Left 4 Dead 2

Left 4 Dead 2

Mounted Gun Randomizer
24 kommenttia
★JΛKΣ★ 28.1. klo 18.57 
other custom maps have the same issue?
7ᴇᴍᴘᴇsᴛᴲ 17.9.2024 klo 5.36 
If the mounted gun is parented to a moving object (a train for example) it will not move with the parent object (Found this bug in with my Black Mesa Fallouts campaign)
Kaiser Adradum 9.6.2024 klo 16.01 
can u make random ammo pile spawner?
Cuba  [tekijä] 24.1.2024 klo 4.30 
Thats normal, The 50cal cooldown is longer.
Xeller 24.1.2024 klo 3.36 
It seems that when a gun gets replaced by a 50cal (Browning M2/Heavy Machine Gun) it gets overheated and then never goes back to normal, rendering it useless
Colonel Orange 21.12.2023 klo 9.23 
Would you be willing to make a script that just straight up replaces the mini guns with 50 cals in the l4d1 maps?
Cuba  [tekijä] 26.11.2023 klo 13.47 
this works for all maps
♦♩ Hydrogen 26.11.2023 klo 5.05 
you can make the mounted gun randomizer for all maps?
RoadtoHL3 28.3.2023 klo 5.10 
Why did they report this?...
angelamarie918 27.3.2023 klo 13.59 
F the person who reported this mod

It's not over yet broskis! :awyea:
hadroun 18.3.2023 klo 10.53 
hello could please make a mod where saferoom medkits turn into pills? medkits would be rarer
Roiditron77 13.3.2023 klo 4.33 
how the hell does these sort of things happen? is it people just being ♥♥♥♥♥♥♥♥♥? people misinterpreting? or just the biggest misinputs of all time?
Cuba  [tekijä] 13.3.2023 klo 1.38 
WE GOT REPORTED BROS

ITS OVER :rshocked:
Çơṛvęŧ 12.3.2023 klo 17.43 
would it be possible to do a script that replaces L4D2 versions of L4D1 campaigns' browning mounted guns with M134s?
Roiditron77 11.3.2023 klo 6.53 
finally something that makes it so the 2 mounted guns feel they can exist together:steamthumbsup:
Cuba  [tekijä] 10.3.2023 klo 2.48 
Local Server
Zet_Monster 10.3.2023 klo 1.26 
Does it work only on Local Server when playing online?
Cuba  [tekijä] 9.3.2023 klo 11.04 
Ah, i was wondering how to do that.
R󠀡F 9.3.2023 klo 10.22 
MinPitch = NetProps.GetPropFloat(minigunl4d1, "m_minPitch")
MaxYaw = NetProps.GetPropFloat(minigunl4d1, "m_maxYaw")
MaxPitch = NetProps.GetPropFloat(minigunl4d1, "m_maxPitch")
R󠀡F 9.3.2023 klo 9.38 
i peeped.
ph0roggy 7.3.2023 klo 16.02 
Godsent mod. 10/10. It changed my life forever
K 7.3.2023 klo 15.25 
SLAYYYY
groX 7.3.2023 klo 14.42 
slayyyy
Sexert 7.3.2023 klo 11.32 
This is the best mod to ever be made.