RimWorld
Sandstorms
423 件のコメント
Samantanás 10月26日 4時46分 
o7
BrightBoar 9月28日 16時32分 
o7
Zriatt 9月6日 1時22分 
Thanks for this mod, and the work you put into it. It seems I will have to buy Odyssey in the near future. o7
NightmareCorporation  [作成者] 9月2日 23時42分 
@FluffDragon
Overlap - yea probably makes sense. But this is not something like Vanilla Fishing Expanded that can stand on its own thanks to adding other fish and different ways fish are used.

This is literally just sandstorms. It fundamentally works on a so-called "SandGrid" that each map has. Odyssey implements its own SandGrid. If I just push my own SandGrid next to that for 1.6 and say "yea, but that's mine" I will almost surely get slapped with a "copying DLC-locked logic for usage when player does not own the DLC". And that goes against Workshop ToS.

The mod is pretty complex, so you can probably understand that I don't want to invest a bunch of time to update it and then have a high chance of it getting taken down.

If you are unhappy with this decision, you are in luck: The mods license allows you to freely copy and adapt this mod however you see fit. I am stopping nobody from forking the gitlab repo and updating the mod to 1.6 to take the chance.
FluffDragon 9月2日 18時55分 
I have never seen a mod not update due to having content that overlaps with a DLC, including a bunch that odyssey directly cloned features from. They were there first and not using any of the DLC code or assets, after all. They just disable the conflicting parts if it is active.
NightmareCorporation  [作成者] 8月21日 11時20分 
@Thetaprime
That's not how DLC locked content works. Read the information at the top of the workshop page. The mod would get taken down if it added sandstorms in 1.6.
Thetaprime 8月21日 9時45分 
I think it's only Obsolete if you have the Odyessy DLC.
Snorri 8月9日 15時55分 
I undestood it as you don't update this mod as it would be obsoete in 1.6, and it's not. Sr, understood it wrong. I'm just a little sad that I can't enjoy it enyomore, it was fun.
NightmareCorporation  [作成者] 8月5日 13時39分 
@Snorri
It literally says in very big letters at the top, that this mod cannot be updated to 1.6. And the mod is not tagged as 1.6 compatible for that very reason.
Snorri 8月5日 9時47分 
Idk how new sandstroms look from 1.5/oddysey as after 60 days on shrublands didn't had any... so wanted to get back to this mod as it made my koptic run more intresting, tho on 1.6 this mode broke my UI and make it hide in normal plagrtough. Sad, really liked this mod.
Rex705 8月5日 7時11分 
o7
ジョージ様 8月2日 2時37分 
o7
Nexras 7月28日 15時38分 
o7
Magia🔥Baiser 7月27日 13時01分 
F o7
Would love to see this made into Dune Proportions for 1.6
LazySnake 7月25日 14時41分 
o7
RetroRocket 7月25日 1時52分 
o7
黛西·露珠·毛毛 7月24日 6時57分 
o7
Vra4 7月23日 8時22分 
Press F to o7
RAD EMERALD 7月19日 3時34分 
rip.... *slatue honor*
Alexios II Komnenos 7月14日 7時00分 
o7
Xwartu 7月12日 13時14分 
o7
Rabirice 7月11日 12時22分 
o7
MercyChan 7月11日 10時13分 
o7 It was fun
Madlark 7月3日 12時54分 
o7
IndustrialGradeTacos 6月29日 16時46分 
o7
Kaz 6月27日 13時19分 
o7
Strangely unnormal 6月25日 15時47分 
o7
Abbalah 6月24日 15時25分 
o7
EmethGistan 6月22日 6時53分 
o7
ne_propheta 6月21日 8時00分 
o7
Allied_Mastercomputer 6月20日 15時04分 
o7
Marty in the multyvers 6月20日 4時28分 
o7
Black Dog 6月19日 23時16分 
O7
Zacky 0.0 6月19日 21時14分 
o7
Caar 6月19日 14時34分 
o7
lloki 6月19日 13時03分 
o7
Tyge 6月19日 12時10分 
o7
ZaiahPlayz 6月19日 12時02分 
o7
CloudJuri 6月19日 11時30分 
о7
I'M ORANGE CAP 6月19日 11時12分 
o7
Caramel 6月19日 11時00分 
o7
TheSimpleDude42 6月19日 10時50分 
o7
NyxJen 6月19日 10時10分 
o7
TheNamelessOne 5月12日 14時15分 
That'll do it. Thanks!
NightmareCorporation  [作成者] 5月12日 13時31分 
I hate sand. It's rough and coarse, and gets everywhere.

Just use the mod "Cherry picker" if you want to remove it without breaking the mod.
TheNamelessOne 5月12日 13時29分 
Where is the "Sand everywhere" thought debuff in the game files? I want to delete it. Thanks.
NightmareCorporation  [作成者] 4月7日 9時32分 
Bah, URLs don't work in comments, huh? Just check the mod description for the link.
NightmareCorporation  [作成者] 4月7日 9時32分 
@kingrevolucion12
I'd imagine the scenario creator from RW would allow you to make sandstorms a permanent game condition, yea.
I'm not sure what you mean with wasteland, but a map with a permanent sandstorm is probably somewhat comparable to ice sheet? Nothing to grow, difficult to do combat outside, very bunker-like playstyle.

On another note you could achieve the same by using [url]WeatherControl[/url], which allows you to crank up the likelihood for sandstorm weather and remove all the other ones, so you can have phases of clear weather to get a bit of a break from the constant sand.
kingrevolucion12 4月7日 9時25分 
Can it be made a permanent game condition?
And how does it affect everyone if it becomes a wasteland? That would be spectacular.
Sverd 4月7日 8時34分 
Awesome, thank you man. I play with a few upgraded versions of Geothermals (the advanced geothermal from VPE and solar geotherm from beyond our reach) so will let you know if there's any weird interactions!