Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Tzeentch's barrier rework
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
518.198 KB
26 Apr, 2023 @ 5:51am
30 Apr @ 5:00pm
4 Change Notes ( view )

Subscribe to download
Tzeentch's barrier rework

Description
This changes it so barriers only regenerate when a unit is out of combat and most importantly, you have more than 15 winds of magic, if you don't barriers won't restore. If you do, barriers will instantly restore when a unit is out of combat, reducing barrier recovery time by 50%, however 15 winds of magic is a lot more than you might think.

This makes playing tzeentch in battles even more reliant on winds of magic, as your units need a surplus in order to be effective, and at the same time you also want to cast spells for your army abilities.

In other words, stocking up on magic is no longer an option, it is essential. Teleport striking for an ambush is a lot more risky now, as you might need to choose between having barriers or casting that powerful vortex.

Mod is made in such a way that on the campaign, every tzeentch unit, even modded ones have this passive.

In effect, do you allow your troops to pluck the raw magic in the air for their own protection, or do you drain and spend it on destroying the enemy troops? Decisions decisions...
12 Comments
E X T R A T H I C C 30 Apr @ 7:50pm 
Thank you very much :)
Nothing.  [author] 30 Apr @ 5:09pm 
in custom battles it doesn't work for mortal units, but on the campaign it does
you might need to check if mortal units get the passive as the changeling however
Nothing.  [author] 30 Apr @ 5:02pm 
it is done.
Nothing.  [author] 30 Apr @ 4:52pm 
@E X T R A T H I C C
sure can do
E X T R A T H I C C 30 Apr @ 3:30pm 
Is there any chance you might add the new Tzeentch flamer to the rework
Nothing.  [author] 27 Apr, 2023 @ 6:50pm 
@基沃托斯第一深情
oof
I can't really give them that as I can only bind it to certain unit tags, and that's a special condition
the other option is sticking it to every single unit in the game, but that wouldn't really look good
I gues Gorrok will have an HP bonus, can't mod it on him sadly
重力型Kaguya 27 Apr, 2023 @ 6:45pm 
Other have barriers unit can have this ability?Such like Gor-Rok‘s Saurus after he use the ritual?
Mortarch Of Blood 27 Apr, 2023 @ 5:22pm 
I love the idea of it mate! Will deffo make you think before throwing your units all in if you get me! And same with casting spells too.
Great stuff!
Nothing.  [author] 27 Apr, 2023 @ 7:53am 
@Bobby Fucking B!
if tzeentch has no winds of magic, their barriers wont restore
if they do have winds of magic, they have a barrier that has no delay before recovery (does restore at a slower pace, but in total reduces recovery time by 50%)
its a way to make playing tzeentch more complex, you want to cast spells, but you have to think more and be more careful
Mortarch Of Blood 27 Apr, 2023 @ 7:40am 
So does this work off WoM then? So like, say you burn through all of your winds, and have zero left, that means the units no longer have barrier?