURATION
Machete_h4X 2023年8月19日 14時30分 
WHY DO TORT UNITS YIELD HUMAN LEATHER?
Forrest 2023年8月4日 14時43分 
Hi guys, About the flu/plague problem:

I added this xml tag:

<comps>
<li Class="AnimalBehaviours.CompProperties_DiseaseImmunity">
<hediffsToRemove>
<li>Animal_Plague</li>
<li>Animal_Flu</li>
<li>AB_AnimalSporesAllergy</li>
</hediffsToRemove>
<tickInterval>2000</tickInterval>
</li>
</comps>

To the following files:

294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_ChemUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_Microscyther.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_MineralUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_NutritionUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_TORT.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_Watchdog.xml

It seens to have solved the problem.

@Killathon I don't know if this is the right way to solve it. If everything is right, is there a way to update the mod with this fix? I never did any mod...
Marikir 2023年7月28日 14時53分 
Just had one of my chickens get hit by the flu. I checked my options and the Chemical Processing Unit is listed as being a mechanical animal.

However - I did see that Flu is not listed under the Blacklisted Mechanical Hediffs. In fact, that entire Blacklist is blank. So, I've added it in. Is that list supposed to be blank?
Killathon  [作成者] 2023年7月10日 12時10分 
Mechanical animals should indeed be immune to all diseases and should never be selected for *vanilla* disease events. Mods may ignore the checks, and it may be possible that your MHC mod settings aren't flagging them as mechanical and allowing them to get the disease as a result. Should check those things and make sure neither of them is the issue.
Zekrysis 2023年7月10日 11時54分 
quick question @killathon, aren't the robot chickens supposed to be immune to disease because they're well robots? just had about a dozen chickens come down with a plague
jybil178 2023年7月2日 8時12分 
danke :)
Killathon  [作成者] 2023年6月30日 3時34分 
The risk directly correlates to how much ATR content is in the save like factions and SkyMind material, as well as items. It’s unlikely to completely brick a save by itself according to others, but your mileage may vary on how well it goes.
jybil178 2023年6月29日 20時44分 
Quick question, though I will try to test it myself in just a little bit to see how it works

I wanted to move from Android Tiers Reforged to the MH version and only taking certain parts

I was wondering if I was on an ongoing save, if it would be safe to try that, most likely cause some issues, or collapse the save if I did
Lord Zero 2023年6月27日 18時18分 
@Killathon I do have a mechanical bed they still did not allow me to bed them in a safe spot thought I'd just now realize they were locked in a zone
Lord Zero 2023年6月27日 18時14分 
@Gerewoatle DEAR GOD Your MIND, naw your right, still the way we put any pawn on anything is we put them on a bed, we bed them, although phrasing can be taken that way the sauce is what makes it justice
Killathon  [作成者] 2023年6月27日 17時52分 
@cwan/Reaperrising
Apologies, I missed these messages for some reason. For the sake of sanity, I do my debugging and related activities on Discord and not through steam as I just really can't stand how steam forums work for those kinds of things. If you don't mind, please consider joining the server and raising it again, trying to fix things on steam alone is a huge headache.

@Lord Zero
MH introduces the restriction command on all sleeping spots - including animal ones - which defaults to only allowing organic creatures if it's not a charging pod. Make sure your spots are configured to allow mechanical animals! (And consider giving your mechanical units access to coolant, they'll consume it on their own when they need to if they can reach it)
Gerewoatle 2023年6月27日 16時55分 
Wow, phrasing.
Lord Zero 2023年6月27日 16時48分 
I cannot bed any of the mechanicals animales for coolant injection when they are down
Reaperrising 2023年6月23日 2時37分 
Can confirm cwam's error.
cwan 2023年6月14日 3時21分 
The complete error message was too long for steam: https://pastebin.com/0THMzDrE
cwan 2023年6月14日 3時20分 
I have a very strange error: trade caravans and tribute collectors do not spawn on certain biomes as long as this mod is enabled. The ONLY caravans I was able to spawn were from the Android Faction. And those came with their TORT units as pack animals as they should.

Currently I have diffent biome mods enabled. Alpha Biomes, More Vanilla Biomes, and some biome overhauls from the ReGrowth collection.

Tried to spawn caravans via the devtools, and it worked in temperate biome (from vanilla) and alpine meadows (from More Vanilla Biomes), but the error down below occurred on boreal forest (from vanilla) and glacial shield (from More Vanilla Biomes).

Maybe it has something to do with the TORT unit being added as caravan pack animal? But I see no logic or pattern behind this.

The game throws the following error:

Faction Raoria Confederation of def OutlanderCivil has no usable PawnGroupMakers for parms groupKind=Trader, tile=71546, inhabitants=False, points=851,........
giggles9909 2023年6月10日 21時36分 
@FG_Remastered Ah okay. Thank u for the response.
FG_Remastered  [作成者] 2023年6月10日 2時55分 
@giggles9909 They do use animal sleeping spots, but you need to allow them via the new restrictions gizmo. They are considered Drones.
giggles9909 2023年6月10日 2時09分 
Not sure if it's been asked before, but if one of my chemical processing units got hurt, how would my pawns go about fixing it, since they don't use animal beds?
Bloodman123726 2023年6月4日 15時33分 
Thank you once again!
Killathon  [作成者] 2023年6月4日 14時44分 
Yep. Someone confirmed a few days ago this is safe to add. SkyMind should be similarly safe as it adds nothing that needs to exist at game start.
Bloodman123726 2023年6月4日 13時15分 
Is it OK to add this and skymind mid game? I already have the military, main core and androids on since making the game.