RimWorld
Toxic Plants Expanded
댓글 90
Gonok21 2025년 10월 5일 오전 2시 13분 
Graphics won't load (comes up in red on load in), given the other comments mentioning plants gone invisible likely that's the reason.
Kaedys 2025년 9월 20일 오전 11시 17분 
Blunt resist is a tough thing to balance. Literally every single textile in the game has a dramatically lower blunt resistance than sharp resistance. the single best blunt material in the game, Hyperweave, still has nearly 4x as much sharp resist, and in fact, all but 8 materials have a higher sharp resist than Hyperweave's blunt resist (in fact, its blunt multiplier is the same as Lightleather's sharp resist). In fact, the existing blunt multiplier on it, 0.9, is already nearly twice what Hyperweave offers and thus arguably already extremely overtuned (especially given that it also has the same sharp multiplier as Devilstrand).
TakeoWolfe 2025년 9월 20일 오전 3시 34분 
also it might work better as a leather given most cloth apearal vanilla or modded doesn't give any blunt protection I'm realizing.
TakeoWolfe 2025년 9월 20일 오전 3시 31분 
ok thank you, I figured it needed to be polluted ground given the name of the mod but thought it would show up in the grow list for not polluted ground and just die if planted there.

also can I make a suggestion? about the toxistrand, it's goopy lookin so I figure it would make sense to have a high blunt resistance and low sharp resistance. I changed it to this in my own game but I just think it would make it a unique material.
Kaedys 2025년 9월 20일 오전 1시 14분 
Blood Rose doesn't require any research at all, but it's only plantable in the ground, not in hydroponics, and it has to be polluted ground, like the other two plants in this mod. It won't show up at all in the plant list unless the entire grow zone is in polluted ground (that's base game behavior, not anything the mod imposes).
TakeoWolfe 2025년 9월 18일 오후 11시 25분 
What research is required for the blood rose? I have too many vampires and need an alternate source of blood...
Omega13 2025년 8월 29일 오후 10시 20분 
Ooof, the plants are also invisible and the graphics of the actual items are also borked. This one is pretty broken at the moment, guys, avoid.
Peeping peacock 2025년 8월 29일 오전 8시 01분 
Yea graphics got borked :slugcatdead:
Latex Santa 2025년 8월 29일 오전 1시 18분 
Sadly enough, I'll have to make sure I temporarily remove this mod from one of my mod lists if the UI graphics are broken at the moment.
Omega13 2025년 8월 28일 오후 11시 27분 
Patch today seems to have broken the ui graphics for these plants
Virtuous 2025년 8월 1일 오후 10시 39분 
Thanks!
InertialMage  [작성자] 2025년 8월 1일 오후 8시 31분 
yes it does, nothing shouldve messed it up, ill update its tag
Virtuous 2025년 8월 1일 오전 9시 05분 
does this work in 1.6?
vincent_calgari 2025년 2월 14일 오전 2시 34분 
this mod still work?
Kaedys 2024년 12월 8일 오전 12시 48분 
It can only be grown in the ground, not in hydroponics or similar, and it requires polluted ground to show up, I believe.
SuperTechDragon 2024년 12월 7일 오후 7시 58분 
How do I grow the Blood Rose? It is not showing up in the grow menu.
Flockerkill 2024년 9월 24일 오후 2시 54분 
hello, i like this toxic implementation of the pants/features
but could you consider adding a toxic version of a food mushroom?
Kaedys 2024년 7월 14일 오후 12시 56분 
0.9 blunt modifier is still almost twice as good as the next best textile in the game, Hyperweave. Given the relative ease of growing the stuff, this should have a blunt modifier of 0.36 (equivalent to Thrumbofur and Devilstrand).
Lekoda 2024년 7월 14일 오전 6시 46분 
Oh okay thank you
InertialMage  [작성자] 2024년 7월 13일 오후 7시 56분 
@Lekoda it works on 1.4, i can add it back in as compatible though
Lekoda 2024년 7월 13일 오후 5시 42분 
Can I get 1.4 version?
InertialMage  [작성자] 2024년 7월 12일 오후 8시 03분 
updated to 1.5, and modified some values, lowered toxicstrand min skill to 10, and reduced its blunt armor.
DodoMans 2024년 7월 12일 오후 6시 54분 
when ce compat
InertialMage  [작성자] 2024년 6월 2일 오전 9시 26분 
yeah this mod shouldnt have any issues with 1.5, i can update it, but a while back i lost the original files which sort of killed my enthusiasm, might get back into it though and add some real stuff
pinkmawile 2024년 5월 28일 오전 10시 56분 
Going off of what flesh forge said, rather than providing hemogen, perhaps the blood rose can provide kibble (it's meaty enough for the carnivores of the wastes, since a lot of toxic animals are carmivorous), or reduce the harvest and swap the skill requirement with Toxistrand. Or perhaps make them require rotstink, letting you convert rotting flesh into hemogen)
Marty in the multyvers 2024년 5월 5일 오후 3시 32분 
1.5?
Kusko25 2024년 5월 5일 오전 5시 24분 
I've been running it on 1.5 for a while now, seems to work perfectly fine
box_ 2024년 4월 12일 오전 10시 07분 
1.5plz
Angel Soulstar 2024년 4월 11일 오후 1시 57분 
Hello,

By any luck, is it updatable to 1.5 please ?
Emilie Sackenball 2023년 12월 15일 오전 4시 19분 
This is great exepto for the 12 skill plant, playing at Waster solo mechanitor
Ranensol 2023년 6월 15일 오후 3시 35분 
Love this mod, thanks, currently on a mech waster playthrough and it fits brilliantly.

Only minor gripe for my situation is Agrihands are capped at 10 skill making the Toxistrand un-plantable.

Not the end of the world as I'll manually edit the XML, but it *might* be worth dropping it to 10 to put it inline with Devilstrand and mech capable.

Just a suggestion is all!
Vidna 2023년 6월 5일 오전 1시 44분 
ty for this <3
Flesh Forge 2023년 4월 18일 오전 10시 18분 
I like this mod a lot, a little feedback though: the hemogen harvested from Blood Rose is way too generous for the work invested, it makes keeping prisoners totally obsolete. Yield should be lower and growth time should be longer, it is just immensely OP in the current form.

Suggestion: some kind of toxic animal fodder like haygrass to feed my tamed toxalopes would be great :)
Master Cat 2023년 3월 30일 오전 8시 31분 
Does it work with hydroponics and planter boxes?
Also, it would be cool to have toxic decorative flowers.

Love the mod, btw.
MeikongTH 2023년 2월 19일 오후 1시 56분 
nice!
Kaedys 2023년 2월 1일 오후 1시 21분 
The plants are flagged as requiring toxic ground to grow in (and are only sowable in ground, not in hydroponics or planter boxes). I'm not sure if the game filters that grow list by eligible terrain (I know it shows cave plants even if the grow zone is currently outside, for example), but they *definitely* wouldn't show up if you're trying to select them in a plant-growth building like hydroponics. If it's a ground grow zone, it may also require the grow zone (and possibly all of it, I'm not sure) to already be polluted for them to show up.
Avarus 2023년 2월 1일 오전 10시 12분 
@InertialMage any idea why I'm having that problem in my previous comment?
MrXarous 2023년 1월 30일 오전 6시 24분 
@inertialmage just a stand alone version of the blood rose sans any assemblies that has highly modified xml and slight alteration of your art, with credit of course.
InertialMage  [작성자] 2023년 1월 29일 오후 11시 00분 
@MrXarous would you be able to elaborate?
MrXarous 2023년 1월 28일 오후 12시 33분 
@inertialMage Would you be okay with a distributed derivative work of the Blood Rose using modified art/xml?
Avarus 2023년 1월 21일 오후 6시 30분 
Can't seem to find the toxiroot nor the blood rose when browsing which plant I want to select. Are they behind a tech like Toxistrand?
InertialMage  [작성자] 2023년 1월 9일 오후 2시 32분 
@Siva I've been taking a break due to school for a bit, but already am making a psychic mod with special animals
InertialMage  [작성자] 2023년 1월 9일 오후 2시 31분 
@kaedys i didnt realize it was at 300% it should be lower. I'll take a look at it
Siva 2023년 1월 9일 오전 8시 59분 
Are you gonna make a similar mod with animals? Having a toxic-resistant pack animal would be very useful!
Kaedys 2023년 1월 7일 오후 5시 17분 
Could you look at re-tuning the toxistrand textile? It has a blunt multiplier of 300%. The highest in the base game, Hyperweave, has a multiplier of only 54%. ie. clothing made out of this stuff has nearly 6 times the blunt armor of stuff made out of *Hyperweave* (whilst still having 70% as much Sharp armor as Hyperweave).
Flesh Forge 2022년 12월 22일 오전 12시 08분 
some toxic variants of decorative plants would be great, nothing can grow in flowerpots in toxic tiles under vanilla
MercuryDoll 2022년 12월 15일 오전 7시 36분 
From what i heard, hydroponics are not isolated and polluted ground will affect hydroponics plants. i have not tried building a basin ontop of polluted ground to see if that works for these types of plants. Ideally they'd be fixed to not be affected by ground so you could make a special basin built with toxic wastepacks but that would probably require extensive witchcraft with mostlikely hardcoded spaghetti ala ludeon.
InertialMage  [작성자] 2022년 12월 14일 오후 7시 06분 
Not at the moment, but I might change it so they can @Ickura
Ickura 2022년 12월 10일 오후 12시 37분 
Are these plants grow-able in hydroponics with 100% growth rate despite not being in polluted soil?
InertialMage  [작성자] 2022년 12월 10일 오전 1시 05분 
@Lumi MercuryDoll, oh i had forgotten to assign it a fertility sensitivity, so it was auto assigned 100%, ill patch that