Left 4 Dead 2

Left 4 Dead 2

Noisemaker Uncommon Infected - L4D2 Version
50 kommentarer
I_ForGor 7. aug. 2024 kl. 1.47 
can you make the sound replacement only ? sorry
NickIsDaName 3. juli 2024 kl. 14.23 
Horde*
NickIsDaName 3. juli 2024 kl. 14.23 
Do the individual replacers come with the new horse then like the semi replacers or no?
YourBuddyUwU-TTV 5. sep. 2023 kl. 19.04 
sick world building!
SirWololo  [skaper] 25. juli 2023 kl. 4.58 
@jinmenren
It's Gary's HUD
♥ Renée ♥ 24. juli 2023 kl. 23.32 
What HUD is being displayed in the preview video? I quite like it.
lugi 15. juli 2023 kl. 7.15 
epic
One Is Dark 21. mai 2023 kl. 18.54 
Hey hey! I like it!
Sloth 28. mars 2023 kl. 3.42 
at least the model
Sloth 28. mars 2023 kl. 3.42 
Someone already did
Infected 16. mars 2023 kl. 21.32 
@SirWololo understanable thanks for the time
SirWololo  [skaper] 16. mars 2023 kl. 10.45 
@viktorstrobovski
No, you can't port this to gmod.
Infected 16. mars 2023 kl. 6.21 
@SirWololo are you answering
Infected 13. mars 2023 kl. 3.19 
can i port to gmod? i'll give credits.
SirWololo  [skaper] 9. feb. 2023 kl. 7.03 
@31 fl.oz of water
Because 600+ sounds physics edit Clown's footsteps sounds, and this mod too.
Manacat's random item spawner edit the mission files, and this mod too.

I think you can ignore the item spawner conflict, not sure about the sounds tho.
Sloth 9. feb. 2023 kl. 3.49 
and 600+ sounds physics
Sloth 9. feb. 2023 kl. 3.45 
Why does this conflict with MANACAT's random item placer?
(^^^) Xeno 24. des. 2022 kl. 10.53 
I knew it hahaha but thanks for sharing.
SirWololo  [skaper] 24. des. 2022 kl. 7.11 
@Xeno :]
Warmer weapon sounds. It's great.
(^^^) Xeno 24. des. 2022 kl. 0.43 
What's your melee sound mod? I like it.
SirWololo  [skaper] 10. des. 2022 kl. 16.03 
@simon
Do you have any other mod conflicting? I don't know how to help you. Everything works fine for me.
Loona 10. des. 2022 kl. 13.37 
@SirWololo it did not work QwQ
Augustus 8. des. 2022 kl. 14.26 
Great mod and model, all it needs is a population modifier to add it to other campaigns. All in good time!
Have a good Christmas!
hawkeye 7. des. 2022 kl. 19.01 
buen mod
hawkeye 7. des. 2022 kl. 19.00 
buen mod
SirWololo  [skaper] 5. des. 2022 kl. 18.44 
@simon
Try snd_rebuildaudiocache in the console for the nose honk.
The flower sound is unchanged.
Loona 5. des. 2022 kl. 18.38 
and i do hear static
Loona 5. des. 2022 kl. 18.35 
other than that i love it
Loona 5. des. 2022 kl. 18.33 
@SirWololo i hear the nose honk and flower squirting water the only two things im not suppose to hear
SirWololo  [skaper] 4. des. 2022 kl. 8.46 
@the french ♥♥♥♥♥♥♥♥♥♥♥♥
No clue, but I'll make one later.
Chie 4. des. 2022 kl. 8.00 
what population mod is good for this mod?
SirWololo  [skaper] 4. des. 2022 kl. 7.02 
@Chip and Drink
Probably yes, but I don't know how.
I just know that "z_spawn" will spawn whatever common or uncommon it's in the population area.
Drunk Headcrab 4. des. 2022 kl. 3.14 
This is a really cool idea
Chip and Drink 3. des. 2022 kl. 21.44 
is there a way to spawn them with console commands?
SirWololo  [skaper] 3. des. 2022 kl. 16.02 
@simon
You still hear the clown squeaks? Try resubscribing, you should hear the static noise.

@Flop
It replaces the clown, so without a custom population it only spawns in Dark Carnival, in Whispering Oaks.
I'll probably make a population to fit this guy in other places like urban areas.
Loona 3. des. 2022 kl. 8.48 
is it possibleto mute it?
Loona 3. des. 2022 kl. 8.47 
i hear the new clown sounds still qwq
AlfredENeuman 3. des. 2022 kl. 7.46 
A-W-E-S-O-M-E!
Flop 3. des. 2022 kl. 6.13 
ah, silly mistake then, I probably didn't get it properly cause at time of reading was in a hurry, whoops!
17 3. des. 2022 kl. 5.35 
@Flop, Sirwololo literally just explained below your comment.
Flop 3. des. 2022 kl. 5.19 
Also does this need a certain mod to make them spawn in? or just subbing to this will do?
Flop 3. des. 2022 kl. 5.14 
I love this idea, you going to do more stuff like this? it'd be cool to see! :o
SirWololo  [skaper] 3. des. 2022 kl. 1.30 
@RICH
That's the idea, trying to make the clown ability more versatile in a fitting way.
There's probably population mods that add the clown, or mutations mods. However i'll make a population mod just for the Noisemaker, spawning him in various places.

@MRcedaguy
It's not new, just a replacement of the clown, and his sounds.
RICH 2. des. 2022 kl. 21.49 
This is now my go to infected mod. However, one question; are there any current populations that add clowns in all campaigns?
RICH 2. des. 2022 kl. 21.47 
Dude you actually made the "clown" more "versatile". I always felt the clown's ability was underutilized. Only used in Dark Carnival (haven't seen one in any custom map other than DC: Remix). Not just that, but this guy better fits L4D1's horror tone too. I think there was a good reason why TLS team didn't try to make a L4D1 clown.
Typical 2. des. 2022 kl. 20.02 
This is a very interesting idea of replacing the original uncommon infecteds to an whole different thing.
MRcedaguy 2. des. 2022 kl. 19.34 
wait, how you able to make original uncommon infected?
burgertank 2. des. 2022 kl. 19.19 
thanks
SirWololo  [skaper] 2. des. 2022 kl. 19.17 
@plantproxx
It's what it says in the description. Yes.
burgertank 2. des. 2022 kl. 19.12 
does it replace the clown ??