Garry's Mod

Garry's Mod

TFA-VOX Extra Callouts
111 Comments
Jonathan 29 Oct @ 6:16pm 
And Landing Grunts, if I currently have the ledge hang callout addon installed too.
Jonathan 29 Oct @ 5:43pm 
Nevermind, I fixed the problem I was having by disabling Idle Breathing, which I never even use anyway.
Jonathan 29 Oct @ 5:14pm 
There's a problem. The recent update caused some of the actions from the base TFA-VOX to stop working altogether if this remains installed.
This GFL Kriss Vector 18 Sep @ 10:33am 
Why It Doesn't Work
红色の揪可 17 Sep @ 8:13am 
broken,don't use it
This GFL Kriss Vector 16 Sep @ 10:03am 
How does the vox mod called?
Gameboi27 11 Aug @ 2:19pm 
broken.
atlanticgamer89 2 Aug @ 7:58pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/idlebreath.lua:44: attempt to compare nil with number
1. b - lua/tfa_vox/modules/idlebreath.lua:44
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:84: attempt to compare nil with number
1. b - lua/tfa_vox/modules/killstreak.lua:84
2. unknown - RunString(Ex):8
3. unknown - lua/dlib/modules/hook.lua:904

The Garry's mod update seems to have broken something, because now the mod spams these 2 errors in the console.
Ajiliffe 27 Jun @ 4:18am 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/killstreak.lua:112: attempt to call method 'Disposition' (a nil value)
1. LambdaRunHook - lua/lambdaplayers/autorun_includes/shared/a_hookhandling.lua:16
2. LambdaOnKilled - lua/lambdaplayers/lambda/sh_hooks.lua:302
3. func - lua/lambdaplayers/lambda/sh_hooks.lua:1093
4. v - lua/lambdaplayers/lambda/sh_util.lua:115
5. Run - lua/includes/modules/hook.lua:96
6. unknown - lua/lambdaplayers/autorun_includes/shared/gamemode_overrides.lua:397
7. FireBullets - [C]:-1
8. defaultfunc - lua/lambdaplayers/lambda/sv_weaponhandling.lua:217
9. UseWeapon - lua/lambdaplayers/lambda/sv_weaponhandling.lua:274
10. unknown - lua/entities/npc_lambdaplayer.lua:816

seems to be related to killstreaks function, whenever a lambda kills any living thing this error pops up
Raptor_Killer 01 7 Jun @ 4:01pm 
Given the circumstances, this Quake 3 Thing could even be an entire new addon itself
Raptor_Killer 01 7 Jun @ 3:44pm 
Hello!

Recently i started playing with a mod called Gmod Quake 3...
It's so fun and really well done, but being a separate GAMEMODE from sandbox, some addons don't have all their functionalities or straight up don't work...

TFA-VOX and your custom modules work well enough, except the Damage callouts, both the base TFA-VOX ones and the custom ones from
https://steamproxy.net/sharedfiles/filedetails/?id=2925438575

So i was thinking about this suggestion, is it possible to implement a module that reliably detects the damage recived from the Quake Gamemode?
Respectively in the same way of how the original quake does...
Which has 4 stages of "Damage Severity"
100 HP
75 HP
50 HP
25 HP

This is just an idea tho, i'm not asking anything since i get how difficult it is to program in LUA and make things work.
Anyway thank you for maintaining your addons and for adding new stuff every so often.
And thank you for even reading this type of comments.
Ivan (Cigan) Gandon 7 Jun @ 3:01pm 
Basically what I did was this:
local IsBreathingIn = true
if CurTime() < OutOfBreathDelay and sndtbl then
if IsBreathingIn then
TFAVOX_PlayVoicePriority(ply, sndtbl.outofbreath_in, -2)
IsBreathingIn = false
else
TFAVOX_PlayVoicePriority(ply, sndtbl.outofbreath_out, -2)
IsBreathingIn = true
end
end
I modified your existing outofbreath script and played around. This does to trick somewhat but it plays the in sounds or the out sounds multiple times in a row sometimes, guess it has something to do with how the delays and curtime arithmetic works, I'm not clever enough to figure it out.
Ivan (Cigan) Gandon 7 Jun @ 2:58pm 
I've been trying to do a breathe in - breathe out out of breath system for a couple hours now and can't get it to work. I mean I got somehwere but it isn't consistent. I have a vox pack where instead of having just normal breath sounds with both the in and out in the same file, I have different files for breathe in and breathe out so I'm trying ot make it so it randomly picks a breathe in and then a random breathe out, basically creates like hundres of possible combinations. Could you do it?
dysentery 4 Jun @ 3:07pm 
Got this lua error spam

[TFA-VOX Extra Callouts] lua/tfa_vox/modules/idlechatter.lua:88: attempt to compare nil with number
1. b - lua/tfa_vox/modules/idlechatter.lua:88
2. v - RunString(Ex):8
3. unknown - lua/includes/modules/hook.lua:96 (x19)

idk what it means but if i keep playing the number at the end is gonna get to the hundreds
Jonathan 8 May @ 8:12pm 
Uhhh, can't get "Out of Breath" module to work.
Raptor_Killer 01 6 May @ 3:20pm 
Got this error spamming every millisecond when a friend joined into my game...

[TFA-VOX Extra Callouts] lua/tfa_vox/modules/plybanter.lua:104: attempt to index field 'TFAVOX_Sounds' (a nil value)
1. callback - lua/tfa_vox/modules/plybanter.lua:104
2. v - lua/tfa_vox/framework/tfa_vox_modules.lua:622
3. unknown - lua/includes/modules/hook.lua:96
Jonathan 2 May @ 8:43pm 
I (or someone else) probably already suggested something like this but

You think you could add compatibility to LSCS?
FEX 26 Apr @ 1:13pm 
any chance you can fix the random fps drops?
Sergeant Pan  [author] 26 Apr @ 1:07pm 
@Deltλ

Unfortunately that's a random error that I can't really fix. I'm not sure what causes it, but the TFA_VOX_Pack_Reload console command should fix the issue.
Deltλ 26 Apr @ 12:34pm 
Upon being close to another player in multiplayer the mod generates a whole bunch of script errors. In singleplayer it is fine, but as soon as there are at least 2 people in a server and they are close by to each-other the mod starts giving script errors.



[TFA-VOX Extra Callouts] lua/tfa_vox/modules/plybanter.lua:104: attempt to index field 'TFAVOX_Sounds' (a nil value)
1. callback - lua/tfa_vox/modules/plybanter.lua:104
2. fn - lua/tfa_vox/framework/tfa_vox_modules.lua:622
3. unknown - lua/ulib/shared/hook.lua:109
FEX 13 Apr @ 1:16pm 
what error dumbass
KennyPlayz 12 Apr @ 5:36pm 
whenever i have the mod enabled it keeps spamming lua errors
Purplexion 2 Apr @ 1:55am 
Alright thanks
Sergeant Pan  [author] 2 Apr @ 12:13am 
@Purplexion

The addon likes to bug out like that at random. I'm not sure why.

If it does happen just run the TFA_VOX_Pack_Reload console command and that should fix it (and TFA_VOX_Module_Reloadall if the first one doesn't work.)
Purplexion 1 Apr @ 11:16pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/barnaclegrab.lua:47: attempt to index field 'calloutsextra' (a nil value)
1. b - lua/tfa_vox/modules/barnaclegrab.lua:47
2. v - RunString(Ex):8
3. unknown - lua/includes/modules/hook.lua:96 (x1290)
大和人志 22 Mar @ 2:01pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/complimentkill.lua:105: attempt to call method 'Disposition' (a nil value)
1. callback - lua/tfa_vox/modules/complimentkill.lua:105
2. v - lua/tfa_vox/framework/tfa_vox_modules.lua:622
3. Call - lua/includes/modules/hook.lua:96
4. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:160
5. TakeDamageInfo - [C]:-1
6. unknown - lua/autorun/bsmod_killmove.lua:838
Carlos Padro 18 Mar @ 11:01pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/spotitem.lua:166: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. callback - lua/tfa_vox/modules/spotitem.lua:166
3. fn - lua/tfa_vox/framework/tfa_vox_modules.lua:622
4. unknown - lua/ulib/shared/hook.lua:109
MadmannotFUNNY 17 Mar @ 4:24pm 
can it be with zombie panic source voicelines?
CheckingAvailability 14 Mar @ 5:44pm 
could we get tacRP grenade support
Carlos Padro 8 Mar @ 7:38pm 
are you kidding me fix it grenadethrow.:steamfacepalm:
Jonathan 1 Mar @ 7:10pm 
Thanks for the addition for support for the Hard Landing addon. But there's something I noticed:

Whenever I successfully perform a roll when there's a vox assigned for that, the whole TFA-VOX mod like stops delivering callouts altogether for a few seconds before it starts delivering callouts again as usual.



(Can't believe no one has left a comment here for like almost a whole month)
the thing 3 Feb @ 8:23pm 
*Respect*
Jonathan 27 Jan @ 1:04pm 
You don't suppose you could add support to Mercury's Hard Landing / Safety Roll addon.

Like if you manage to successfully perform a roll, it'll trigger a callout.
shadowtheheadch0g 18 Jan @ 3:53pm 
nevermind, it turns out that i uninstalled a mod and that alone made everything start breaking and i simply needed to restart the game
shadowtheheadch0g 18 Jan @ 2:18pm 
so for some reason i keep getting this error every time i use a playermodel with vox support and it just keeps going until i die, but then it will start up again when i respawn
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/idlebreath.lua:46: attempt to index field 'calloutsextra' (a nil value)
1. b - lua/tfa_vox/modules/idlebreath.lua:46
2. v - RunString(Ex):8
3. unknown - lua/includes/modules/hook.lua:96
Ситников Роман 12 Jan @ 12:35am 
I'm not sure, but somehow the new update broke the work of "alt blood" (this addon adds dynamic pools of blood appearing next to a corpse). https://steamproxy.net/sharedfiles/filedetails/?id=3076929770&searchtext=alt+blood
Pools just don't appear anymore.
Raptor_Killer 01 5 Jan @ 7:16am 
Thank you Sergeant
*Respect*
Raptor_Killer 01 4 Jan @ 5:37pm 
Hey! it's still me!

thank you so much for adding support to Apex hands SWEP, it really shows how much you care about keeping your addons alive...
I only have ONE insignificant complain...
It would be perfect if the sounds only triggered when punching instead of when i get the weapon... the reason for that being that whenever i switch to the fists, it cuts every voiceline that's playing in that moment.
And since that mod also make you spawn with the fists already in your inventory...
it basically nullifies every 'Spawn' voiceline from the base TFA-VOX modules...
Is this something i ca fix myself without bothering you too much?
Thank you for your patience
Raptor_Killer 01 3 Jan @ 4:20am 
hello!
Do you know about Apex Hands SWEP ?
I was wondering, can you add support for them by making them count as regular fists or by adding an entire separate module?

It's just an idea i wanted to share, obviously i don't demand anything.
As always, thank you for your consideration.
Leon 22 Dec, 2023 @ 11:44pm 
sergeant pan I think im doing this wrong, i may be dumb
Enviyon 13 Dec, 2023 @ 12:24pm 
when turret down this addon gives it to me
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/complimentkill.lua:102: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. callback - lua/tfa_vox/modules/complimentkill.lua:102
3. fn - lua/tfa_vox/framework/tfa_vox_modules.lua:622
4. unknown - lua/ulib/shared/hook.lua:109
Sergeant Pan  [author] 3 Dec, 2023 @ 5:19am 
@NexsX My other addon has exactly that.
ricky dicky doo dah grimes 3 Dec, 2023 @ 3:53am 
what about a callout when you revive someone using MWII Takedown's addon?
Ivan (Cigan) Gandon 10 Nov, 2023 @ 12:13pm 
Ah I see, I downloadded yuor addon locally because of some errors I had so I fixed them. That also requires me to redownload and drag-drop new files in.
Sergeant Pan  [author] 10 Nov, 2023 @ 11:21am 
@VadimBLYAT

I can't really help you with the first one.

As far as the errors go, if the files causing errors are as you labeled them then you have an outdated version of the addon. None of the files use those names anymore.
Literally Gray 26 Oct, 2023 @ 1:13pm 
are there any mods that conflict with mod?
Jonathan 18 Sep, 2023 @ 3:16pm 
Man, so quick to take suggestions.
Sergeant Pan  [author] 17 Sep, 2023 @ 1:19pm 
@Craft_Pig

The melee callouts only work with weapons that use a melee hold-type or trigger a certain animation event. It's a wonky as hell implementation but it's the only way I can think of doing it.

Nothing about the module has changed so it's probably not working because the melee weapons function in a way that doesn't trigger the module.
Craft_Pig 17 Sep, 2023 @ 12:55pm 
Am pretty certain that smt is wrong with the melee trigger conditions. Many weapons (mainly from the ARC9 base) no longer trigger it in any way. This wasnt a thing before.
Jonathan 12 Sep, 2023 @ 3:30pm 
I have a suggestion for a callout, if possible:

One for when you're breaching the water's surface, as if you're gasping for air.