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Thx for update!
please update when possible.
so you can make Bill Doors Door Bills
For april 1st
:O
And more seriously do you think you can expand on the quick devtest mod to allow setting the biome or other starting conditions (I use devtest to check modlists impacts as even in devtest there can be some serious impact from some mods and thus I can filter these out, but it only matters if the conditions are the same, and some biomes are more empty and thus more performence friendly than others)
@qux weird. I tried loading with HAR or without and it looks normal
[Bill Doors' Framework - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/AlienRace.ThingDef_AlienRace[race/intelligence="Humanlike"]/comps"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationConditional(xpath=Defs/AlienRace.ThingDef_AlienRace): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2897160312\Vanilla\Patches\Human.xml
at BillDoorsFramework.StatWorker_KeyRequirement.ShouldShowFor (RimWorld.StatRequest req) [0x00010] in <49f8c4cef0044e50ae021dcb8edae21e>:0
今天我所有地板都突然无法显示信息了,查了半天好像是这个MOD的问题。。。。
I do have a lot of mods and am aware that that can cause numerous problems depends on the combos. I know I tried going back and forth with mods like Run n Gun, Simple Sidearms, Achtung which didnt resolve the issue.
https://gist.github.com/0151ab562231896e0dee8c4dbb627bf2
https://gist.github.com/HugsLibRecordKeeper/b2d80075be9b6f19a478f94e4084085e