RimWorld

RimWorld

Faster Boss Summons
30 Comments
able 19 Jun @ 7:09am 
An indispensable tool for seeing mechanical bodies and anomalous fights.
Evono 1 Jun @ 7:00am 
Thanks for Updating to 1.5 !
夜莺与玫瑰 25 May @ 10:47am 
What a great mod!:ATRI_crab:
Bear 21 Apr @ 9:03am 
This is what I need, thanks
Farron 19 Apr @ 3:44am 
Nice! Thanks
OMGSplat  [author] 18 Apr @ 11:08pm 
Just tested it with Alpha Mechs. Turns out it just works. Faster summon and cooldown reset.
Farron 18 Apr @ 5:31am 
Ah ok, all good
OMGSplat  [author] 17 Apr @ 6:43pm 
After some quick thought, I don't think this will give a faster calldown for that mod. It would require a patch the same as I had to do for the base Rimworld mech calldowns.

It might reset the boss calldown timer if they are using the default one.
Farron 17 Apr @ 7:42am 
Does this work with Alpha Mechs bosses too?
Andi mit Y | Valerianella 13 Jan @ 11:32am 
finally i found you
biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig thank you
farming chips was so anoying, thats finally over
Sera 1 Oct, 2023 @ 1:33pm 
Bloody hell thank you. I hate the fact I need to wait for summoning them wait for spawning then wait for the cool down. If i'm stupid enough to summon 8 of them make me pay for it don't prevent me.
OMGSplat  [author] 17 Jun, 2023 @ 9:01pm 
👍
Dead_videos 17 Jun, 2023 @ 8:43pm 
You sir or madam are fantastic, this is exactly what I need in my new game with about 7 mechanitors.
GravitWry 9 Jun, 2023 @ 11:08pm 
Oh this mod is such a time saver, Kraltech needs 15 chips from 3 different bosses and that doesn't even count the 15 more chips needed for the transponders to spawn said bosses.
Tardo The Ass-Monkey 6 Jun, 2023 @ 12:19am 
Disregard my previous comment, seems it is already compatible, just took a moment to update the widget.
LAJ-47FC9 18 Jan, 2023 @ 8:40pm 
Happens to the best of us. Can't say I blame you, I've forgotten all sorts of silly things like that. Appreciate your responsiveness! ^-^
OMGSplat  [author] 17 Jan, 2023 @ 11:32pm 
Removed the debug logging.
OMGSplat  [author] 17 Jan, 2023 @ 11:23pm 
Oops. That was me testing. Let me remove that...
LAJ-47FC9 17 Jan, 2023 @ 10:41pm 
Is anybody else having their dev log spammed with "tick #", with a stack trace leading to this mod? I have a feeling that performance is suffering because of it..
Tardo The Ass-Monkey 13 Jan, 2023 @ 11:11pm 
That is amazing! Thanks, this will really smooth things out. Turns out having three mechanitors in the colony means I need a fuckton of chips.
AZGreentea 13 Jan, 2023 @ 5:46pm 
I heard you like summons. So I put some summons in your summons so you can summon while you summon.
OMGSplat  [author] 13 Jan, 2023 @ 4:19pm 
Mod updated. The cooldown will now reset shortly after summoning.

You won't be able to summon while a summon is still in progress, but you can summon again just after that first boss touches down.
OMGSplat  [author] 12 Jan, 2023 @ 11:44pm 
Maybe I can use a harmony patch to check and change the return value of the IsDisabled check. I'll check that out tomorrow.
Tardo The Ass-Monkey 12 Jan, 2023 @ 11:17pm 
Damn. Well, thanks for trying.
OMGSplat  [author] 12 Jan, 2023 @ 11:15pm 
I've found it but I don't know how to get at it to reset it yet.

It's saved with the variable lastBossgroupCalled and the value gets dropped into the savegame at
<components>
<li Class="GameComponent_Bossgroup">
<lastBossgroupCalled>93142</lastBossgroupCalled>

The summon abilities have a code check in the class Command_CallBossgroup that the current tick is bigger than that value plus 120000 before it will let you use the summon ability again.

Unfortunately at the moment I have no idea how I can get at that value to reset it.
Tardo The Ass-Monkey 11 Jan, 2023 @ 7:24pm 
I tried finding it myself, to no avail. Hopefully you have more luck.
OMGSplat  [author] 11 Jan, 2023 @ 6:51pm 
I noticed the cooldown myself in my most recent playthrough. I'll have to do some digging to see if I can find where that value is and where it is being set.
Tardo The Ass-Monkey 11 Jan, 2023 @ 12:29am 
Could you by any chance reduce the time between being able to summon bosses? Now that they are showing up faster, having to wait two days to summon another one feels like an eternity.
Kaiser_Of_Aldi 26 Dec, 2022 @ 6:54pm 
been poised to crater a boss with a 21000lb bomb as soon as they show up, was pretty sketchy the first time where I had to just grab people really fast out of the blue, this should help
Kaedys 26 Dec, 2022 @ 5:32pm 
Thank you! Having that red warning on my screen and just waiting for days for the darn thing to show up annoyed the heck out of me.