RimWorld
Surgery Meds
27 comentarii
thorstenziegler1 22 iul. la 0:41 
Incompatibility to RimHUD. RimHUD deactivates right away because of this mod. It tells it in its error screen as cause of deactivation.
Kathanon  [autor] 7 iul. la 18:23 
Thanks, I'll look into it.
[MaD] 7 iul. la 18:03 
red error spam and inability to draw the ui for numbers tabs with a column to select meds to use (default colonist tab). Could also be in combination with rimThemes.
I have switched to pharmacist by now so i have not done any in depth testing.
Kathanon  [autor] 7 iul. la 17:58 
In what way does it break?
[MaD] 7 iul. la 13:54 
Incompatability with Numbers in combination width VRE Androids
- not sure if this should be fixed on your end or Numbers
Hugh Mann 30 iun. la 20:20 
keep cooking kathanon 🔥🔥🔥🔥🔥
Kathanon  [autor] 18 mai la 1:19 
Update:
- Support for RimWorld 1.5.
- Expanded to cover default care setting introduced in 1.5.
wf1675 6 mai la 22:47 
finally i can harvest the organs of tribal without wasting all my herbal medicine stitching there future carcass up
Yoann 17 dec. 2023 la 11:53 
The quality of medicine used for surgery cannot be set in the "Default medicine settings"?
Lurmey 25 febr. 2023 la 11:29 
Nah I'm not asking anyone to do it lol. I also don't mean using herbal meds in place of the industrial medicine for the anesthetise surgery bill. The bills would stay the same. It's just irritating when you want to anaesthetise a dog but the default surgery medicine is set to glitterworld, so they grab your last glitterworld meds to put the dog into cryptosleep instead of using the abundant industrial meds.

If the surgeries just used the medicine that is listed in the bill, that would even be an improvement haha

And just to be clear - simply setting the default down to industrial for surgeries (using this mod, Pharmacist, or just disabling "use best" in vanilla) isn't really a solution, as then they will never perform surgeries that require glitterworld.
Kathanon  [autor] 18 febr. 2023 la 15:08 
Not sure I can do that easily. The anestethic is baked into the medicine cost for the surgery. It is possible, but would be more invasive and much more prone to mod incompatibilities.
Lurmey 18 febr. 2023 la 12:41 
I wasn't asking if it was compatible with Pharmacist. I was saying it would be great to be able to define which types of surgery use which meds. Anaesthetise for instance doesn't need glitterworld meds. Pharmacist doesn't do this.
PearificPear 16 febr. 2023 la 16:10 
@Kathanon That is a bummer. I appreciate you taking the time to look into that though.
Kathanon  [autor] 16 febr. 2023 la 15:41 
@PearOn
I looked at the new meds added by the mods. Adding new categories for them would require completely replacing the games code for that. Seems like a lot more work and a lot more potential for bugs than it's worth.
PearificPear 6 febr. 2023 la 5:20 
@Kathanon @Lurmey Have been using this with Pharmacist for a while now, not seen anything that indicates any incompatibilities.
Kathanon  [autor] 4 febr. 2023 la 14:30 
I'd expect it to be compatible with Pharmacist.
Lurmey 4 febr. 2023 la 12:02 
Hell yes, thank you for making this. Now if only we had Pharmacist-style specifics so colonists don't use glitterworld medicine as anaesthetic! :D
PearificPear 3 febr. 2023 la 13:33 
Any that adds modded medicines I'd presume, a few I personally tend to use is;
Apothecary (Continued)
Obsidia Expansion
Basic Medicine

Medieval Medicines would probably do as well
Kathanon  [autor] 3 febr. 2023 la 7:51 
@PearOn
What mods other than Medicine Mod Patch would I need to test it?
Alexander The Great 3 febr. 2023 la 7:27 
@PearOn
it's just likely that this mod is not made for modded meds

it just has specific programming for the vanilla meds, and others are just not in there

it'll require manual extra mod compatability to make it

hope the dev can do that for you :)
Rinzler0001 1 febr. 2023 la 7:04 
@PearOn, thank you, very much!
PearificPear 1 febr. 2023 la 3:44 
@Kathanon @Rinzler0001 Added this to my 500ish modlist mid save, running Pharmacist, Smart Medicine and Medicine Mod Patch (All mods I can't think of affecting medicines in any way, except the adding of actual medicines). Seems to be working great!

Only thing I found is that when setting the surgery medicine you can't choose between the modded medicines, as you can with the tending options when using Medicine Mod Patch.

If possible, could a patch be made for the use of Medicine Mod Patch*? I believe these would work great in tandem, especially with mods that go above Glitterworld Medicine and medicines that add tiers between Herbal Medicine and Industrial Medicine. (For example Argon's Tribal Medicines 2.0 that will be released soon, Apothecary and Obsidia.)


*Setting Surgery with High Tier Herbal Medicine, and tending with regular Herbal Medicine.
Rinzler0001 31 ian. 2023 la 16:49 
@PearOn, how did the testing go??
PearificPear 31 ian. 2023 la 6:55 
@Kathanon I'll give it a go and see. If nothing else would be great for the pawns kept just for.. *cough* torture. Surgery with herbal, tend with nothing.
Kathanon  [autor] 30 ian. 2023 la 22:59 
@PearOn
Not sure, why don't you try and see? It's safe to add and remove. (I'll add that to the description.)

@JOЯDAИ
You're welcome. :)
PearificPear 30 ian. 2023 la 19:54 
How does it work with Pharmacist/Smart Medicine?
JOЯDΛИ 30 ian. 2023 la 16:47 
Thank you, so much time saved.