RimWorld
Van's Retexture : Mechanitor
121 Yorum
KaroaVR 23 Ağu @ 14:08 
This was a really cool re-texture to the original Mechinator gear, Would you happen to have plans on adding a retexture to Prestige Variants too? Cause the Mechlord Prestige helmet doesn't seem to change
GetUrAssToMars 11 Ağu @ 12:19 
Just a followup - Moving visored headgear to load before Van retexture fixed the issue. Thank you to those lower in the comments who advised the same xD
NeinDao 11 Ağu @ 3:09 
can we get a update for this
GetUrAssToMars 7 Ağu @ 22:01 
Texture MechlordHelmet has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas

This started popping up after one of the recent updates for some reason.
CanadianHussy 4 Ağu @ 11:26 
Sucks you didn't complete this one. Nothing against you, in fact it's the opposite. It sucks because your work is so good. It doesn't really affect me because I stop around that modern age of technology.
Sir Van  [yaratıcı] 4 Ağu @ 6:57 
@Starempire42 I don't play high-tech colonies anymore and i mod for myself first. Armors and apparels are exceedingly boring to make and i did not feel like doing that, anyone is free to take the design and actually make it a reality tho.
Starempire42 3 Ağu @ 19:00 
so what happened to the planned suit re-texture? Did you get bored or something?
Sir Van  [yaratıcı] 31 Tem @ 0:05 
@Strain Then your wait has been for nothing unfortunately.
Strain 30 Tem @ 18:07 
I've been waiting for 2 years for the suit to be made. Without it, I don't even want to use this mod. Because it won't look nice. I hope it will come true someday, I just don't understand why it's so hard to make one armor for the mod, without negativity
s this anticipated that reskins are missing the texture if you swap their layer in settings ? Used Character Editor to that and tried 2 mod layers and one core. it turn to missing texture square no matter what layer is used. Tho it does work in race occasions, like Array headset and eyes layer
Cookie of Fish 16 Tem @ 15:20 
gotta love how someone who worked on 35mods and on a few vanilla mods cant finish a bowl of soup and nothing but a piss. finish your wee BEFORE leaving the bathroom if you want people to stop asking you leave and you ask for "check please"!
Geisthander 16 Tem @ 14:49 
I absolutely love this mod, would be great to get prestige variants, too
That said, you do you. I'm just grateful you made it to begin with, looks great!
AJarOfDirt 14 Tem @ 18:18 
In case anyone else has the issue I did, Visored Headgear {BAĞLANTI SİLİNDİ} should be loaded before this mod to avoid losing the new mechhelmet
girk 14 Tem @ 9:06 
mechlord suit retexture was promised to me 3000 years ago and i want it now
Combine Elite 3 Tem @ 18:21 
yes
Creeper Gamer 1 Tem @ 13:38 
Isnt the one helmet from XCOM?
SoakieCat 4 Haz @ 6:42 
I'll buy you a coffee (or 3) if you add textures for Alpha mechs armour and packs (I think it's alpha mechs that adds the 3 new bosses / chips)
Sir Van  [yaratıcı] 26 Şub @ 0:34 
@Bitterholz All textures and masks are 256, so you probably have another mod that changes the textures.
Bitterholz 25 Şub @ 20:02 
Textures are crisp af but Ive been getting this error for a few weeks, doesnt matter how I load it, it shows up as soon as its active:

Texture MechlordHelmet has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas...

Since this is purely cosmetical Ive been ignoring it but its now the only error left in the log so Im just dropping this here.:plumphelmet:
Alxrru 20 Oca @ 15:09 
ADVENT jumpscare dear god
Sir Van  [yaratıcı] 10 Ara 2024 @ 3:10 
@ChopSushiii Hey, thanks but no i have no interest in retexturing mods that i don't personally use.
ChopSushiii 9 Ara 2024 @ 17:10 
@Sir Van I absolutely LOVE your very vanilla like retextures, if you're interested could you do some retextures for this mod?

Anti-Air: CIWS(Close-In Weapons System)
https://steamproxy.net/sharedfiles/filedetails/?id=3300249757
Toothmillion Wumdilinger Boneman 27 Kas 2024 @ 12:22 
Beautiful textures, absolutely can't go back to vanilla after these, but I agree with @skizordrone in that the mechcommander helmet is rendered pretty high on the pawn's head
Sir Van  [yaratıcı] 13 Kas 2024 @ 8:14 
@pikachu12999 I don't play with the alpha mods and such, so no
pikachu12999 13 Kas 2024 @ 7:50 
any plans to add stuff for alpha mechs? i feel like you would have some amazing designs for the mechbreaker stuff (understandable if the answer is no)
skizordrone 25 Eki 2024 @ 21:13 
Love the retexture! my only gripe is the mech controller helmet feels like it sits a little too high on a pawns head. i love everything else tho
Angry Opossum 25 Eki 2024 @ 9:48 
@Manaroth How dare someone not complete their hobby to your liking! I am so sorry you had to endure such hardship and trauma. I can see how it definitely forced you to come here and complain instead of simply passing on the mod! Are you okay? Would you like somebody to hold you and rock you until you overcome this gross assault to your reality?

---
I love these retextures, they mesh nicely with the vanilla aesthetic. The irony of a person acting exactly the way they claim the author acts is just a delicious morsel to go along with it.
Sir Van  [yaratıcı] 11 Eki 2024 @ 5:20 
@Yukari Whiteclouds Right, i totally forgor to put VTE on the LoadAfter list, i'll push that as a quick update. That's my bad
Yukari Whiteclouds 11 Eki 2024 @ 5:10 
I think moving the mov after vanilla textures expanded fixed it
Sir Van  [yaratıcı] 11 Eki 2024 @ 1:55 
@Manaroth Sorry you feel that way

@Yukari Whiteclouds You most likely have another mod tempering with skins. All masks and sprites are of the same size and work fine on themselves
Manaroth 10 Eki 2024 @ 22:14 
gotta love how someone who worked on 33mods and on a few vanilla mods cant finish an armor reskin over a year later and nothing but a pissy lil attitude and insulting people. finish your mods BEFORE release if you want people to stop asking you joke and you ask for "donations"!
Yukari Whiteclouds 9 Eki 2024 @ 3:46 
mask is bigger than texture dimensions
Buru 29 Eyl 2024 @ 16:02 
oh wow, didnt see this mod until now. these retextures are beyond amazing, especially the helmets, they kinda remind me of protectorate armor in the altered carbon saga (if you lack inspiration, check their armor out... maybe you'll get inspired or something...) i really hope you update this, i'll follow you and sub to the mod <3
Metro 8 Eyl 2024 @ 13:13 
Goddam these are nice looking
totally not a lootbug 12 Ağu 2024 @ 16:03 
You're a damn talented artist and deserve lots of money! If I had any, I'd toss you a fiddy.
Owlie 30 Tem 2024 @ 8:08 
Absolutely beautiful helmet design. I just had to give you a props for that
Newhite 14 Tem 2024 @ 8:18 
Advent equipment. love it.
Dhrakenz 26 Haz 2024 @ 17:20 
Blood sacrifices... I have been playing Sekiro, isn't enough of my blood already shed? Armour!
girk 24 Haz 2024 @ 19:19 
i've been crapping wet paste non stop please make the armor retex brother
Sir Van  [yaratıcı] 20 Haz 2024 @ 10:57 
Make more blood sacrifices for it.
The Blind One 14 Haz 2024 @ 4:41 
People are dying here for that armor piece bruv
Strain 7 May 2024 @ 11:59 
Why don't you add armor?
Riskaz 25 Nis 2024 @ 6:52 
Reminds me of XCOM Advent equipment. I love it.
Compineer 21 Nis 2024 @ 6:19 
Is this compatibel with the mod "Biotech Prestige Mechlord Armor"?
vortex 17 Nis 2024 @ 20:00 
1.7 when?
Isopod Gaming 17 Nis 2024 @ 19:30 
oh man im so glad this mod has been updated to 1.6 so that i can use it in 2 years when the next dlc comes out
Sir Van  [yaratıcı] 12 Nis 2024 @ 16:10 
Right, let me remove the infographic for the armor
femoral2 12 Nis 2024 @ 16:02 
still not finished
Sir Van  [yaratıcı] 12 Nis 2024 @ 13:50 
Because i'm all powerful
NVM3L3SS 12 Nis 2024 @ 13:49 
why is it 1.5 AND 1.6?