RimWorld
Sandstorms
Комментариев: 423
Samantanás 23 ч. назад 
o7
BrightBoar 28 сен в 16:32 
o7
Zriatt 6 сен в 1:22 
Thanks for this mod, and the work you put into it. It seems I will have to buy Odyssey in the near future. o7
NightmareCorporation  [создатель] 2 сен в 23:42 
@FluffDragon
Overlap - yea probably makes sense. But this is not something like Vanilla Fishing Expanded that can stand on its own thanks to adding other fish and different ways fish are used.

This is literally just sandstorms. It fundamentally works on a so-called "SandGrid" that each map has. Odyssey implements its own SandGrid. If I just push my own SandGrid next to that for 1.6 and say "yea, but that's mine" I will almost surely get slapped with a "copying DLC-locked logic for usage when player does not own the DLC". And that goes against Workshop ToS.

The mod is pretty complex, so you can probably understand that I don't want to invest a bunch of time to update it and then have a high chance of it getting taken down.

If you are unhappy with this decision, you are in luck: The mods license allows you to freely copy and adapt this mod however you see fit. I am stopping nobody from forking the gitlab repo and updating the mod to 1.6 to take the chance.
FluffDragon 2 сен в 18:55 
I have never seen a mod not update due to having content that overlaps with a DLC, including a bunch that odyssey directly cloned features from. They were there first and not using any of the DLC code or assets, after all. They just disable the conflicting parts if it is active.
NightmareCorporation  [создатель] 21 авг в 11:20 
@Thetaprime
That's not how DLC locked content works. Read the information at the top of the workshop page. The mod would get taken down if it added sandstorms in 1.6.
Thetaprime 21 авг в 9:45 
I think it's only Obsolete if you have the Odyessy DLC.
Snorri 9 авг в 15:55 
I undestood it as you don't update this mod as it would be obsoete in 1.6, and it's not. Sr, understood it wrong. I'm just a little sad that I can't enjoy it enyomore, it was fun.
NightmareCorporation  [создатель] 5 авг в 13:39 
@Snorri
It literally says in very big letters at the top, that this mod cannot be updated to 1.6. And the mod is not tagged as 1.6 compatible for that very reason.
Snorri 5 авг в 9:47 
Idk how new sandstroms look from 1.5/oddysey as after 60 days on shrublands didn't had any... so wanted to get back to this mod as it made my koptic run more intresting, tho on 1.6 this mode broke my UI and make it hide in normal plagrtough. Sad, really liked this mod.
Rex705 5 авг в 7:11 
o7
ジョージ様 2 авг в 2:37 
o7
Nexras 28 июл в 15:38 
o7
Magia🔥Baiser 27 июл в 13:01 
F o7
Would love to see this made into Dune Proportions for 1.6
LazySnake 25 июл в 14:41 
o7
RetroRocket 25 июл в 1:52 
o7
黛西·露珠·毛毛 24 июл в 6:57 
o7
Vra4 23 июл в 8:22 
Press F to o7
RAD EMERALD 19 июл в 3:34 
rip.... *slatue honor*
Alexios II Komnenos 14 июл в 7:00 
o7
Xwartu 12 июл в 13:14 
o7
Rabirice 11 июл в 12:22 
o7
MercyChan 11 июл в 10:13 
o7 It was fun
Madlark 3 июл в 12:54 
o7
IndustrialGradeTacos 29 июн в 16:46 
o7
Kaz 27 июн в 13:19 
o7
Strangely unnormal 25 июн в 15:47 
o7
Abbalah 24 июн в 15:25 
o7
EmethGistan 22 июн в 6:53 
o7
ne_propheta 21 июн в 8:00 
o7
Allied_Mastercomputer 20 июн в 15:04 
o7
Marty in the multyvers 20 июн в 4:28 
o7
Black Dog 19 июн в 23:16 
O7
Zacky 0.0 19 июн в 21:14 
o7
Caar 19 июн в 14:34 
o7
lloki 19 июн в 13:03 
o7
Tyge 19 июн в 12:10 
o7
ZaiahPlayz 19 июн в 12:02 
o7
CloudJuri 19 июн в 11:30 
о7
I'M ORANGE CAP 19 июн в 11:12 
o7
Caramel 19 июн в 11:00 
o7
TheSimpleDude42 19 июн в 10:50 
o7
NyxJen 19 июн в 10:10 
o7
TheNamelessOne 12 мая в 14:15 
That'll do it. Thanks!
NightmareCorporation  [создатель] 12 мая в 13:31 
I hate sand. It's rough and coarse, and gets everywhere.

Just use the mod "Cherry picker" if you want to remove it without breaking the mod.
TheNamelessOne 12 мая в 13:29 
Where is the "Sand everywhere" thought debuff in the game files? I want to delete it. Thanks.
NightmareCorporation  [создатель] 7 апр в 9:32 
Bah, URLs don't work in comments, huh? Just check the mod description for the link.
NightmareCorporation  [создатель] 7 апр в 9:32 
@kingrevolucion12
I'd imagine the scenario creator from RW would allow you to make sandstorms a permanent game condition, yea.
I'm not sure what you mean with wasteland, but a map with a permanent sandstorm is probably somewhat comparable to ice sheet? Nothing to grow, difficult to do combat outside, very bunker-like playstyle.

On another note you could achieve the same by using [url]WeatherControl[/url], which allows you to crank up the likelihood for sandstorm weather and remove all the other ones, so you can have phases of clear weather to get a bit of a break from the constant sand.
kingrevolucion12 7 апр в 9:25 
Can it be made a permanent game condition?
And how does it affect everyone if it becomes a wasteland? That would be spectacular.
Sverd 7 апр в 8:34 
Awesome, thank you man. I play with a few upgraded versions of Geothermals (the advanced geothermal from VPE and solar geotherm from beyond our reach) so will let you know if there's any weird interactions!