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That error is pointing to the base TFA-VOX addon, specifically the part where it checks the players playermodel.
I also have no idea what "melee_module.lua" is, as that's not what it's called in my addon.
1. GetProperties - [C]:-1
2. TFAVOX_GetSoundTableSound - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_global_functions.lua:100
3. TFAVOX_PlayVoicePriority - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_global_functions.lua:246
4. callback - addons/tfa_vox/lua/tfa_vox/modules/melee_module.lua:81
5. v - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_modules.lua:560
6. unknown - lua/includes/modules/hook.lua:102
7. SetAnimation - [C]:-1
8. unknown - lua/weapons/apexswep/shared.lua:426
The melee module creates errors for all types of melee weapons. 2 the bug of the report, which I have indicated below, is created when using "Apex Legends: Holster/Melee SWEP"
[tfa_vox] addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_global_functions.lua:100: bad argument #1 to 'GetProperties' (string expected, got table)
1. GetProperties - [C]:-1
2. TFAVOX_GetSoundTableSound - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_global_functions.lua:100
3. TFAVOX_PlayVoicePriority - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_global_functions.lua:246
4. callback - addons/tfa_vox/lua/tfa_vox/modules/melee_module.lua:81
5. v - addons/tfa_vox/lua/tfa_vox/framework/tfa_vox_modules.lua:560
6. unknown - lua/includes/modules/hook.lua:102
7. SetAnimation - [C]:-1
8. unknown - lua/weapons/apexswep/shared.lua:277
That's mostly down to a lack of ideas on my end. Not to mention the pack already has 37 individual modules, so I'd say it's got more than enough for now.
If I happen to have a sudden flash of inspiration or someone else comes up with a good idea I might make more, though probably as a separate addon to this.
they all roughly follow this format:
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/grenadethrow.lua:54: attempt to index global 'self' (a nil value)
1. b - lua/tfa_vox/modules/grenadethrow.lua:54
2. v - RunString(Ex):8
3. unknown - lua/includes/modules/hook.lua:102 (x974)
but replace grenadethrow.lua with any number of other files.
also, all the options seem to reset when exiting
Well, what USED to happen was that if you have a melee weapon equipped (like the fists) and you engage the kick, it'll trigger the melee callouts, but now that doesn't happen anymore.