Stellaris

Stellaris

Roma Invicta
33 Comments
Risker the 34th  [author] 11 Aug @ 11:23am 
@Phoonix, that might be doable but would probably be so OP as to make the game not fun. A sort of Roman lost colony start might be interesting but would be harder to implement since it would require a lot of speculation to separate them from just regular Roman origins.
Ph00nix 11 Aug @ 11:03am 
yes or start a colonia empire with mars, europa and titan as colony
Risker the 34th  [author] 11 Aug @ 10:59am 
@Ph00nix Hmm, start as a colony of Rome instead of Rome itself?
Ph00nix 11 Aug @ 10:40am 
coloniale start ?
Risker the 34th  [author] 11 Aug @ 9:57am 
@Captain403 literally the only thing that changes in the updates is the number that tells Steam and the Paradox launcher what version of the game the mod is for. It changes so little that it really doesn't need any code tweaks and its content complete so nothing inside the mod needs changing until someone finds a bug.
captain403 10 Aug @ 12:21pm 
Changelogs would be nice. ;)
Risker the 34th  [author] 24 Apr @ 9:22pm 
@awgw0807 No problem! I plan on updating this officially when the next DLC drops in a few weeks but i'm not anticipating anything actually breaking.
awgw0807 24 Apr @ 7:36pm 
I'm an idiot...lol it's working, thanks for your help Risker!
Risker the 34th  [author] 24 Apr @ 7:25pm 
@awgw0807 hmm, but if you try to use it anyway does it not work?
awgw0807 24 Apr @ 6:45pm 
For version 3.11.3, no its not. Every time i click on the launcher it says its outdated
Risker the 34th  [author] 24 Apr @ 4:40pm 
@awgw0807 is it not functioning on the current version?
awgw0807 23 Apr @ 12:22pm 
Hey! Are there plans to update this for the current version?
Risker the 34th  [author] 20 Feb @ 7:18am 
@thee's Vang I will say, i tried very hard to get custom origin pictures to work. It actually delayed the mod going live for several days as i tried different ways of getting the images to appear in game before finally deciding to just reuse vanilla origin pictures.
Risker the 34th  [author] 20 Feb @ 7:18am 
@Thee'e Vang I don't have a guide but this was my first major mod and i think it turned out relatively well so even beginners should be able to make it work.

Basically there are 3 parts, the origin itself with any bonuses you assign to it, the jobs that you are adding and the buildings you are going to be adding or editing to. You can make the outer shell of a mod by firing up the stellaris launcher and going to "all installed mods" and in the top right it should have a "create mod" button. After that you go to the folder it creates and recreate the folder structure from Stellaris that you need, Common>Goverments>Origins for example. From there you can just create files with the prefix of your mod, this mods prefix is RI, and what the file does like RI_pop_jobs. Then you can just start copying jobs, buildings, whatever from the base game and pasting them into your mod files and tweaking them as you need.
Thee'e Vang 19 Feb @ 11:03pm 
Do you have a tutorial or a modding guide? I could make it myself.
Risker the 34th  [author] 19 Feb @ 2:35pm 
@thee's Vang I don't see why it couldn't be done but my knowledge of the Chinese dynasties isn't quite where'd id like it be. Also a big reason i made this mod was because of the SPQR namelist which paradox added a while back. a Chinese Dynasty mod would either have to include its own namelist or just have the players use a vanilla namelist.
Thee'e Vang 19 Feb @ 3:31am 
Can you make one for China Dynasty? Han, Ming, and Qing Dynasties?
Risker the 34th  [author] 23 Jan @ 2:37pm 
@Jorgin it should be fully functional in a vanilla 3.10 game.
Jorgin™ 23 Jan @ 3:56am 
Works on 3.10?
Risker the 34th  [author] 26 Jul, 2023 @ 11:53am 
@A Japanese Man No problem! I play with a ton of mods and Steam's fake installs has caused me and my friend a lot of grief over the years lol. Hope you enjoy the mod!
A Japanese Man 26 Jul, 2023 @ 10:14am 
looks like it was an installation issue, sorry about that. Thanks.
Risker the 34th  [author] 26 Jul, 2023 @ 9:30am 
@A Japanese Man no DLCs should be required but if you have only subscribed to it today then its possible steam has said that it downloaded the mod but it actually hasn't. unsubsribing and resubscribing may help, or setting Stellaris as a high priority game.

I've also noticed that if you are using other origin mods these origins will not be at the bottom of the list. Generally they seem to sit somewhere around the middle of the list but i imagine that depends on what origin mods you are using and how many origins are added.
A Japanese Man 26 Jul, 2023 @ 8:13am 
Doesn't seem to be showing up for me in the origins tab, is there something I'm missing like a DLC?
Risker the 34th  [author] 2 Jul, 2023 @ 7:47am 
@Apate there is so little information on the Roman Kingdom which was nearly mythical even to the Romans of the late Republic that i don't think it would be possible to add a 4th origin for it. Especially since the Imperial Authority type is already represented in the Roma Aeterna origin.
Apate 1 Jul, 2023 @ 3:07am 
It will also be added Roman Kingdom ?
PhilosopherKing 30 Jan, 2023 @ 7:23pm 
This is very cool. kinda pairs well with the civics from Space Rome
Baka Racker 29 Jan, 2023 @ 7:42pm 
@Risk of Santa 2 :steamhappy:
Risker the 34th  [author] 29 Jan, 2023 @ 2:39pm 
@Baka Racker I'm doing my part! Thank you signing up to join the Legion today.
Baka Racker 29 Jan, 2023 @ 1:49pm 
Ah yes, fulfilling the requirement that every Paradox game let you play as Rome in some form. :D
Risker the 34th  [author] 29 Jan, 2023 @ 11:49am 
@Ph00nix well, technically yes. the code obviously supports origins giving extra colonies i don't really see the point. The origins represent stages of the actual roman empire, not corresponding stages of space Rome.

While the idea of playing Barbarian Invasion in space is an interesting one, it is kind of outside the scope of the mod.
Ph00nix 29 Jan, 2023 @ 5:37am 
Can you add more colonize planet to start like with ( Advanced Starts & Civics )?
Risker the 34th  [author] 29 Jan, 2023 @ 2:00am 
@Ph00nix you start with just 1 planet like any other origin. The goal is to add roleplay opportunities to the game rather than radically altering the game balance.
Ph00nix 29 Jan, 2023 @ 1:57am 
how many colonize planets do you have?