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Segnala un problema nella traduzione
1. unknown - lua/weapons/weapon_hl_arc_displacer.lua:2
[[ArcCW] Half-Life Weapons] AddCSLuaFile: Couldn't find 'weapon_arc_dummy_weapon.lua'
1. unknown - lua/weapons/weapon_hl_arc_dummy_weapon.lua:3
please
AR2 - Missing Combine ball GL, the piston that strikes the ammo capsule bugs like the 357, animation issue (but still pretty good)
OICW - (As mentioned by P-naxx) When shooting the GL, it consumes 1 round in the loaded mag and 1 from the reserve, per shot.
SMG1 - Red dot model from HL2 viewmodel is only half modelled, so half of it is missing.
357 - One of the bullets in the chamber is crooked, almost like a crooked tooth, it comes out of the cylinder sideways. Not gonna lie, it's funny.
USP - viewmodel hands are WAY lower than they should be, looks like invisible hands
Annabelle - Same problem as pistol
AR3 - See above
SPAS12 - See above
So, as an Arccw HL2 weapon port, it's actually the best one i tried, but those technical problems completely screw everything up. The customization options are absent, you could at least copypasted the lines to enable the perk-ammotype-firegroup from the Arccw sample sweps, but it's ok
I mean the base IS Arctic's CUSTOMIZABLE Weapons, after all, why not allow us to go hog wild with them? (& make pre-existing attachments separated & put into the base.)
I'd personally like to put a Rocket launcher in my OICW.