RimWorld
Venerated Xenotype Flexibility
Komentarzy: 30
rainbowwilliam 4 października o 4:24 
I could Re Upload saying its 1.5 compatible because it worked fine for me. All i need is the code to put in and upload saying its 1.5 compatible if your fine with that.
cralis7 24 sierpnia o 15:59 
Fair enough :)
ChrisFloofyKitsune  [autor] 5 lipca o 18:04 
This isn't being maintained at all since I've I haven't played RimWorld in a long while now.

If anyone wants to take the code and make a newer better version go ahead.
cralis7 5 lipca o 2:06 
so why not just update it to say that it's 1.5 compatible? that would save those of us who use something like rimpy a lot problems trying to find and sort errors and warnings
Mlie 6 czerwca o 12:14 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Queer Jelly 2 maja o 5:13 
Working fine in 1.5 for me
Marty in the multyvers 14 kwietnia o 12:06 
1.5?
Cantaloupe The Clown 8 lutego o 20:00 
I would also like despised xenotypes, especially if it meant they stopped being racist as fuck to anybody who WASN'T a venerated xenotype
WarKittyKat 7 lutego o 11:57 
Agreed, hated xenotypes would be a lot of fun, so I can specifically hate certain genes.
JerryTheCultist 27 stycznia o 0:50 
honestly it'd be nice if the mod just made it so the system actually functions correctly at all

2 pawns with the exact same, given at the same time, IDENTICAL xenotype in every way

one says it isnt the right one
MadArtillery 26 stycznia o 22:15 
Thank god. This system is just a fragile, broken dumpster fire vanilla
Jesse 23 grudnia 2023 o 9:55 
You have no idea how much headache this mod has saved me. I don't know why it isn't more popular.
Dovahsdottir_864 10 kwietnia 2023 o 21:40 
Not sure if this would be within the scope of this mod, but it would be nice to have 'hated' genes/xenotypes, so I could, for example, make a nature-based ideo that hates the mech genes I've modded in but is okay with most other xenotypes
hottt3 24 lutego 2023 o 8:29 
Is it safe to unsubscribe?
TSense 8 lutego 2023 o 15:16 
I don't get why we have Venerated Xenotypes and not Venerated Genes.
Anytorp 18 stycznia 2023 o 7:21 
can i add it in a exsiting game?
Lurra 21 grudnia 2022 o 2:58 
Permanent mod on my list :steamthumbsup:
rascality 9 grudnia 2022 o 18:33 
Thank you so much for making this!
Sean 7 grudnia 2022 o 22:02 
Made my Warhammer modpack complete, now all my chaos guys are cool with anyone with the right mark
Souly Hatin 7 grudnia 2022 o 13:52 
Thanks for allowing a complete experience!
Metalocif 6 grudnia 2022 o 18:38 
Very cool!
Tefnut 6 grudnia 2022 o 17:34 
I too was just getting annoyed at how exact people were about xenotypes. I had 3 exact preferred xenotypes, but for some reason, interbreeding was frowned upon, so my babies were hated by everyone in the faction
weregamer 6 grudnia 2022 o 13:14 
Awesome! I was just getting annoyed over this last night, when my colony of underground dwellers could only accept 3 exact genotypes. This captures exactly what I want.
ChrisFloofyKitsune  [autor] 6 grudnia 2022 o 12:17 
if someone wants to make better arts, go right ahead
d_valroth 6 grudnia 2022 o 9:05 
Nice!
leave me alone 6 grudnia 2022 o 8:55 
Rad. Just what I've been looking for. Thanks!
ChrisFloofyKitsune  [autor] 6 grudnia 2022 o 8:39 
update for xenogerm implantation and some arts coming very soon
ChrisFloofyKitsune  [autor] 6 grudnia 2022 o 7:32 
@Vardath
Um, well there are "Preferred Xenotypes" if you have both DLCs. My brain got confused while writing the mod and I'm not sure I care.
Mitz 6 grudnia 2022 o 7:25 
finally, this shit isn't buggy as fuck anymore for me.
Vardath 6 grudnia 2022 o 7:18 
Wait, there are venerated xenotypes?