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Only negative is that at the very end of this mission the game was crawling at about 15 fps average... never had such a performance hit on any other mission so far.
Still amazing.
I made 8 and 9 first as a story then decided to turn it into a larger campaign of 10 missions.
It's been in development since last November and my personal life is getting in the way at the minute :) worry
What did I miss?
One last question, I assume it's intentional to leave a few units behind to defend the bugs right? They get progressively stronger and 3 turrets cant hold them along with civil Guard.
I ended up have to make a major choke point on 2 sides with 1 SAW and Mk2 at each point to consistently fend them off (The Civil Guards positioning are also a bit too far forward imo)
Despite all my whinings, I loved the new version. I'm looking forward to your next one.
Calling in airstrikes on civilian buildings feels too close to the entire reason you're killing the extremists; Because they were killing civilians.
So i'm sorry, I won't be adding the Fleet Liason to this mission. If you upgrade Power troopers to have the SAW, they make quick work of the turrets, and with the addition of snipers you should be able to outrange the turrets.
Fleet Liaison wouldn't be a free win either because:
- She has short default attack range and require attention, or she will run ahead and die.
- TAC Strike has a reasonable cooldown, and the calling range iirc is shorter than the firing range of Rifle/Mk2/any Turret, which require tactical forethoughts.
- She need to get to Elite Status to even able to call TAC, which isn't an easy task (Give her Elite upon rescued wouldn't be a bad idea).
- She has 1 single Model, a few stray bullets and she just dead. I noticed this when my Radio/Tactical Officer occasionally taking hit even when they are always behind my Suit Troopers.
Please give it a test if possible and let me know if there is a reason why you intentionally don't want Fleet Liaison for this mission.
Is there are way to add a Fleet Liaison? The latter part where I have to take care of enemies main outpost still feel like a slog to get through, and I think this is where the ability to call for TAC airstrike while snuck behind building is a very neat design. A side objective where you can liberate a captured airfield/Radar post to gain access to Fleet Liaison would be neat since Mk2 Troopers/Marauder/Grenade Turret still sometimes make my troop disappear too quick and it frustrate the hell out of me since I can't spot what I am walking into with the lack of Sniper (hence why I suggest giving access to sniper earlier)
This game is not built for human vs human combat, and its frankly uninteresting, iv seen and played it a thousand times before in games with much better humanvhuman mechanics. I dont quite get the appeal of SUDDENLY YOUR FIGHTING HUMAN ENEMIES! In a universe that is criminally under represented, that offers some of the coolest and most fun human vs alien action.
This was ok, in an experimental way, but if you take anything away from this, id suggest letting this being a one off. I understand people want to experiment and make missions that are more then KILL BUGS, but thats kind of against the very ethos of the SST setting and just doesnt play well mechanically.
A good showing non the less.
@DerSimpa It's in development as we speak, it will be (5) 6-4 Ghosts and should be done in a week or so
Suggestions:
- Add a radio operative or 2, or edit the power armored squad abilities to be able to call
- Make the officer tell or/and a tip at the base after getting the power armor, you need a power armor engineer squad to make the turrets
- maybe some civil guard reinforcement to the turrets when you build them, or the officer telling they won´t be enough
Conclusion: Super fun, one of my favorite workshop missions, thank you for doing it and posting it <3
Good:
- Power Armors - But I like power armors - personal opinion
- Don´t know if it is cheating or intended, but throwing grenades after walls to kill whole squads was fun like a puzzle
- So much enemies!
- Arachnids attacking the insurgents
- I thought it was super fun and unique mission
- No tanks or scorpions make it more fun - personal opinion
Bad (more inconvenience than bad):
- Constant retreating for reinforce
- I could not hold the points with only turrets, I had to leave a Power Armor Squad
- Took me some time and a face palm to realize the power armor squads could become engineers and construct things
- I thought holding the bugs was mandatory, took me some time to click the second time at the final console
This was a very experimental test on whether or not a Scenario that focused on Humans v Humans was viable.
The game is not geared for this as Rooby pointed out. I will be revisiting this scenario, possibly re-design some areas and change the way the bugs interact with the scenario to make it less of a meat grinder.
Unfortunately my closed test for this yielded none of the comments I have currently, so; Thank you all for playing, and your candid feedback. Hopefully I can use your comments to shape this into a scenario that works well with HvH. Sorry if it wasn't enjoyable in it's current state.
I rushed the factory to grab the power suit and things open up after clearing some base to get more unit types. But until that point the problem about throwing body and try to not get them wipe is an issue consider we need Elite Suit Trooper to alter their gear. I bumped into 1 Mk2 troop and half of my Suit trooper die ....
What this resulted in is I have to just .... throw units into meat grinders until things cleared, and I cant say I am a fan of this one. Am I missing something?
How I played: The mission gave nothing but Rifle, so I use Rifle to punch through enemies line, occasionally dive in to chuck grenade to make short work of HMG tower and groups ... but that doesnt change the fact that I have to run back to some base every now and then. Option for Snipers/Give an Elite squad of Sniper to start will make it much better. Idk if sniper bait work on humanoid enemies/tower, but they can at least safely take out enemies troops from afar, created a more genuine design instead of throwing bodies into meatgrinder ...