Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been using the regular HWM engineer model and working around to use the gunslinger. It's been taking me awhile, I've been subbed here for awhile and never noticed until now about the gunslinger bodygroup... xD
tyvm even if I missed it for like a year Lol.
Yes I know, that's what I wanted to suggest
The ones we have, ignoring the fact that they're mostly the stock characters rather than modern updated variants (I mean, this one has the Maxxy bodygroups), are all a mix of types of high poly. You've got yourself everything from the top notch Enhanced Spy to the stock characters with the Blender subdivision surface modifier on them.
I wish someone would just make a consistent lineup of the "Ultimate" TF2 characters, with enhanced textures, proper high poly, various bodygroups and skins, etc.
The only TF2 class which have never received an enhanced or an high poly version which makes him absolutely underrated, it's the Sniper