RimWorld
Treasures
46 Yorum
Romyashi  [yaratıcı] 11 Eki @ 5:05 
@DrBossWatson Fixed.
DrBossWatson 27 Eyl @ 8:28 
I get a couple errors on load about Treasures and Vanilla Brewing Expanded. https://gist.github.com/HugsLibRecordKeeper/b5f6e57b97b12e5d3bd99026695d7735
gasses888 17 Tem @ 19:17 
@Cretz that would be a great patch
Romyashi  [yaratıcı] 5 Eki 2024 @ 7:01 
@Marvun Fixed.
Romyashi  [yaratıcı] 21 Ağu 2024 @ 12:08 
@Marvun Will look into it when I can.
Marvun 18 Ağu 2024 @ 7:36 
If i try to place a antique end table next to a bed, it does not connect to it. No errors in the log. And I also tried it only with Harmony and Treasures mod.
Cretz 14 Haz 2024 @ 17:12 
Dragon balls should be a potential item
Romyashi  [yaratıcı] 12 Nis 2024 @ 13:20 
@Renix I will start updating my mods soon.
Renix 12 Nis 2024 @ 13:12 
1.5?
Romyashi  [yaratıcı] 27 Ara 2023 @ 1:18 
@Iceman117 Should be fixed.
Iceman117 25 Ara 2023 @ 12:01 
Incredible fun. Have noticed a small bug. Whenever I dig up a melee weapon the amount remaining goes up not down.
Romyashi  [yaratıcı] 26 Eyl 2023 @ 3:59 
@KhanTheMad You can try using Cherry Picker or edit the xml in the mod folder. Some vanilla weapons already spawn as treasures.
何かしら… 17 Tem 2023 @ 23:56 
It would be more fun if there's only one scanner for both resources and treasures imo.
Romyashi  [yaratıcı] 23 Haz 2023 @ 23:54 
@deadmanreaper13 Fixed.
deadmanreaper13 23 Haz 2023 @ 22:32 
Minor compatibility note, but you should put Tech level: Industrial on the Treasure scanning research. this helps anyone using a Tech level progression mod, as they typically look at completed research to judge tech level, and Treasure scanning being marked as Neolithic, but lock behind an Industrial research, screws with Tech progression.
PariahOftheMultiverse 21 May 2023 @ 11:00 
thanks
Romyashi  [yaratıcı] 20 May 2023 @ 23:03 
@PariahOftheMultiverse You have to use deep drills.
PariahOftheMultiverse 20 May 2023 @ 21:22 
How do you dig out the treasure?
Romyashi  [yaratıcı] 18 May 2023 @ 23:14 
@Robosium Fixed.
Robosium 18 May 2023 @ 15:01 
@[FoE] Spam ahh fair enough

in other topics is it just me or are antique glasses missing an toggle in stockpiles?
Spam Hands 15 May 2023 @ 8:03 
@robosium I am colourblind so gtfo. @romyashi thanks for the superbly quick fix.
Robosium 14 May 2023 @ 12:48 
@[FoE] Spam how the fuck did you missing textures become blue? aen't they supposed to be like a magenta/pink/purple something?
Romyashi  [yaratıcı] 14 May 2023 @ 10:37 
@[FoE] Spam @Robosium Fixed.
Robosium 14 May 2023 @ 8:05 
are the antique glasses showing up as a purple square for anyone else too?
Spam Hands 14 May 2023 @ 7:20 
I crafted a pair of antique glasses at the crafting table. When equiped the pawn gets a blue square background. This disappears when the glasses are removed. I am not sure why this might happen.
Robo 12 May 2023 @ 19:09 
I suggest adding dangers to digging up treasure. Maybe an insectoid will spawn after a treasure is dug up or a landmine will explode in a few minutes, sometimes destroying the treasure but giving some time for a pawn to escape the blast radius.
TheCarrierPrimoris 10 May 2023 @ 17:50 
Skeletons are some of the best treasures. You just need a little space-necromancy! :COCrune5:
Funy man 10 May 2023 @ 13:23 
Make fake treasures like a live gernade or a skeleton
Romyashi  [yaratıcı] 9 May 2023 @ 3:44 
If anyone was wondering where medieval edition went, it was added into the main mod! I updated the description on how to apply it and instructions within the mod's file. Sorry for any inconvenience!
Romyashi  [yaratıcı] 8 May 2023 @ 23:12 
@[JdG] Pejman If an item exists, it is possible to add it to the treasure pool. As for threats I don't know, it sounds a little bit too complicated for my level of coding.
[JdG] Pejman 8 May 2023 @ 19:39 
Really interesting.
I wonder if an arcotech submod would also be possible, and also addition of threats (scanning for tech and then digging a mechanoid for instance)
ChillySeed 7 May 2023 @ 9:37 
before anyone asks, the gun is NOT CE COMPATIBLE
Romyashi  [yaratıcı] 6 May 2023 @ 16:18 
@Resident c00mer Yes. No. Maybe.
Resident c00mer 6 May 2023 @ 15:55 
Does this include a chance of digging up a copy of E.T for the Atari 2600?
TurtleShroom 6 May 2023 @ 11:02 
Sweet! Thank you for your response.

Please consider making a Guide or providing a permanent link to the information you provided me! This has so much potential!
Romyashi  [yaratıcı] 6 May 2023 @ 8:48 
@Medic Olkie It is possible to change the textures and the text with a submod, yes. I'll take a look at it later.
Medic Olkie 6 May 2023 @ 8:38 
Do you think it's possible to make a sub-mod for medieval runs? I think it would be interesting to see classical-roman style artifacts and a sort of "bench"(retexrured scanner) used to "locate"(scan for) treasure
1Z Rison 6 May 2023 @ 3:20 
This is a cool concept that was just missing from the game even though we did not know we needed it until you came along.

Wait, I just realized who the author is. Yet again an interesting new concept that integrates into the game from you. Great!
Romyashi  [yaratıcı] 6 May 2023 @ 0:19 
@mynameactually Can you provide a link to the mod please?
Romyashi  [yaratıcı] 5 May 2023 @ 23:51 
@TurtleShroom Yes! Any item can be set as a treasure if you add these lines in a def:<modExtensions>
<li Class="RomyTreasures.TreasureThingDef">
<treasureCommonality>0.09</treasureCommonality>
<treasureAmountPerCell>1</treasureAmountPerCell>
</li>
</modExtensions>
<deepCountPerPortion>1</deepCountPerPortion>
treasureCommonality is responsible for the chance to get the treasure, the higher the number, the higher the chance.
treasureAmountPerCell sets how many of the item will be generated at the treasure spot.
deepCountPerPortion is saying how much of the item will be dug up once deep drill progress is 100%. It is important to set this one, otherwise the game sets it to -1 and the item will never run out.
You can look for more examples in the mod's defs and patches.
Romyashi  [yaratıcı] 5 May 2023 @ 23:43 
@q308744928 Fixed.
q308744928 5 May 2023 @ 20:14 
work type "Research" does not have a job related with operating this scanner
TurtleShroom 5 May 2023 @ 17:31 
Is it possible for us to add new types of Treasures that support your Mod? This Mod gives me some ideas, and I would love to be able to build on what you have already built.
mynameactually 5 May 2023 @ 17:17 
Do a rim of madess addon for this. "Oh look, we dug up something beyond our comprehension."
Halituis Amaricanous 5 May 2023 @ 14:51 
This is actually super cool
YepThatsMyName 5 May 2023 @ 12:55 
Archaelogy, finally!