Space Engineers

Space Engineers

AI Raptor Pet [DragoF1sh]
52 comentário(s)
Destiny 15/nov./2023 às 11:45 
OHHHH you mean advanced walkers? its just that you make AW2's pb's display an artificial horizon and it confuses me
DragoF1sh  [autor(a)] 15/nov./2023 às 11:37 
I have a tutorial for the script on my youtube channel. it basically makes mechs in space engineers very simple and easy (it will automatically make the walk cycle if you name all the joints and has a bunch of features for tuning and other cool mech related stuff)
DragoF1sh  [autor(a)] 15/nov./2023 às 11:35 
I don't remember them ever having a thruster, but they do have vents. The script they use for walking will use thrusters for dampeners and keep them off at all times, and even then the thruster would only activate if you piloted it and pressed space (The script assumes all thrusters are jump jets).
Destiny 15/nov./2023 às 11:33 
but what about the script? you seem to include it on all of your mechs and i have not a single clue why.
DragoF1sh  [autor(a)] 15/nov./2023 às 11:32 
yup. thats about it. the same system should work for rovers too
Destiny 15/nov./2023 às 11:31 
i saw a thruster flame in the vid which was interesting
Destiny 15/nov./2023 às 11:31 
good to see you drago! yes it does.

in laymans terms, though, basically, its just: event controller sees its too low, activates gyro override and spin
DragoF1sh  [autor(a)] 15/nov./2023 às 11:29 
The stabilization works by detecting if the grid is beneath a certain height. AI blocks will automatically try to level with gravity during movement, but can't override gyros too much. To solve this, I used an event controller to detect when it falls below the height of the raptor standing. When the raptor falls on its side or its back, the event controller is lower to the ground and activates a gyro's override feature. When the raptor is up, the event controller is no longer too close to the ground and disables the gyro override. The override is carefully set so it does not spin the raptor so fast that it falls over again - it spins just enough that it gets up and doesnt lean back onto its other side. The shape of the feet, as well as the tail and little arms also help with stabilization and making sure it can stay standing while walking. Hopefully that answers your question. :)
Destiny 15/nov./2023 às 8:21 
pretty cool.
sorry for the sudden notif as its been months since the last comment, but im curious as to how you got it to stabilize?
also did automatons really come out such a long time ago? feels like a month.
Centenario 17/ago./2023 às 12:23 
pretty much lol - its already there for the most part
DragoF1sh  [autor(a)] 9/ago./2023 às 9:16 
I think it would be classified as a synth
HYENAMANE 8/ago./2023 às 19:00 
Calling upon the furry masses to turn this thing into a species right now.
DragoF1sh  [autor(a)] 8/ago./2023 às 9:17 
if it breaks, I will just re-design a new one
Nick gaming 7/ago./2023 às 16:47 
Nice i hope the gods dont take it
DragoF1sh  [autor(a)] 22/jul./2023 às 20:14 
thanks, glad you enjoy it
Lizzy Bizzy 22/jul./2023 às 16:27 
i fuckin love it, great job mate
DragoF1sh  [autor(a)] 29/jun./2023 às 21:38 
oh that will be fun
Goatroach 29/jun./2023 às 19:18 
Kudos on the community spotlight!
I'mma see how well it swims in the water mod, lol!
Should be entertaining! :pfff:
DragoF1sh  [autor(a)] 22/jun./2023 às 8:38 
thank you
32 characters 21/jun./2023 às 18:03 
nice job making community spotlight drago
DragoF1sh  [autor(a)] 19/jun./2023 às 12:03 
you might need a bigger target - luckily I have something in the works..
AsteroidBuggs 19/jun./2023 às 11:16 
Hmm. This... thing... will make excellent target practice for my gunship! :clang:

Thank you!
I'm sure my gunship will love its new toy. :steamhappy: :steamthumbsup:
Mohrvangth 19/jun./2023 às 11:02 
I loves thems, I shall name them Mark and I will always greet them appropriately <3
DragoF1sh  [autor(a)] 10/jun./2023 às 8:42 
thanks
83% Architect 10/jun./2023 às 2:25 
Cuteness overloaded! :steamhappy: Congratz, it looks gorgeous! :cleandino: :selike:
Primarinabee 8/jun./2023 às 12:02 
That's unfortunate, but understandable. Really annoying that keen says it's "not pay to win" and then makes objectively better blocks available through DLC only
DragoF1sh  [autor(a)] 7/jun./2023 às 13:29 
that would be hard to make. Without dlc, you would have some loose blocks (nonDLC program block only has 1 connection point), no skins (it would lose the face and techy appearance), and it would just look funny (tail would be blocky, feet would look bulky, no power sensor, etc).
Primarinabee 7/jun./2023 às 11:51 
I don't suppose you have a version that doesn't use DLC blocks?
Elfi! 6/jun./2023 às 7:43 
Reminds me of the old Lego technic sets, but even cuter
Azoreth (SPITFYRE) 5/jun./2023 às 10:54 
i will watch and wait with anticipation, im testing this out in my survival world right now and it is SO CUTE hahah. the little walk it does is :steamthumbsup:
DragoF1sh  [autor(a)] 5/jun./2023 às 10:51 
I can make more pets and animals in the future.
Azoreth (SPITFYRE) 5/jun./2023 às 10:44 
dude this is sweet, i love it. i want more please
Z|Shad0w 5/jun./2023 às 10:26 
Ok now I have to get atomatons because primagen in space engineers go brrr
Patrick 4/jun./2023 às 10:58 
Very cool! I love it! Pro tip: when making a video to show something, move the camera and then stop and wait. The opening where you are "showing" the dragon, the camera literally never stops moving around. Would love to see this cool beat! Also, white text with black outline. Love the interaction you have with this little guy! Very clever!
DragoF1sh  [autor(a)] 11/mai./2023 às 11:13 
There are already protogens, just not posted and not built by me.
Lillith_Eris 11/mai./2023 às 7:35 
ah as it was only a matter of time protogens are starting to emerge also ITS ADORABLE
DragoF1sh  [autor(a)] 10/mai./2023 às 10:11 
also, i will be releasing some more dragons soon (they might also be using the ai blocks)
DragoF1sh  [autor(a)] 10/mai./2023 às 10:10 
you can attach a cargo container to their back to make them carry stuff for you
Ansh 9/mai./2023 às 1:55 
@DragoF1sh can u create a Dronepet like a secound Inventory ?
Ansh 9/mai./2023 às 1:54 
I try in Creativ to spawn in my 3D Printer only the Body to see
Witch 8/mai./2023 às 22:08 
This game needs more mods like this! It's more fun running around in SE with a pet companion
Survival Ready 8/mai./2023 às 14:28 
Nice pet! :steamthumbsup:
DragoF1sh  [autor(a)] 8/mai./2023 às 13:20 
Glad you like it
MothLord 8/mai./2023 às 13:10 
What a crazy thing to see for Space Engineers, but god it's so cool
DragoF1sh  [autor(a)] 8/mai./2023 às 9:44 
oh, if you are trying to build it in survival, it will only project the largest grid. Keen has not added a subgrid projection feature into the game yet. There are plugins and mods that can allow you to build things with subgrids in survival.
Ansh 8/mai./2023 às 2:25 
Ok dont work i have now Uran i can send a Screenshot
Ansh 8/mai./2023 às 1:57 
I have all DLC but maybe i need first Uran i try it :)
DragoF1sh  [autor(a)] 7/mai./2023 às 10:51 
that may be because of dlc blocks
Ansh 7/mai./2023 às 6:10 
Head, tail and Legs not in Blueprint?
admeraltopaz 6/mai./2023 às 18:57 
We need more ai dinos