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翻訳の問題を報告
If that's too difficult for you, you can send me your save on Discord, and I'll see what I can do.
Lube and Coolant are replenished automatically if available, unless you have a mod conflict.
they do eat different type of food . I produce kibble but nutrition units dont wanna eat it so im producing pemcan too . i got plenty of nutrient blocks but they dont wanna eat that , same with solution is only rotting away in storage .
What is best food for my animals ?
also is there way to make injecting coolant for nutrition units automatic ?
@Ahbeh: They only eat meat now. (there already exists a mod to reverse that btw.)
Thanks
I probably wouldn't of publicly released this at all due to how simple it was to make if it wasn't for the slightly passive aggressive change note. Figured instead of players complaining about the change they can just use this instead to revert it back to the original chem unit diet.
I added this xml tag:
<comps>
<li Class="AnimalBehaviours.CompProperties_DiseaseImmunity">
<hediffsToRemove>
<li>Animal_Plague</li>
<li>Animal_Flu</li>
<li>AB_AnimalSporesAllergy</li>
</hediffsToRemove>
<tickInterval>2000</tickInterval>
</li>
</comps>
To the following files:
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_ChemUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_Microscyther.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_MineralUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_NutritionUnit.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_TORT.xml
294100\2974549926\1.4\Defs\ThingDefs_Races\Races_Animal_Watchdog.xml
It seens to have solved the problem.
@Killathon I don't know if this is the right way to solve it. If everything is right, is there a way to update the mod with this fix? I never did any mod...
However - I did see that Flu is not listed under the Blacklisted Mechanical Hediffs. In fact, that entire Blacklist is blank. So, I've added it in. Is that list supposed to be blank?
I wanted to move from Android Tiers Reforged to the MH version and only taking certain parts
I was wondering if I was on an ongoing save, if it would be safe to try that, most likely cause some issues, or collapse the save if I did
Apologies, I missed these messages for some reason. For the sake of sanity, I do my debugging and related activities on Discord and not through steam as I just really can't stand how steam forums work for those kinds of things. If you don't mind, please consider joining the server and raising it again, trying to fix things on steam alone is a huge headache.
@Lord Zero
MH introduces the restriction command on all sleeping spots - including animal ones - which defaults to only allowing organic creatures if it's not a charging pod. Make sure your spots are configured to allow mechanical animals! (And consider giving your mechanical units access to coolant, they'll consume it on their own when they need to if they can reach it)
Currently I have diffent biome mods enabled. Alpha Biomes, More Vanilla Biomes, and some biome overhauls from the ReGrowth collection.
Tried to spawn caravans via the devtools, and it worked in temperate biome (from vanilla) and alpine meadows (from More Vanilla Biomes), but the error down below occurred on boreal forest (from vanilla) and glacial shield (from More Vanilla Biomes).
Maybe it has something to do with the TORT unit being added as caravan pack animal? But I see no logic or pattern behind this.
The game throws the following error:
Faction Raoria Confederation of def OutlanderCivil has no usable PawnGroupMakers for parms groupKind=Trader, tile=71546, inhabitants=False, points=851,........