RimWorld

RimWorld

Venerated Xenotype Flexibility
29 Comments
cralis7 24 Aug @ 3:59pm 
Fair enough :)
ChrisFloofyKitsune  [author] 5 Jul @ 6:04pm 
This isn't being maintained at all since I've I haven't played RimWorld in a long while now.

If anyone wants to take the code and make a newer better version go ahead.
cralis7 5 Jul @ 2:06am 
so why not just update it to say that it's 1.5 compatible? that would save those of us who use something like rimpy a lot problems trying to find and sort errors and warnings
Mlie 6 Jun @ 12:14pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Queer Jelly 2 May @ 5:13am 
Working fine in 1.5 for me
Marty in the multyvers 14 Apr @ 12:06pm 
1.5?
Cantaloupe The Clown 8 Feb @ 8:00pm 
I would also like despised xenotypes, especially if it meant they stopped being racist as fuck to anybody who WASN'T a venerated xenotype
WarKittyKat 7 Feb @ 11:57am 
Agreed, hated xenotypes would be a lot of fun, so I can specifically hate certain genes.
JerryTheCultist 27 Jan @ 12:50am 
honestly it'd be nice if the mod just made it so the system actually functions correctly at all

2 pawns with the exact same, given at the same time, IDENTICAL xenotype in every way

one says it isnt the right one
MadArtillery 26 Jan @ 10:15pm 
Thank god. This system is just a fragile, broken dumpster fire vanilla
Jesse 23 Dec, 2023 @ 9:55am 
You have no idea how much headache this mod has saved me. I don't know why it isn't more popular.
Dovahsdottir_864 10 Apr, 2023 @ 9:40pm 
Not sure if this would be within the scope of this mod, but it would be nice to have 'hated' genes/xenotypes, so I could, for example, make a nature-based ideo that hates the mech genes I've modded in but is okay with most other xenotypes
hottt3 24 Feb, 2023 @ 8:29am 
Is it safe to unsubscribe?
TSense 8 Feb, 2023 @ 3:16pm 
I don't get why we have Venerated Xenotypes and not Venerated Genes.
Anytorp 18 Jan, 2023 @ 7:21am 
can i add it in a exsiting game?
Lurra 21 Dec, 2022 @ 2:58am 
Permanent mod on my list :steamthumbsup:
rascality 9 Dec, 2022 @ 6:33pm 
Thank you so much for making this!
Sean 7 Dec, 2022 @ 10:02pm 
Made my Warhammer modpack complete, now all my chaos guys are cool with anyone with the right mark
Souly Hatin 7 Dec, 2022 @ 1:52pm 
Thanks for allowing a complete experience!
Metalocif 6 Dec, 2022 @ 6:38pm 
Very cool!
Tefnut 6 Dec, 2022 @ 5:34pm 
I too was just getting annoyed at how exact people were about xenotypes. I had 3 exact preferred xenotypes, but for some reason, interbreeding was frowned upon, so my babies were hated by everyone in the faction
weregamer 6 Dec, 2022 @ 1:14pm 
Awesome! I was just getting annoyed over this last night, when my colony of underground dwellers could only accept 3 exact genotypes. This captures exactly what I want.
ChrisFloofyKitsune  [author] 6 Dec, 2022 @ 12:17pm 
if someone wants to make better arts, go right ahead
d_valroth 6 Dec, 2022 @ 9:05am 
Nice!
go away. leave me alone 6 Dec, 2022 @ 8:55am 
Rad. Just what I've been looking for. Thanks!
ChrisFloofyKitsune  [author] 6 Dec, 2022 @ 8:39am 
update for xenogerm implantation and some arts coming very soon
ChrisFloofyKitsune  [author] 6 Dec, 2022 @ 7:32am 
@Vardath
Um, well there are "Preferred Xenotypes" if you have both DLCs. My brain got confused while writing the mod and I'm not sure I care.
Mitz 6 Dec, 2022 @ 7:25am 
finally, this shit isn't buggy as fuck anymore for me.
Vardath 6 Dec, 2022 @ 7:18am 
Wait, there are venerated xenotypes?