RimWorld

RimWorld

Big and Small - Lamias and other Snake-People
260 Comments
RedMattis  [author] 14 Aug @ 7:00am 
@Salt
It is because of Rimworld's combat system. Most of the time or something it just picks the strongest attack, and otherwise an attack mostly at random, so if they have a stronger attack then it is unlikely to be picked since they have all the random less-useful attacks like "bite", "punch", or with weapons stuff like attacking with the pommel.
Salt 14 Aug @ 6:04am 
The Constrictor Tail part says it should add Constrict attacks, but I don’t see any way to have my pawn perform them.
RedMattis  [author] 30 Jul @ 10:53am 
@Bop222
It might be that the fish from the mod is marked as acceptable vegetarian, in which case that might mess with it.
Bop222 30 Jul @ 8:54am 
I noticed that creatures with the carnivore gene don't want to eat raw fish from the Vanilla Fishing Expanded mod automatically. Maybe they just don't consider it meat, but if you order them to eat, they won't get mood debuffs or puke like they would with a plant. By the way, will they eat animal products like eggs and milk?
sasha 7 Jul @ 6:33pm 
vore
lukimuki 22 Jun @ 9:45am 
Hey somebody know how to get not invisible head with Facial animations ?
RedMattis  [author] 11 May @ 8:28am 
@Firesgone
Unless something broke in 1.4 they should consider it cannibalism and all that. Tbh. the system I wrote is a bit simplistic though, which is why you get weird stuff like armor being somewhat damaged.

Adding a warning message sounds like a good idea. I'll add that to my to-do.

@azll
Thanks! :)

@Raven Guertena
My other mods have some other myth-based xenotypes, such as oni. This one is mostly focused on snake-like stuff.
Firesgone 8 May @ 10:45pm 
Just want to mention some odd bits I see while playing with this mod.
Sometimes a hostile pawn (custom xenotype) will fail to swallow a colonist in combat, I thought I lost my protag :RCRun:
Also, currently colonists do not react to themselves or others being eaten, even dieing. They don't consider it cannibalism for some reason nor care they were harmed by that pawn.
Also, struggling prey damage worn gear and can even break them if the predator is too tough. I just find it funny and it's probably just the damage system.

Unrelated but may I suggest an alert or notification for when a pawn or animal is swallowed? Especially a hostile eating a colonist. If I happen to miss it, I won't have a clue till I can't find them anywhere at all and start specifically gut checking.
They just disappear from all menus, at least until the death message.
azll 1 May @ 2:13am 
all your gene and race mods are right up my alley, thank you so much for your work and creativity
Jack Salem 28 Apr @ 11:42am 
Beliefs are beliefs, and a physiological need is a need. If you have lived with her, then you have reconciled.
Yes, I did not notice that the victim had requirements other than the size difference. So a pawn with the genes of a giant can eat ordinary pawns. And restore concentration at the same time. Combined with Vanilla Psycasts Expanded, this creates a pawn of monstrous power against the raiders. Hand over a pack of spells, devour the nearest victim alive, and hand over a new pack.
Raven Guertena 21 Apr @ 1:38am 
so any other monster types that can be added into the game? Like maybe centaurs, hellhounds or kikimoras? lol
Magos Hiacynt 18 Apr @ 4:39am 
take your time man love your work.
RedMattis  [author] 17 Apr @ 12:01pm 
@pops3s
Not if they are cannibals. Might be something broke in 1.5 though, because that used to work the same as if they had eaten the corpse normally. I'll make a note to check it out (I'm on vacation right now, so it will be a bit).

@Gamerhell
From Hugs Log Publisher? I dunno what that would be about, tbh. Never heard of that issue.

@Jack Salem.
I'll get rid of the blocker. A monster like that being incapable of violence sure is a strange combo tho.

...At some point I should really redo that gimick xenotype. The original idea was to have them as enemies that would have been a bit like the advanced invisible anomaly <redacted>, with the xeno stealing children and requiring you to track it down and kill it to get them back. It was just a bit beyond my abilities at the time.
Magos Hiacynt 17 Apr @ 10:53am 
are paws supossed to be always upset about raw cannibalism when killing with the swallow ability? they've got the stomach to handle raw meat and are ravenous cannibals but they still get the -20 mood debuff.
Gamerhell 16 Apr @ 9:38pm 
@RedMattis, it won't let me share the logs, something about me not having authorization to upload? Any helping input. Also, it seems to be happening due to the game being unable to kill snake people such as Nagas, it just sets their status to "corpses" and keeps them alive but dead-ish.
Dust 13 Apr @ 4:26pm 
Oooh ok, I will get that installed.
Derko 13 Apr @ 2:44pm 
huuu,, child eating is violence, that's all. and your pawn hate violence so he won't eat children.
Jack Salem 13 Apr @ 5:27am 
I don't know if that's what it was meant to be, but if a pawn with the child eater gene has a violence block, for example from the backstory, it can't use the ability.
RedMattis  [author] 12 Apr @ 11:37pm 
@Dust
If you install Humanoid Alien Races they will have a snake tail. Without using HAR it isn’t really possible to change what limbs they have. :)

@Gamerhell
I’m going to need the full logs to figure out what is going on in your game. That error could be from a completely different mod. Please use the Hugs log publisher.
Gamerhell 12 Apr @ 8:48pm 
This is the error message:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.Fogged (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TooltipGiverList.DispenseAllThingTooltips () [0x000bc] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0007f] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch2(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Gamerhell 12 Apr @ 8:48pm 
For me when Nagas die, it breaks my whole UI when they are on screen
Dust 12 Apr @ 6:07pm 
Just a comical note: My nagaraj has lost a leg and an ear. Notably, both things snake people shouldn't have.
(I doubt its a bug from this mod, just found it funny)
RedMattis  [author] 12 Apr @ 1:03am 
@ShadowClann
Fixed. It was an issue with race-swapped pawns not being added to a certain list and causing an error when despawned. :)

@zyzyhasl
I've not seen any issues with the tails not rendering? Are you getting any errors?

If you mean that they don't show on the Health Tab, then you need Humanoid Alien Races (HAR) for that particular feature.

@FailPail
I think that one is a mod conflict, but it is on my todo list to find a solution.

Basically the female gene forces the pawn to swap, but another mod is trying to force them to have a male face, of which there are none valid. If you're using the Character Editor or a similar mod you can fix it by swapping their face.

I'm not sure what exact mod causes it though.
ShadowClann 11 Apr @ 4:47pm 
the swallow ability might be broken
idk if its just me but I'm having issues with it causing my character to become invisible and locked in place
zyzyhasl 2 Apr @ 9:48am 
蛇人不显示尾巴
FailPail 29 Mar @ 7:03pm 
apologies, this was the error i got

https://pastebin.com/WVThUdSG
FailPail 29 Mar @ 6:58pm 
Got an error when i had a siren drop in a transport pod. they had no face/hair texture.
I HAD an error log but when i checked it before pasting the link i couldn't find the error i saw. currently the pawn is a siren with no face/hair and a hat the error was something about a texture not found, i am really sorry i lost it somehow
I am playing with HAR.
RedMattis  [author] 25 Mar @ 11:34am 
@Rat Bastard
Yeah, probably. I think I made the hair-colored snake body when I created the Gorgons.

@[FD] Tomatohead
I don't know, though the snake tail would probably work since it draws over the pawns body. Might look a bit odd with apparel showing up on top of it though.
Rat Bastard 23 Mar @ 1:35pm 
Are the sirens tail suposed to be the same color as their human skin?
[FD] Tomatohead 22 Mar @ 4:49am 
Sorry if you already awnser this question once I tried looking through the replies to see. But is there a patch for bb bodies out there? Sorry in advance.
RedMattis  [author] 17 Mar @ 11:44pm 
@-Starfruits-
If some artist feels like making one then I can include it. I otherwise tend to try not to make my stuff too similar to other modders stuff. :)
RedMattis  [author] 17 Mar @ 11:42pm 
Yeah, the tail thing on 1.5 is a known issue with Ludeons scaling of offset values. They tried and failed to fix it.

I’m going to try to fix it myself when I have free time again. :)
Stark Raving Sane 17 Mar @ 9:47pm 
Looks like something is broken with pawn rendering in 1.5.
I'd made a custom xenotype with a snake tail and the titan body size. The tail addition and the pawn's torso was not aligned at all, and it was very noticeable from a side view (Tail graphic stuck out much further). I tried the same xenotype in 1.4, and pawns looked correct there.

I'm not using HAR, if that matters.
Enderfrog 16 Mar @ 11:09am 
Removing HAR fixed it.
Enderfrog 16 Mar @ 9:24am 
Gorgon sometimes generate without a visible head
Starfruitz 9 Mar @ 10:08am 
Is there a possibility for there to be a snake head similar to the Naga race made by SYR? I really like those heads and I wonder if you could make a head like that if that's not too much to ask for. ^-^
RedMattis  [author] 9 Mar @ 3:17am 
@gunns22
Steam workshop has messed up downloading Big & Small Genes, at possible other mods.

I'd suggest re-downloading everything. The Rimworld Discord has instructions on how to do so.
gunns22 8 Mar @ 5:17pm 
Also, when I try to run the mod alongside Alpha Genes, the whole thing breaks and deactivates EVERY MOD IN MY MODPACK. No clue what's going on there.
gunns22 8 Mar @ 5:09pm 
https://gist.github.com/HugsLibRecordKeeper/7d78b8d91da871f852946505355fef36

Buncha red errors when loading this mod with no mods other than its dependencies. AND the HugsLib Log Publisher.
Nattly 5 Mar @ 4:19pm 
nvm i found it and realised its i have been looking in the wrong mod... i still have some hair
Nattly 5 Mar @ 3:34pm 
ok, i think im going mad, because i am trying to edit a gene (the Marlith body one) so that it has hair colour instead of skin colour, and i did it before the update, but now i cant find it @-@ can you point me to where i change that again before i rip my hair out?
RedMattis  [author] 24 Feb @ 1:40am 
@{PsYcHo} Rael
There is actually a graphic like that lying around in the mod. I think I just had issues with the layering of other items with it. Don't recall exactly what the issue was though.
Rael 23 Feb @ 10:32pm 
Hey, just wanted to suggest an idea to add an alternate cosmetic snake head with a cobra hood
RedMattis  [author] 22 Feb @ 1:21am 
@lathspel
I have a patch for it in my local version. I just need to wrap up some other changes before I can deploy it. :)
lathspel 21 Feb @ 5:06pm 
thanks, the wants look change mood debuff has caused many early game mental breaks.
Ender Free 9 Feb @ 10:09am 
thanks for looking into it
RedMattis  [author] 9 Feb @ 12:53am 
@Ender Free
They are technically just bald, but perhaps I can patch it so they won't get a desire to get a new look.
Ender Free 8 Feb @ 9:24am 
I think there is a bug with ideology, but I am not sure if it is a bug with your mod or a bug between ideology and biotech. Gorgons will use the styling station periodically with no success. My guess is because they don't match their ideology, but are not able to change anything about their appearance.
Dust 24 Jan @ 12:43pm 
Ooh ok, thanks!
RedMattis  [author] 24 Jan @ 12:41pm 
@Dust
It shouldn't even be possible for them to be alive if the tail was destroyed, they have vital organs in there.

If this is a deathless snek then you'll need a healer mech serum. I believe that will also restore all the missing organs.