Stellaris

Stellaris

Building Cap Removal 3.6+
15 Comments
G43 mai waifu 16 Sep, 2024 @ 7:10pm 
thx, this is a great mod
Half Phased  [author] 16 Sep, 2024 @ 12:04pm 
Not surprising, since it's 7 versions out of date.

I'll take a look at updating it sometime soon.
G43 mai waifu 16 Sep, 2024 @ 11:50am 
This is kinda broken, it causes non-gestalt machine empire, like premade Sunbuilt Uplifters, unable to build even one Machine Assembly Plants.
DSiren 24 Feb, 2024 @ 12:04pm 
is the extreme version going to include things like forge and factory buildings? Might it go a step further into planetary stock exchanges and ministries of production ??!!!
Crow 9 Jun, 2023 @ 6:08am 
Thanks
Half Phased  [author] 9 Jun, 2023 @ 4:32am 
@crow, the biological and mechanical pop assembly is still separate. All that this changes is the planet limit.
Crow 8 Jun, 2023 @ 11:28am 
What happens if you build a cloning lab and a robot assembly plant on the same planet? Are they still mutually exclusive?
Sancthuary 12 May, 2023 @ 9:03am 
Just in case someone wonder, yes, this mod work for 3.7.x
Half Phased  [author] 12 Apr, 2023 @ 11:32am 
For reference, the PDX launcher likes to declare mods out of date unless the version in the mod description file matches the current version. The mod may work perfectly fine and the launcher will complain, or break the game completely but slip past the launcher as the mod developer updated the version number. While it's a useful tool when bug fixing a broken modlist to report un-updated mods, it's not a strict warning.

A +1 version of the mod is something I'll consider in the future, recently I haven't played stellaris much except MP and with my work these days, I tend to spend my time playing games rather than writing mods and guides. When I get the urge to do more than maintenance, a +1 version is something I'll do (as well as the absurd uncapping mod).
Bepiss 27 Mar, 2023 @ 10:01am 
It works fine, but is there a mod that just increases the cap of this by +1? Having unlimited pop assembly kind of breaks immersion
Bepiss 24 Mar, 2023 @ 10:47am 
I'm going to test this on 3.7. Hope it works
camberiu1 20 Mar, 2023 @ 5:28pm 
Hi, I wanted to let you know that I love this mod. If you ever have the time or disposition, I would be very grateful if it was updated to 3.7. If not, that is fine. I truly enjoyed it while it lasted.
Half Phased  [author] 26 Jan, 2023 @ 4:54pm 
Yes, the AI would be able to build multiple versions of the buildings… if I hadn’t explicitly disabled that behavior.

In the past, the AI was known for spamming machine assembly plants, spawning pools and gene clinics and crashing its economy due to the high weight that these buildings had in AI build orders.

As of now, that has changed, however changing AI build priorities risks seriously breaking the AI and is out of scope for what I would consider this mods purpose.
lineman108 26 Jan, 2023 @ 3:54pm 
does this work for the AI as well?
SolarFlare1234 9 Dec, 2022 @ 8:44pm 
oh god imagine a revitaliser world's pop growth