RimWorld

RimWorld

Always Unique Ideologies
26 Comments
Victor 31 Aug @ 2:31pm 
Hey, could you make a mod that does the opposite? Like making it so there's a max of 3 or 4 ideologies per planet.
Inquisition Time! 28 Apr @ 12:36am 
Silly question, but does this mod have any problem with vanilla faction expanded tribals or any other ideology development mods? just asking because after adding new factions they start with the default wild men ideology.
Yoann 9 Dec, 2023 @ 3:02am 
Can you do that pawns without faction can sometime have a unique ideologie too? (for now they always have ideology of a main faction)
Columborax 18 May, 2023 @ 5:48am 
Makes me a bit sad that most ideos end up being the same with a precept or two difference, but works great otherwise!
cralis7 9 Feb, 2023 @ 7:32pm 
I finally got back to Rimworld (blame work) and did a bunch of testing and it looks like it is some sort of interaction between this mod and the Vanilla Expanded Saurid faction mod. I removed that and everything started working as intended. Of course, without this mod and only the Saurid faction mod most of the populations disappeared anyway so something is screwed up there.
Densevoid  [author] 6 Feb, 2023 @ 2:26pm 
KemonoAmigo. I haven't done any complicated tests, but I have checked that these new ideologies are completely removed if you don't take one of these pawns for yourself.
KemonoAmigo 29 Jan, 2023 @ 1:27pm 
Isn't this going to eventually completely fill the idelogies tab with ideos no one uses? Or are these unique ideos deleted once the beggars/crashed pod victims/etc leaves the map/dies/gets converted to another ideo?
The Beast 5 Jan, 2023 @ 11:04pm 
Привет игра стала лучше спасибо :)
Densevoid  [author] 4 Jan, 2023 @ 12:20pm 
HeydocHawke, ну вот я в последнее время увлёкся стилем игры когда в колонии пешки имеют разные идеологии. Типа там праздников больше, ролей. Не сказать, что пока получается активно и эффективно этим пользоваться, но сама возможность привлекает. К тому же устал от попыток придумать свою собственную идеологию и беру при старте одну из уже существующих.И вот тогда эта идея появилась, что круто было бы, если бы игра регулярно предоставляла новые идеологии и была возможность нарваться на что-то интересно и типа там укоренить это в своей колонии.
HeydocHawke 4 Jan, 2023 @ 11:26am 
обязательно попробую мод:steamthumbsup:даже не задумывался о том что идеология фракций фиксирована в игре
Densevoid  [author] 4 Jan, 2023 @ 11:02am 
FlatronWS, я провёл эксперимент. Призвал попрошаек. А когда они ушли, сохранил игру и проверил файл сохранений. Там никакой информации об этой фракции и их идеологии не сохранилось. Хотя если персонаж с уникальной идеологией как-то запомнится игрой, то скорее всего и его идеология тоже. Но по идее это только немного на развер файла сохранения должно повлиять, ну и на время сохранения/загрузки. Но как бы игра и так постоянно всё больше и больше информации начинает хранить в ходе партии. Будет чуть больше.
FlatronWS 4 Jan, 2023 @ 9:10am 
А множество идеологий влияют на производительность, или есть какой нибудь предел количеству идеологий?
Densevoid  [author] 4 Jan, 2023 @ 3:12am 
An Ol' Spicy Keychain, yes, I've been thinking about that. And it's not difficult to do. Maybe someday I'll add a slider to the options with a chance to use the existing ideology.
An Ol' Spicy Keychain 4 Jan, 2023 @ 1:37am 
cool idea, do you think you could make it so that independent factions still have a chance of using existing ideologies though?
Densevoid  [author] 3 Jan, 2023 @ 5:24am 
cralis7, I caught a similar effect when I use the My Little Planet mod. Even if I twist the population density to the maximum, it still feels like there are very few cities. But maybe this is an illusion due to the fact that the planet is small.
SaltyCrab 3 Jan, 2023 @ 5:06am 
@cralis7 thats a modlist problem... it has happend to me a lot with multiple mods... rearrange it and should work... or in the creation of a new world delete some factions (that could solve it without creating a new modlist):happycthulhu::steamthumbsup:
Densevoid  [author] 3 Jan, 2023 @ 12:30am 
cralis7, did you install a lot of fractions at the start or what? It's hard for me to believe that this mod can affect the number of towns.
cralis7 2 Jan, 2023 @ 7:16pm 
The only problem with this mod is that it makes it so that there is only one town location for each faction, whereas there is normally 4 or 5 per faction. So unless you add a couple hundred new factions, a regular map is going to look really sparsely population.
Ickura 2 Jan, 2023 @ 5:34pm 
Finally! I've been waiting for a mod like this for so long. THANK YOU!
Densevoid  [author] 2 Jan, 2023 @ 4:33am 
Begginer, changes in the code are minimal. The mod simply ignores the condition under which an existing ideology is assigned to a new faction. It should work even with old saves, but it will only affect those fractions that will appear after installing the mod.
Begginer 2 Jan, 2023 @ 3:51am 
I have yet to test it with my main modpack but can you tell us about the compatibilities of this mod? Love it!
Densevoid  [author] 2 Jan, 2023 @ 1:48am 
I have tested the mod so far only in some of the simplest cases. But it works even better than expected. I thought that each new ideology would persist forever and increase the size of the save file. And it would be even worse if these ideologies accumulated in the list of ideologies in the game. But none of this is happening. The game itself cleans up temporary factions and the ideologies associated with them. So I hope that the mod will work properly and will not throw up any unpleasant surprises.
Tri-Enclave President CEO 2 Jan, 2023 @ 12:19am 
If this works for me, then 10/10.
SaberVS7 1 Jan, 2023 @ 8:26pm 
Hello, Based Department?
GhostLiner 1 Jan, 2023 @ 11:14am 
This is exactly what should be in the base game
GHOST 1 Jan, 2023 @ 8:47am 
THANK YOU