RimWorld
Sandstorms
423 commentaires
Samantanás 26 oct. à 4h46 
o7
BrightBoar 28 sept. à 16h32 
o7
Zriatt 6 sept. à 1h22 
Thanks for this mod, and the work you put into it. It seems I will have to buy Odyssey in the near future. o7
NightmareCorporation  [créateur] 2 sept. à 23h42 
@FluffDragon
Overlap - yea probably makes sense. But this is not something like Vanilla Fishing Expanded that can stand on its own thanks to adding other fish and different ways fish are used.

This is literally just sandstorms. It fundamentally works on a so-called "SandGrid" that each map has. Odyssey implements its own SandGrid. If I just push my own SandGrid next to that for 1.6 and say "yea, but that's mine" I will almost surely get slapped with a "copying DLC-locked logic for usage when player does not own the DLC". And that goes against Workshop ToS.

The mod is pretty complex, so you can probably understand that I don't want to invest a bunch of time to update it and then have a high chance of it getting taken down.

If you are unhappy with this decision, you are in luck: The mods license allows you to freely copy and adapt this mod however you see fit. I am stopping nobody from forking the gitlab repo and updating the mod to 1.6 to take the chance.
FluffDragon 2 sept. à 18h55 
I have never seen a mod not update due to having content that overlaps with a DLC, including a bunch that odyssey directly cloned features from. They were there first and not using any of the DLC code or assets, after all. They just disable the conflicting parts if it is active.
NightmareCorporation  [créateur] 21 aout à 11h20 
@Thetaprime
That's not how DLC locked content works. Read the information at the top of the workshop page. The mod would get taken down if it added sandstorms in 1.6.
Thetaprime 21 aout à 9h45 
I think it's only Obsolete if you have the Odyessy DLC.
Snorri 9 aout à 15h55 
I undestood it as you don't update this mod as it would be obsoete in 1.6, and it's not. Sr, understood it wrong. I'm just a little sad that I can't enjoy it enyomore, it was fun.
NightmareCorporation  [créateur] 5 aout à 13h39 
@Snorri
It literally says in very big letters at the top, that this mod cannot be updated to 1.6. And the mod is not tagged as 1.6 compatible for that very reason.
Snorri 5 aout à 9h47 
Idk how new sandstroms look from 1.5/oddysey as after 60 days on shrublands didn't had any... so wanted to get back to this mod as it made my koptic run more intresting, tho on 1.6 this mode broke my UI and make it hide in normal plagrtough. Sad, really liked this mod.
Rex705 5 aout à 7h11 
o7
ジョージ様 2 aout à 2h37 
o7
Nexras 28 juil. à 15h38 
o7
Magia🔥Baiser 27 juil. à 13h01 
F o7
Would love to see this made into Dune Proportions for 1.6
LazySnake 25 juil. à 14h41 
o7
RetroRocket 25 juil. à 1h52 
o7
黛西·露珠·毛毛 24 juil. à 6h57 
o7
Vra4 23 juil. à 8h22 
Press F to o7
RAD EMERALD 19 juil. à 3h34 
rip.... *slatue honor*
Alexios II Komnenos 14 juil. à 7h00 
o7
Xwartu 12 juil. à 13h14 
o7
Rabirice 11 juil. à 12h22 
o7
MercyChan 11 juil. à 10h13 
o7 It was fun
Madlark 3 juil. à 12h54 
o7
IndustrialGradeTacos 29 juin à 16h46 
o7
Kaz 27 juin à 13h19 
o7
Strangely unnormal 25 juin à 15h47 
o7
Abbalah 24 juin à 15h25 
o7
EmethGistan 22 juin à 6h53 
o7
ne_propheta 21 juin à 8h00 
o7
Allied_Mastercomputer 20 juin à 15h04 
o7
Marty in the multyvers 20 juin à 4h28 
o7
Black Dog 19 juin à 23h16 
O7
Zacky 0.0 19 juin à 21h14 
o7
Caar 19 juin à 14h34 
o7
lloki 19 juin à 13h03 
o7
Tyge 19 juin à 12h10 
o7
ZaiahPlayz 19 juin à 12h02 
o7
CloudJuri 19 juin à 11h30 
о7
I'M ORANGE CAP 19 juin à 11h12 
o7
Caramel 19 juin à 11h00 
o7
TheSimpleDude42 19 juin à 10h50 
o7
NyxJen 19 juin à 10h10 
o7
TheNamelessOne 12 mai à 14h15 
That'll do it. Thanks!
NightmareCorporation  [créateur] 12 mai à 13h31 
I hate sand. It's rough and coarse, and gets everywhere.

Just use the mod "Cherry picker" if you want to remove it without breaking the mod.
TheNamelessOne 12 mai à 13h29 
Where is the "Sand everywhere" thought debuff in the game files? I want to delete it. Thanks.
NightmareCorporation  [créateur] 7 avr. à 9h32 
Bah, URLs don't work in comments, huh? Just check the mod description for the link.
NightmareCorporation  [créateur] 7 avr. à 9h32 
@kingrevolucion12
I'd imagine the scenario creator from RW would allow you to make sandstorms a permanent game condition, yea.
I'm not sure what you mean with wasteland, but a map with a permanent sandstorm is probably somewhat comparable to ice sheet? Nothing to grow, difficult to do combat outside, very bunker-like playstyle.

On another note you could achieve the same by using [url]WeatherControl[/url], which allows you to crank up the likelihood for sandstorm weather and remove all the other ones, so you can have phases of clear weather to get a bit of a break from the constant sand.
kingrevolucion12 7 avr. à 9h25 
Can it be made a permanent game condition?
And how does it affect everyone if it becomes a wasteland? That would be spectacular.
Sverd 7 avr. à 8h34 
Awesome, thank you man. I play with a few upgraded versions of Geothermals (the advanced geothermal from VPE and solar geotherm from beyond our reach) so will let you know if there's any weird interactions!