RimWorld
Big and Small - Lamias and other Snake-People
271 opmerkingen
Apollo Densin 31 okt om 16:38 
Is there a version for medieval runs? Specifically looking for the lamias
The Dude 29 sep om 4:35 
Awesome, thanks :steamthumbsup:
RedMattis  [auteur] 28 sep om 23:49 
@The Dude
It works fine with those bodies (and the custom bodies from my own retexture mod).

The snake graphics basically draw just over the shirt-layer. It should work fine for anything roughly-vanilla shaped, which includes BB.
The Dude 28 sep om 23:35 
will this cause problems with the top halves if i use a mod like beautiful bodies or will it overwrite them for the lamia species cause i know BB sometimes overwrites the body textures for some mods
Neeneko 20 sep om 3:57 
Ah, Found the issue. The other mod fiddles with 'tails', changing their location and draw order.
Neeneko 13 sep om 9:12 
So, ran into a compatibility issue : looks like the 'Hooman Cute' mod does things to the default body types so snake people end up with legs.

The reason I bring it up here is that the (biotech) Rakkle mod gets around this by having tail specific body type. I don't know if this is just a single case not worth looking at, but I also wonder if giving snake-person its own form might be worth doing?
Kuji Argisia 12 sep om 20:47 
Okay I'm blind the Cosmetic Modifications mod have a mod setting to patch it
Beligerent Ziptie 12 sep om 19:43 
Armor for the snake body part?
Kuji Argisia 12 sep om 5:51 
@RedMattis I found out the Crown body part is added by Cosmetic Modifications mod itself.
It does mean it doesn't do anything with other "races" though, like Big and Small's body transformations.
RedMattis  [auteur] 11 sep om 23:46 
@Kuji Argisia
the head was copied from the base human in 1.4, if that was added in 1.5 I could have missed it. I’ll have a look.
Kuji Argisia 11 sep om 21:30 
Do the species changes with HAR not have crown in the new body type? Because they are not compatible with Eccentric Tech - Cosmetic Modifications, and I suspect the only issue is that they do not have the left and right crown body part.
This might also be the case with other body changes in Genes & More.
RedMattis  [auteur] 14 aug om 7:00 
@Salt
It is because of Rimworld's combat system. Most of the time or something it just picks the strongest attack, and otherwise an attack mostly at random, so if they have a stronger attack then it is unlikely to be picked since they have all the random less-useful attacks like "bite", "punch", or with weapons stuff like attacking with the pommel.
Salt 14 aug om 6:04 
The Constrictor Tail part says it should add Constrict attacks, but I don’t see any way to have my pawn perform them.
RedMattis  [auteur] 30 jul om 10:53 
@Bop222
It might be that the fish from the mod is marked as acceptable vegetarian, in which case that might mess with it.
Bop222 30 jul om 8:54 
I noticed that creatures with the carnivore gene don't want to eat raw fish from the Vanilla Fishing Expanded mod automatically. Maybe they just don't consider it meat, but if you order them to eat, they won't get mood debuffs or puke like they would with a plant. By the way, will they eat animal products like eggs and milk?
sasha 7 jul om 18:33 
vore
lukimuki 22 jun om 9:45 
Hey somebody know how to get not invisible head with Facial animations ?
RedMattis  [auteur] 11 mei om 8:28 
@Firesgone
Unless something broke in 1.4 they should consider it cannibalism and all that. Tbh. the system I wrote is a bit simplistic though, which is why you get weird stuff like armor being somewhat damaged.

Adding a warning message sounds like a good idea. I'll add that to my to-do.

@azll
Thanks! :)

@Raven Guertena
My other mods have some other myth-based xenotypes, such as oni. This one is mostly focused on snake-like stuff.
Firesgone 8 mei om 22:45 
Just want to mention some odd bits I see while playing with this mod.
Sometimes a hostile pawn (custom xenotype) will fail to swallow a colonist in combat, I thought I lost my protag :RCRun:
Also, currently colonists do not react to themselves or others being eaten, even dieing. They don't consider it cannibalism for some reason nor care they were harmed by that pawn.
Also, struggling prey damage worn gear and can even break them if the predator is too tough. I just find it funny and it's probably just the damage system.

Unrelated but may I suggest an alert or notification for when a pawn or animal is swallowed? Especially a hostile eating a colonist. If I happen to miss it, I won't have a clue till I can't find them anywhere at all and start specifically gut checking.
They just disappear from all menus, at least until the death message.
azll 1 mei om 2:13 
all your gene and race mods are right up my alley, thank you so much for your work and creativity
Jack Salem 28 apr om 11:42 
Beliefs are beliefs, and a physiological need is a need. If you have lived with her, then you have reconciled.
Yes, I did not notice that the victim had requirements other than the size difference. So a pawn with the genes of a giant can eat ordinary pawns. And restore concentration at the same time. Combined with Vanilla Psycasts Expanded, this creates a pawn of monstrous power against the raiders. Hand over a pack of spells, devour the nearest victim alive, and hand over a new pack.
Raven Guertena 21 apr om 1:38 
so any other monster types that can be added into the game? Like maybe centaurs, hellhounds or kikimoras? lol
say gex 18 apr om 4:39 
take your time man love your work.
RedMattis  [auteur] 17 apr om 12:01 
@pops3s
Not if they are cannibals. Might be something broke in 1.5 though, because that used to work the same as if they had eaten the corpse normally. I'll make a note to check it out (I'm on vacation right now, so it will be a bit).

@Gamerhell
From Hugs Log Publisher? I dunno what that would be about, tbh. Never heard of that issue.

@Jack Salem.
I'll get rid of the blocker. A monster like that being incapable of violence sure is a strange combo tho.

...At some point I should really redo that gimick xenotype. The original idea was to have them as enemies that would have been a bit like the advanced invisible anomaly <redacted>, with the xeno stealing children and requiring you to track it down and kill it to get them back. It was just a bit beyond my abilities at the time.
say gex 17 apr om 10:53 
are paws supossed to be always upset about raw cannibalism when killing with the swallow ability? they've got the stomach to handle raw meat and are ravenous cannibals but they still get the -20 mood debuff.
Gamerhell 16 apr om 21:38 
@RedMattis, it won't let me share the logs, something about me not having authorization to upload? Any helping input. Also, it seems to be happening due to the game being unable to kill snake people such as Nagas, it just sets their status to "corpses" and keeps them alive but dead-ish.
Dust 13 apr om 16:26 
Oooh ok, I will get that installed.
Derko 13 apr om 14:44 
huuu,, child eating is violence, that's all. and your pawn hate violence so he won't eat children.
Jack Salem 13 apr om 5:27 
I don't know if that's what it was meant to be, but if a pawn with the child eater gene has a violence block, for example from the backstory, it can't use the ability.
RedMattis  [auteur] 12 apr om 23:37 
@Dust
If you install Humanoid Alien Races they will have a snake tail. Without using HAR it isn’t really possible to change what limbs they have. :)

@Gamerhell
I’m going to need the full logs to figure out what is going on in your game. That error could be from a completely different mod. Please use the Hugs log publisher.
Gamerhell 12 apr om 20:48 
This is the error message:

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.Fogged (Verse.IntVec3 c, Verse.Map map) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TooltipGiverList.DispenseAllThingTooltips () [0x000bc] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs () [0x0007f] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch2(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Gamerhell 12 apr om 20:48 
For me when Nagas die, it breaks my whole UI when they are on screen
Dust 12 apr om 18:07 
Just a comical note: My nagaraj has lost a leg and an ear. Notably, both things snake people shouldn't have.
(I doubt its a bug from this mod, just found it funny)
RedMattis  [auteur] 12 apr om 1:03 
@ShadowClann
Fixed. It was an issue with race-swapped pawns not being added to a certain list and causing an error when despawned. :)

@zyzyhasl
I've not seen any issues with the tails not rendering? Are you getting any errors?

If you mean that they don't show on the Health Tab, then you need Humanoid Alien Races (HAR) for that particular feature.

@FailPail
I think that one is a mod conflict, but it is on my todo list to find a solution.

Basically the female gene forces the pawn to swap, but another mod is trying to force them to have a male face, of which there are none valid. If you're using the Character Editor or a similar mod you can fix it by swapping their face.

I'm not sure what exact mod causes it though.
ShadowClann 11 apr om 16:47 
the swallow ability might be broken
idk if its just me but I'm having issues with it causing my character to become invisible and locked in place
zyzyhasl 2 apr om 9:48 
蛇人不显示尾巴
FailPail 29 mrt om 19:03 
apologies, this was the error i got

https://pastebin.com/WVThUdSG
FailPail 29 mrt om 18:58 
Got an error when i had a siren drop in a transport pod. they had no face/hair texture.
I HAD an error log but when i checked it before pasting the link i couldn't find the error i saw. currently the pawn is a siren with no face/hair and a hat the error was something about a texture not found, i am really sorry i lost it somehow
I am playing with HAR.
RedMattis  [auteur] 25 mrt om 11:34 
@Rat Bastard
Yeah, probably. I think I made the hair-colored snake body when I created the Gorgons.

@[FD] Tomatohead
I don't know, though the snake tail would probably work since it draws over the pawns body. Might look a bit odd with apparel showing up on top of it though.
Rat Bastard 23 mrt om 13:35 
Are the sirens tail suposed to be the same color as their human skin?
[FD] Tomatohead 22 mrt om 4:49 
Sorry if you already awnser this question once I tried looking through the replies to see. But is there a patch for bb bodies out there? Sorry in advance.
RedMattis  [auteur] 17 mrt om 23:44 
@-Starfruits-
If some artist feels like making one then I can include it. I otherwise tend to try not to make my stuff too similar to other modders stuff. :)
RedMattis  [auteur] 17 mrt om 23:42 
Yeah, the tail thing on 1.5 is a known issue with Ludeons scaling of offset values. They tried and failed to fix it.

I’m going to try to fix it myself when I have free time again. :)
Stark Raving Sane 17 mrt om 21:47 
Looks like something is broken with pawn rendering in 1.5.
I'd made a custom xenotype with a snake tail and the titan body size. The tail addition and the pawn's torso was not aligned at all, and it was very noticeable from a side view (Tail graphic stuck out much further). I tried the same xenotype in 1.4, and pawns looked correct there.

I'm not using HAR, if that matters.
Enderfrog 16 mrt om 11:09 
Removing HAR fixed it.
Enderfrog 16 mrt om 9:24 
Gorgon sometimes generate without a visible head
Starfruitz 9 mrt om 10:08 
Is there a possibility for there to be a snake head similar to the Naga race made by SYR? I really like those heads and I wonder if you could make a head like that if that's not too much to ask for. ^-^
RedMattis  [auteur] 9 mrt om 3:17 
@gunns22
Steam workshop has messed up downloading Big & Small Genes, at possible other mods.

I'd suggest re-downloading everything. The Rimworld Discord has instructions on how to do so.
gunns22 8 mrt om 17:17 
Also, when I try to run the mod alongside Alpha Genes, the whole thing breaks and deactivates EVERY MOD IN MY MODPACK. No clue what's going on there.
gunns22 8 mrt om 17:09 
https://gist.github.com/HugsLibRecordKeeper/7d78b8d91da871f852946505355fef36

Buncha red errors when loading this mod with no mods other than its dependencies. AND the HugsLib Log Publisher.