Stellaris

Stellaris

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Roma Invicta
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186.490 KB
28 Jan, 2023 @ 12:16pm
7 May @ 10:01am
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Roma Invicta

In 1 collection by Risker the 34th
Risker Made Mods
4 items
Description
Hail Citizens!

By order of his majesty the Emperor, the SPQR namelist shall be accompanied by origins befitting the glory of Rome!

Updated for 3.8!

Featuring three origins to capture the different stages of Romes history. From the Republic to the Militant late Imperial period you can chose which section of Roman history your empire comes from.

The Republic:
  • Cheaper election costs
  • Faster ship build speed
  • +3 Admiral & General level cap
  • +25% army morale and +100 starting xp
  • Unique Ruler, Specialist, and Soldier jobs
The Empire:
  • +3 General & Governor level cap
  • +100 army starting xp
  • -15% building & district cost
  • +15% megastructure build speed
  • +10 stability on all planets
  • Unique Ruler, Specialist, and Solder jobs
Late Imperial State:
  • +3 Admiral & General level cap
  • +1 Limitanei job per 30 pops
  • +25% ship fire rate
  • Big Ruler class political power
  • stability from soldier jobs +1
  • Unique Ruler, Specialist, and Soldier jobs


Amenities on your capital will be negative at the beginning of the game but a holotheater should be plenty to deal with it. What is Rome without bread and circus?
Popular Discussions View All (2)
3
13 Feb, 2023 @ 5:17pm
PINNED: Bug Bounty Bungalow
Risker the 34th
0
28 Jan, 2023 @ 2:02pm
PINNED: Improvement Ideas
Risker the 34th
27 Comments
Risker the 34th  [author] 24 Apr @ 9:22pm 
@awgw0807 No problem! I plan on updating this officially when the next DLC drops in a few weeks but i'm not anticipating anything actually breaking.
awgw0807 24 Apr @ 7:36pm 
I'm an idiot...lol it's working, thanks for your help Risker!
Risker the 34th  [author] 24 Apr @ 7:25pm 
@awgw0807 hmm, but if you try to use it anyway does it not work?
awgw0807 24 Apr @ 6:45pm 
For version 3.11.3, no its not. Every time i click on the launcher it says its outdated
Risker the 34th  [author] 24 Apr @ 4:40pm 
@awgw0807 is it not functioning on the current version?
awgw0807 23 Apr @ 12:22pm 
Hey! Are there plans to update this for the current version?
Risker the 34th  [author] 20 Feb @ 7:18am 
@thee's Vang I will say, i tried very hard to get custom origin pictures to work. It actually delayed the mod going live for several days as i tried different ways of getting the images to appear in game before finally deciding to just reuse vanilla origin pictures.
Risker the 34th  [author] 20 Feb @ 7:18am 
@Thee'e Vang I don't have a guide but this was my first major mod and i think it turned out relatively well so even beginners should be able to make it work.

Basically there are 3 parts, the origin itself with any bonuses you assign to it, the jobs that you are adding and the buildings you are going to be adding or editing to. You can make the outer shell of a mod by firing up the stellaris launcher and going to "all installed mods" and in the top right it should have a "create mod" button. After that you go to the folder it creates and recreate the folder structure from Stellaris that you need, Common>Goverments>Origins for example. From there you can just create files with the prefix of your mod, this mods prefix is RI, and what the file does like RI_pop_jobs. Then you can just start copying jobs, buildings, whatever from the base game and pasting them into your mod files and tweaking them as you need.
Thee'e Vang 19 Feb @ 11:03pm 
Do you have a tutorial or a modding guide? I could make it myself.
Risker the 34th  [author] 19 Feb @ 2:35pm 
@thee's Vang I don't see why it couldn't be done but my knowledge of the Chinese dynasties isn't quite where'd id like it be. Also a big reason i made this mod was because of the SPQR namelist which paradox added a while back. a Chinese Dynasty mod would either have to include its own namelist or just have the players use a vanilla namelist.