Total War: WARHAMMER III

Total War: WARHAMMER III

Tzeentch's barrier rework
12 Comments
E X T R A T H I C C 30 Apr @ 7:50pm 
Thank you very much :)
Nothing.  [author] 30 Apr @ 5:09pm 
in custom battles it doesn't work for mortal units, but on the campaign it does
you might need to check if mortal units get the passive as the changeling however
Nothing.  [author] 30 Apr @ 5:02pm 
it is done.
Nothing.  [author] 30 Apr @ 4:52pm 
@E X T R A T H I C C
sure can do
E X T R A T H I C C 30 Apr @ 3:30pm 
Is there any chance you might add the new Tzeentch flamer to the rework
Nothing.  [author] 27 Apr, 2023 @ 6:50pm 
@基沃托斯第一深情
oof
I can't really give them that as I can only bind it to certain unit tags, and that's a special condition
the other option is sticking it to every single unit in the game, but that wouldn't really look good
I gues Gorrok will have an HP bonus, can't mod it on him sadly
重力型Kaguya 27 Apr, 2023 @ 6:45pm 
Other have barriers unit can have this ability?Such like Gor-Rok‘s Saurus after he use the ritual?
Mortarch Of Blood 27 Apr, 2023 @ 5:22pm 
I love the idea of it mate! Will deffo make you think before throwing your units all in if you get me! And same with casting spells too.
Great stuff!
Nothing.  [author] 27 Apr, 2023 @ 7:53am 
@Bobby Fucking B!
if tzeentch has no winds of magic, their barriers wont restore
if they do have winds of magic, they have a barrier that has no delay before recovery (does restore at a slower pace, but in total reduces recovery time by 50%)
its a way to make playing tzeentch more complex, you want to cast spells, but you have to think more and be more careful
Mortarch Of Blood 27 Apr, 2023 @ 7:40am 
So does this work off WoM then? So like, say you burn through all of your winds, and have zero left, that means the units no longer have barrier?
Nothing.  [author] 26 Apr, 2023 @ 2:56pm 
@pyromaniac7777
sounds OP until you realise how much 15 winds actually is
pyromaniac7777 26 Apr, 2023 @ 2:52pm 
Seem OP but super cool idea