安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. unknown - lua/weapons/weapon_hl_arc_displacer.lua:2
[[ArcCW] Half-Life Weapons] AddCSLuaFile: Couldn't find 'weapon_arc_dummy_weapon.lua'
1. unknown - lua/weapons/weapon_hl_arc_dummy_weapon.lua:3
please
AR2 - Missing Combine ball GL, the piston that strikes the ammo capsule bugs like the 357, animation issue (but still pretty good)
OICW - (As mentioned by P-naxx) When shooting the GL, it consumes 1 round in the loaded mag and 1 from the reserve, per shot.
SMG1 - Red dot model from HL2 viewmodel is only half modelled, so half of it is missing.
357 - One of the bullets in the chamber is crooked, almost like a crooked tooth, it comes out of the cylinder sideways. Not gonna lie, it's funny.
USP - viewmodel hands are WAY lower than they should be, looks like invisible hands
Annabelle - Same problem as pistol
AR3 - See above
SPAS12 - See above
So, as an Arccw HL2 weapon port, it's actually the best one i tried, but those technical problems completely screw everything up. The customization options are absent, you could at least copypasted the lines to enable the perk-ammotype-firegroup from the Arccw sample sweps, but it's ok
I mean the base IS Arctic's CUSTOMIZABLE Weapons, after all, why not allow us to go hog wild with them? (& make pre-existing attachments separated & put into the base.)
I'd personally like to put a Rocket launcher in my OICW.