Left 4 Dead 2

Left 4 Dead 2

Noisemaker Uncommon Infected - L4D2 Version
50 Comments
I_ForGor 7 Aug, 2024 @ 1:47am 
can you make the sound replacement only ? sorry
NickIsDaName 3 Jul, 2024 @ 2:23pm 
Horde*
NickIsDaName 3 Jul, 2024 @ 2:23pm 
Do the individual replacers come with the new horse then like the semi replacers or no?
YourBuddyUwU-TTV 5 Sep, 2023 @ 7:04pm 
sick world building!
SirWololo  [author] 25 Jul, 2023 @ 4:58am 
@jinmenren
It's Gary's HUD
♥ Renée ♥ 24 Jul, 2023 @ 11:32pm 
What HUD is being displayed in the preview video? I quite like it.
lugi 15 Jul, 2023 @ 7:15am 
epic
One Is Dark 21 May, 2023 @ 6:54pm 
Hey hey! I like it!
Sloth 28 Mar, 2023 @ 3:42am 
at least the model
Sloth 28 Mar, 2023 @ 3:42am 
Someone already did
Infected 16 Mar, 2023 @ 9:32pm 
@SirWololo understanable thanks for the time
SirWololo  [author] 16 Mar, 2023 @ 10:45am 
@viktorstrobovski
No, you can't port this to gmod.
Infected 16 Mar, 2023 @ 6:21am 
@SirWololo are you answering
Infected 13 Mar, 2023 @ 3:19am 
can i port to gmod? i'll give credits.
SirWololo  [author] 9 Feb, 2023 @ 7:03am 
@31 fl.oz of water
Because 600+ sounds physics edit Clown's footsteps sounds, and this mod too.
Manacat's random item spawner edit the mission files, and this mod too.

I think you can ignore the item spawner conflict, not sure about the sounds tho.
Sloth 9 Feb, 2023 @ 3:49am 
and 600+ sounds physics
Sloth 9 Feb, 2023 @ 3:45am 
Why does this conflict with MANACAT's random item placer?
(^^^) Xeno 24 Dec, 2022 @ 10:53am 
I knew it hahaha but thanks for sharing.
SirWololo  [author] 24 Dec, 2022 @ 7:11am 
@Xeno :]
Warmer weapon sounds. It's great.
(^^^) Xeno 24 Dec, 2022 @ 12:43am 
What's your melee sound mod? I like it.
SirWololo  [author] 10 Dec, 2022 @ 4:03pm 
@simon
Do you have any other mod conflicting? I don't know how to help you. Everything works fine for me.
Loona 10 Dec, 2022 @ 1:37pm 
@SirWololo it did not work QwQ
Augustus 8 Dec, 2022 @ 2:26pm 
Great mod and model, all it needs is a population modifier to add it to other campaigns. All in good time!
Have a good Christmas!
hawkeye 7 Dec, 2022 @ 7:01pm 
buen mod
hawkeye 7 Dec, 2022 @ 7:00pm 
buen mod
SirWololo  [author] 5 Dec, 2022 @ 6:44pm 
@simon
Try snd_rebuildaudiocache in the console for the nose honk.
The flower sound is unchanged.
Loona 5 Dec, 2022 @ 6:38pm 
and i do hear static
Loona 5 Dec, 2022 @ 6:35pm 
other than that i love it
Loona 5 Dec, 2022 @ 6:33pm 
@SirWololo i hear the nose honk and flower squirting water the only two things im not suppose to hear
SirWololo  [author] 4 Dec, 2022 @ 8:46am 
@the french ♥♥♥♥♥♥♥♥♥♥♥♥
No clue, but I'll make one later.
Chie 4 Dec, 2022 @ 8:00am 
what population mod is good for this mod?
SirWololo  [author] 4 Dec, 2022 @ 7:02am 
@Chip and Drink
Probably yes, but I don't know how.
I just know that "z_spawn" will spawn whatever common or uncommon it's in the population area.
Drunk Headcrab 4 Dec, 2022 @ 3:14am 
This is a really cool idea
Chip and Drink 3 Dec, 2022 @ 9:44pm 
is there a way to spawn them with console commands?
SirWololo  [author] 3 Dec, 2022 @ 4:02pm 
@simon
You still hear the clown squeaks? Try resubscribing, you should hear the static noise.

@Flop
It replaces the clown, so without a custom population it only spawns in Dark Carnival, in Whispering Oaks.
I'll probably make a population to fit this guy in other places like urban areas.
Loona 3 Dec, 2022 @ 8:48am 
is it possibleto mute it?
Loona 3 Dec, 2022 @ 8:47am 
i hear the new clown sounds still qwq
AlfredENeuman 3 Dec, 2022 @ 7:46am 
A-W-E-S-O-M-E!
Flop 3 Dec, 2022 @ 6:13am 
ah, silly mistake then, I probably didn't get it properly cause at time of reading was in a hurry, whoops!
17 3 Dec, 2022 @ 5:35am 
@Flop, Sirwololo literally just explained below your comment.
Flop 3 Dec, 2022 @ 5:19am 
Also does this need a certain mod to make them spawn in? or just subbing to this will do?
Flop 3 Dec, 2022 @ 5:14am 
I love this idea, you going to do more stuff like this? it'd be cool to see! :o
SirWololo  [author] 3 Dec, 2022 @ 1:30am 
@RICH
That's the idea, trying to make the clown ability more versatile in a fitting way.
There's probably population mods that add the clown, or mutations mods. However i'll make a population mod just for the Noisemaker, spawning him in various places.

@MRcedaguy
It's not new, just a replacement of the clown, and his sounds.
RICH 2 Dec, 2022 @ 9:49pm 
This is now my go to infected mod. However, one question; are there any current populations that add clowns in all campaigns?
RICH 2 Dec, 2022 @ 9:47pm 
Dude you actually made the "clown" more "versatile". I always felt the clown's ability was underutilized. Only used in Dark Carnival (haven't seen one in any custom map other than DC: Remix). Not just that, but this guy better fits L4D1's horror tone too. I think there was a good reason why TLS team didn't try to make a L4D1 clown.
Typical 2 Dec, 2022 @ 8:02pm 
This is a very interesting idea of replacing the original uncommon infecteds to an whole different thing.
MRcedaguy 2 Dec, 2022 @ 7:34pm 
wait, how you able to make original uncommon infected?
burgertank 2 Dec, 2022 @ 7:19pm 
thanks
SirWololo  [author] 2 Dec, 2022 @ 7:17pm 
@plantproxx
It's what it says in the description. Yes.
burgertank 2 Dec, 2022 @ 7:12pm 
does it replace the clown ??