RimWorld
Treasures
46 commenti
Romyashi  [autore] 11 ott, ore 5:05 
@DrBossWatson Fixed.
DrBossWatson 27 set, ore 8:28 
I get a couple errors on load about Treasures and Vanilla Brewing Expanded. https://gist.github.com/HugsLibRecordKeeper/b5f6e57b97b12e5d3bd99026695d7735
gasses888 17 lug, ore 19:17 
@Cretz that would be a great patch
Romyashi  [autore] 5 ott 2024, ore 7:01 
@Marvun Fixed.
Romyashi  [autore] 21 ago 2024, ore 12:08 
@Marvun Will look into it when I can.
Marvun 18 ago 2024, ore 7:36 
If i try to place a antique end table next to a bed, it does not connect to it. No errors in the log. And I also tried it only with Harmony and Treasures mod.
Cretz 14 giu 2024, ore 17:12 
Dragon balls should be a potential item
Romyashi  [autore] 12 apr 2024, ore 13:20 
@Renix I will start updating my mods soon.
Renix 12 apr 2024, ore 13:12 
1.5?
Romyashi  [autore] 27 dic 2023, ore 1:18 
@Iceman117 Should be fixed.
Iceman117 25 dic 2023, ore 12:01 
Incredible fun. Have noticed a small bug. Whenever I dig up a melee weapon the amount remaining goes up not down.
Romyashi  [autore] 26 set 2023, ore 3:59 
@KhanTheMad You can try using Cherry Picker or edit the xml in the mod folder. Some vanilla weapons already spawn as treasures.
何かしら… 17 lug 2023, ore 23:56 
It would be more fun if there's only one scanner for both resources and treasures imo.
Romyashi  [autore] 23 giu 2023, ore 23:54 
@deadmanreaper13 Fixed.
deadmanreaper13 23 giu 2023, ore 22:32 
Minor compatibility note, but you should put Tech level: Industrial on the Treasure scanning research. this helps anyone using a Tech level progression mod, as they typically look at completed research to judge tech level, and Treasure scanning being marked as Neolithic, but lock behind an Industrial research, screws with Tech progression.
PariahOftheMultiverse 21 mag 2023, ore 11:00 
thanks
Romyashi  [autore] 20 mag 2023, ore 23:03 
@PariahOftheMultiverse You have to use deep drills.
PariahOftheMultiverse 20 mag 2023, ore 21:22 
How do you dig out the treasure?
Romyashi  [autore] 18 mag 2023, ore 23:14 
@Robosium Fixed.
Robosium 18 mag 2023, ore 15:01 
@[FoE] Spam ahh fair enough

in other topics is it just me or are antique glasses missing an toggle in stockpiles?
Spam Hands 15 mag 2023, ore 8:03 
@robosium I am colourblind so gtfo. @romyashi thanks for the superbly quick fix.
Robosium 14 mag 2023, ore 12:48 
@[FoE] Spam how the fuck did you missing textures become blue? aen't they supposed to be like a magenta/pink/purple something?
Romyashi  [autore] 14 mag 2023, ore 10:37 
@[FoE] Spam @Robosium Fixed.
Robosium 14 mag 2023, ore 8:05 
are the antique glasses showing up as a purple square for anyone else too?
Spam Hands 14 mag 2023, ore 7:20 
I crafted a pair of antique glasses at the crafting table. When equiped the pawn gets a blue square background. This disappears when the glasses are removed. I am not sure why this might happen.
Robo 12 mag 2023, ore 19:09 
I suggest adding dangers to digging up treasure. Maybe an insectoid will spawn after a treasure is dug up or a landmine will explode in a few minutes, sometimes destroying the treasure but giving some time for a pawn to escape the blast radius.
TheCarrierPrimoris 10 mag 2023, ore 17:50 
Skeletons are some of the best treasures. You just need a little space-necromancy! :COCrune5:
Funy man 10 mag 2023, ore 13:23 
Make fake treasures like a live gernade or a skeleton
Romyashi  [autore] 9 mag 2023, ore 3:44 
If anyone was wondering where medieval edition went, it was added into the main mod! I updated the description on how to apply it and instructions within the mod's file. Sorry for any inconvenience!
Romyashi  [autore] 8 mag 2023, ore 23:12 
@[JdG] Pejman If an item exists, it is possible to add it to the treasure pool. As for threats I don't know, it sounds a little bit too complicated for my level of coding.
[JdG] Pejman 8 mag 2023, ore 19:39 
Really interesting.
I wonder if an arcotech submod would also be possible, and also addition of threats (scanning for tech and then digging a mechanoid for instance)
ChillySeed 7 mag 2023, ore 9:37 
before anyone asks, the gun is NOT CE COMPATIBLE
Romyashi  [autore] 6 mag 2023, ore 16:18 
@Resident c00mer Yes. No. Maybe.
Resident c00mer 6 mag 2023, ore 15:55 
Does this include a chance of digging up a copy of E.T for the Atari 2600?
TurtleShroom 6 mag 2023, ore 11:02 
Sweet! Thank you for your response.

Please consider making a Guide or providing a permanent link to the information you provided me! This has so much potential!
Romyashi  [autore] 6 mag 2023, ore 8:48 
@Medic Olkie It is possible to change the textures and the text with a submod, yes. I'll take a look at it later.
Medic Olkie 6 mag 2023, ore 8:38 
Do you think it's possible to make a sub-mod for medieval runs? I think it would be interesting to see classical-roman style artifacts and a sort of "bench"(retexrured scanner) used to "locate"(scan for) treasure
1Z Rison 6 mag 2023, ore 3:20 
This is a cool concept that was just missing from the game even though we did not know we needed it until you came along.

Wait, I just realized who the author is. Yet again an interesting new concept that integrates into the game from you. Great!
Romyashi  [autore] 6 mag 2023, ore 0:19 
@mynameactually Can you provide a link to the mod please?
Romyashi  [autore] 5 mag 2023, ore 23:51 
@TurtleShroom Yes! Any item can be set as a treasure if you add these lines in a def:<modExtensions>
<li Class="RomyTreasures.TreasureThingDef">
<treasureCommonality>0.09</treasureCommonality>
<treasureAmountPerCell>1</treasureAmountPerCell>
</li>
</modExtensions>
<deepCountPerPortion>1</deepCountPerPortion>
treasureCommonality is responsible for the chance to get the treasure, the higher the number, the higher the chance.
treasureAmountPerCell sets how many of the item will be generated at the treasure spot.
deepCountPerPortion is saying how much of the item will be dug up once deep drill progress is 100%. It is important to set this one, otherwise the game sets it to -1 and the item will never run out.
You can look for more examples in the mod's defs and patches.
Romyashi  [autore] 5 mag 2023, ore 23:43 
@q308744928 Fixed.
q308744928 5 mag 2023, ore 20:14 
work type "Research" does not have a job related with operating this scanner
TurtleShroom 5 mag 2023, ore 17:31 
Is it possible for us to add new types of Treasures that support your Mod? This Mod gives me some ideas, and I would love to be able to build on what you have already built.
mynameactually 5 mag 2023, ore 17:17 
Do a rim of madess addon for this. "Oh look, we dug up something beyond our comprehension."
Halituis Amaricanous 5 mag 2023, ore 14:51 
This is actually super cool
YepThatsMyName 5 mag 2023, ore 12:55 
Archaelogy, finally!