Space Engineers

Space Engineers

AI Raptor Pet [DragoF1sh]
52 kommentarer
Destiny 15. nov. 2023 kl. 11:45 
OHHHH you mean advanced walkers? its just that you make AW2's pb's display an artificial horizon and it confuses me
DragoF1sh  [ophavsmand] 15. nov. 2023 kl. 11:37 
I have a tutorial for the script on my youtube channel. it basically makes mechs in space engineers very simple and easy (it will automatically make the walk cycle if you name all the joints and has a bunch of features for tuning and other cool mech related stuff)
DragoF1sh  [ophavsmand] 15. nov. 2023 kl. 11:35 
I don't remember them ever having a thruster, but they do have vents. The script they use for walking will use thrusters for dampeners and keep them off at all times, and even then the thruster would only activate if you piloted it and pressed space (The script assumes all thrusters are jump jets).
Destiny 15. nov. 2023 kl. 11:33 
but what about the script? you seem to include it on all of your mechs and i have not a single clue why.
DragoF1sh  [ophavsmand] 15. nov. 2023 kl. 11:32 
yup. thats about it. the same system should work for rovers too
Destiny 15. nov. 2023 kl. 11:31 
i saw a thruster flame in the vid which was interesting
Destiny 15. nov. 2023 kl. 11:31 
good to see you drago! yes it does.

in laymans terms, though, basically, its just: event controller sees its too low, activates gyro override and spin
DragoF1sh  [ophavsmand] 15. nov. 2023 kl. 11:29 
The stabilization works by detecting if the grid is beneath a certain height. AI blocks will automatically try to level with gravity during movement, but can't override gyros too much. To solve this, I used an event controller to detect when it falls below the height of the raptor standing. When the raptor falls on its side or its back, the event controller is lower to the ground and activates a gyro's override feature. When the raptor is up, the event controller is no longer too close to the ground and disables the gyro override. The override is carefully set so it does not spin the raptor so fast that it falls over again - it spins just enough that it gets up and doesnt lean back onto its other side. The shape of the feet, as well as the tail and little arms also help with stabilization and making sure it can stay standing while walking. Hopefully that answers your question. :)
Destiny 15. nov. 2023 kl. 8:21 
pretty cool.
sorry for the sudden notif as its been months since the last comment, but im curious as to how you got it to stabilize?
also did automatons really come out such a long time ago? feels like a month.
Centenario 17. aug. 2023 kl. 12:23 
pretty much lol - its already there for the most part
DragoF1sh  [ophavsmand] 9. aug. 2023 kl. 9:16 
I think it would be classified as a synth
HYENAMANE 8. aug. 2023 kl. 19:00 
Calling upon the furry masses to turn this thing into a species right now.
DragoF1sh  [ophavsmand] 8. aug. 2023 kl. 9:17 
if it breaks, I will just re-design a new one
Nick gaming 7. aug. 2023 kl. 16:47 
Nice i hope the gods dont take it
DragoF1sh  [ophavsmand] 22. juli 2023 kl. 20:14 
thanks, glad you enjoy it
Lizzy Bizzy 22. juli 2023 kl. 16:27 
i fuckin love it, great job mate
DragoF1sh  [ophavsmand] 29. juni 2023 kl. 21:38 
oh that will be fun
Goatroach 29. juni 2023 kl. 19:18 
Kudos on the community spotlight!
I'mma see how well it swims in the water mod, lol!
Should be entertaining! :pfff:
DragoF1sh  [ophavsmand] 22. juni 2023 kl. 8:38 
thank you
32 characters 21. juni 2023 kl. 18:03 
nice job making community spotlight drago
DragoF1sh  [ophavsmand] 19. juni 2023 kl. 12:03 
you might need a bigger target - luckily I have something in the works..
AsteroidBuggs 19. juni 2023 kl. 11:16 
Hmm. This... thing... will make excellent target practice for my gunship! :clang:

Thank you!
I'm sure my gunship will love its new toy. :steamhappy: :steamthumbsup:
Mohrvangth 19. juni 2023 kl. 11:02 
I loves thems, I shall name them Mark and I will always greet them appropriately <3
DragoF1sh  [ophavsmand] 10. juni 2023 kl. 8:42 
thanks
83% Architect 10. juni 2023 kl. 2:25 
Cuteness overloaded! :steamhappy: Congratz, it looks gorgeous! :cleandino: :selike:
Primarinabee 8. juni 2023 kl. 12:02 
That's unfortunate, but understandable. Really annoying that keen says it's "not pay to win" and then makes objectively better blocks available through DLC only
DragoF1sh  [ophavsmand] 7. juni 2023 kl. 13:29 
that would be hard to make. Without dlc, you would have some loose blocks (nonDLC program block only has 1 connection point), no skins (it would lose the face and techy appearance), and it would just look funny (tail would be blocky, feet would look bulky, no power sensor, etc).
Primarinabee 7. juni 2023 kl. 11:51 
I don't suppose you have a version that doesn't use DLC blocks?
Elfi! 6. juni 2023 kl. 7:43 
Reminds me of the old Lego technic sets, but even cuter
Azoreth (SPITFYRE) 5. juni 2023 kl. 10:54 
i will watch and wait with anticipation, im testing this out in my survival world right now and it is SO CUTE hahah. the little walk it does is :steamthumbsup:
DragoF1sh  [ophavsmand] 5. juni 2023 kl. 10:51 
I can make more pets and animals in the future.
Azoreth (SPITFYRE) 5. juni 2023 kl. 10:44 
dude this is sweet, i love it. i want more please
Z|Shad0w 5. juni 2023 kl. 10:26 
Ok now I have to get atomatons because primagen in space engineers go brrr
Patrick 4. juni 2023 kl. 10:58 
Very cool! I love it! Pro tip: when making a video to show something, move the camera and then stop and wait. The opening where you are "showing" the dragon, the camera literally never stops moving around. Would love to see this cool beat! Also, white text with black outline. Love the interaction you have with this little guy! Very clever!
DragoF1sh  [ophavsmand] 11. maj 2023 kl. 11:13 
There are already protogens, just not posted and not built by me.
Lillith_Eris 11. maj 2023 kl. 7:35 
ah as it was only a matter of time protogens are starting to emerge also ITS ADORABLE
DragoF1sh  [ophavsmand] 10. maj 2023 kl. 10:11 
also, i will be releasing some more dragons soon (they might also be using the ai blocks)
DragoF1sh  [ophavsmand] 10. maj 2023 kl. 10:10 
you can attach a cargo container to their back to make them carry stuff for you
Ansh 9. maj 2023 kl. 1:55 
@DragoF1sh can u create a Dronepet like a secound Inventory ?
Ansh 9. maj 2023 kl. 1:54 
I try in Creativ to spawn in my 3D Printer only the Body to see
Witch 8. maj 2023 kl. 22:08 
This game needs more mods like this! It's more fun running around in SE with a pet companion
Survival Ready 8. maj 2023 kl. 14:28 
Nice pet! :steamthumbsup:
DragoF1sh  [ophavsmand] 8. maj 2023 kl. 13:20 
Glad you like it
MothLord 8. maj 2023 kl. 13:10 
What a crazy thing to see for Space Engineers, but god it's so cool
DragoF1sh  [ophavsmand] 8. maj 2023 kl. 9:44 
oh, if you are trying to build it in survival, it will only project the largest grid. Keen has not added a subgrid projection feature into the game yet. There are plugins and mods that can allow you to build things with subgrids in survival.
Ansh 8. maj 2023 kl. 2:25 
Ok dont work i have now Uran i can send a Screenshot
Ansh 8. maj 2023 kl. 1:57 
I have all DLC but maybe i need first Uran i try it :)
DragoF1sh  [ophavsmand] 7. maj 2023 kl. 10:51 
that may be because of dlc blocks
Ansh 7. maj 2023 kl. 6:10 
Head, tail and Legs not in Blueprint?
admeraltopaz 6. maj 2023 kl. 18:57 
We need more ai dinos