RimWorld

RimWorld

Toxic Plants Expanded
90 kommenttia
Gonok21 5.10. klo 2.13 
Graphics won't load (comes up in red on load in), given the other comments mentioning plants gone invisible likely that's the reason.
Kaedys 20.9. klo 11.17 
Blunt resist is a tough thing to balance. Literally every single textile in the game has a dramatically lower blunt resistance than sharp resistance. the single best blunt material in the game, Hyperweave, still has nearly 4x as much sharp resist, and in fact, all but 8 materials have a higher sharp resist than Hyperweave's blunt resist (in fact, its blunt multiplier is the same as Lightleather's sharp resist). In fact, the existing blunt multiplier on it, 0.9, is already nearly twice what Hyperweave offers and thus arguably already extremely overtuned (especially given that it also has the same sharp multiplier as Devilstrand).
TakeoWolfe 20.9. klo 3.34 
also it might work better as a leather given most cloth apearal vanilla or modded doesn't give any blunt protection I'm realizing.
TakeoWolfe 20.9. klo 3.31 
ok thank you, I figured it needed to be polluted ground given the name of the mod but thought it would show up in the grow list for not polluted ground and just die if planted there.

also can I make a suggestion? about the toxistrand, it's goopy lookin so I figure it would make sense to have a high blunt resistance and low sharp resistance. I changed it to this in my own game but I just think it would make it a unique material.
Kaedys 20.9. klo 1.14 
Blood Rose doesn't require any research at all, but it's only plantable in the ground, not in hydroponics, and it has to be polluted ground, like the other two plants in this mod. It won't show up at all in the plant list unless the entire grow zone is in polluted ground (that's base game behavior, not anything the mod imposes).
TakeoWolfe 18.9. klo 23.25 
What research is required for the blood rose? I have too many vampires and need an alternate source of blood...
Omega13 29.8. klo 22.20 
Ooof, the plants are also invisible and the graphics of the actual items are also borked. This one is pretty broken at the moment, guys, avoid.
Peeping peacock 29.8. klo 8.01 
Yea graphics got borked :slugcatdead:
Latex Santa 29.8. klo 1.18 
Sadly enough, I'll have to make sure I temporarily remove this mod from one of my mod lists if the UI graphics are broken at the moment.
Omega13 28.8. klo 23.27 
Patch today seems to have broken the ui graphics for these plants
Virtuous 1.8. klo 22.39 
Thanks!
InertialMage  [tekijä] 1.8. klo 20.31 
yes it does, nothing shouldve messed it up, ill update its tag
Virtuous 1.8. klo 9.05 
does this work in 1.6?
vincent_calgari 14.2. klo 2.34 
this mod still work?
Kaedys 8.12.2024 klo 0.48 
It can only be grown in the ground, not in hydroponics or similar, and it requires polluted ground to show up, I believe.
SuperTechDragon 7.12.2024 klo 19.58 
How do I grow the Blood Rose? It is not showing up in the grow menu.
Flockerkill 24.9.2024 klo 14.54 
hello, i like this toxic implementation of the pants/features
but could you consider adding a toxic version of a food mushroom?
Kaedys 14.7.2024 klo 12.56 
0.9 blunt modifier is still almost twice as good as the next best textile in the game, Hyperweave. Given the relative ease of growing the stuff, this should have a blunt modifier of 0.36 (equivalent to Thrumbofur and Devilstrand).
Lekoda 14.7.2024 klo 6.46 
Oh okay thank you
InertialMage  [tekijä] 13.7.2024 klo 19.56 
@Lekoda it works on 1.4, i can add it back in as compatible though
Lekoda 13.7.2024 klo 17.42 
Can I get 1.4 version?
InertialMage  [tekijä] 12.7.2024 klo 20.03 
updated to 1.5, and modified some values, lowered toxicstrand min skill to 10, and reduced its blunt armor.
DodoMans 12.7.2024 klo 18.54 
when ce compat
InertialMage  [tekijä] 2.6.2024 klo 9.26 
yeah this mod shouldnt have any issues with 1.5, i can update it, but a while back i lost the original files which sort of killed my enthusiasm, might get back into it though and add some real stuff
pinkmawile 28.5.2024 klo 10.56 
Going off of what flesh forge said, rather than providing hemogen, perhaps the blood rose can provide kibble (it's meaty enough for the carnivores of the wastes, since a lot of toxic animals are carmivorous), or reduce the harvest and swap the skill requirement with Toxistrand. Or perhaps make them require rotstink, letting you convert rotting flesh into hemogen)
Marty in the multyvers 5.5.2024 klo 15.32 
1.5?
Kusko25 5.5.2024 klo 5.24 
I've been running it on 1.5 for a while now, seems to work perfectly fine
box_ 12.4.2024 klo 10.07 
1.5plz
Angel Soulstar 11.4.2024 klo 13.57 
Hello,

By any luck, is it updatable to 1.5 please ?
Emilie Sackenball 15.12.2023 klo 4.19 
This is great exepto for the 12 skill plant, playing at Waster solo mechanitor
Ranensol 15.6.2023 klo 15.35 
Love this mod, thanks, currently on a mech waster playthrough and it fits brilliantly.

Only minor gripe for my situation is Agrihands are capped at 10 skill making the Toxistrand un-plantable.

Not the end of the world as I'll manually edit the XML, but it *might* be worth dropping it to 10 to put it inline with Devilstrand and mech capable.

Just a suggestion is all!
Vidna 5.6.2023 klo 1.44 
ty for this <3
Flesh Forge 18.4.2023 klo 10.18 
I like this mod a lot, a little feedback though: the hemogen harvested from Blood Rose is way too generous for the work invested, it makes keeping prisoners totally obsolete. Yield should be lower and growth time should be longer, it is just immensely OP in the current form.

Suggestion: some kind of toxic animal fodder like haygrass to feed my tamed toxalopes would be great :)
Master Cat 30.3.2023 klo 8.31 
Does it work with hydroponics and planter boxes?
Also, it would be cool to have toxic decorative flowers.

Love the mod, btw.
MeikongTH 19.2.2023 klo 13.56 
nice!
Kaedys 1.2.2023 klo 13.21 
The plants are flagged as requiring toxic ground to grow in (and are only sowable in ground, not in hydroponics or planter boxes). I'm not sure if the game filters that grow list by eligible terrain (I know it shows cave plants even if the grow zone is currently outside, for example), but they *definitely* wouldn't show up if you're trying to select them in a plant-growth building like hydroponics. If it's a ground grow zone, it may also require the grow zone (and possibly all of it, I'm not sure) to already be polluted for them to show up.
Avarus 1.2.2023 klo 10.12 
@InertialMage any idea why I'm having that problem in my previous comment?
MrXarous 30.1.2023 klo 6.24 
@inertialmage just a stand alone version of the blood rose sans any assemblies that has highly modified xml and slight alteration of your art, with credit of course.
InertialMage  [tekijä] 29.1.2023 klo 23.00 
@MrXarous would you be able to elaborate?
MrXarous 28.1.2023 klo 12.33 
@inertialMage Would you be okay with a distributed derivative work of the Blood Rose using modified art/xml?
Avarus 21.1.2023 klo 18.30 
Can't seem to find the toxiroot nor the blood rose when browsing which plant I want to select. Are they behind a tech like Toxistrand?
InertialMage  [tekijä] 9.1.2023 klo 14.32 
@Siva I've been taking a break due to school for a bit, but already am making a psychic mod with special animals
InertialMage  [tekijä] 9.1.2023 klo 14.31 
@kaedys i didnt realize it was at 300% it should be lower. I'll take a look at it
Siva 9.1.2023 klo 8.59 
Are you gonna make a similar mod with animals? Having a toxic-resistant pack animal would be very useful!
Kaedys 7.1.2023 klo 17.17 
Could you look at re-tuning the toxistrand textile? It has a blunt multiplier of 300%. The highest in the base game, Hyperweave, has a multiplier of only 54%. ie. clothing made out of this stuff has nearly 6 times the blunt armor of stuff made out of *Hyperweave* (whilst still having 70% as much Sharp armor as Hyperweave).
Flesh Forge 22.12.2022 klo 0.08 
some toxic variants of decorative plants would be great, nothing can grow in flowerpots in toxic tiles under vanilla
MercuryDoll 15.12.2022 klo 7.36 
From what i heard, hydroponics are not isolated and polluted ground will affect hydroponics plants. i have not tried building a basin ontop of polluted ground to see if that works for these types of plants. Ideally they'd be fixed to not be affected by ground so you could make a special basin built with toxic wastepacks but that would probably require extensive witchcraft with mostlikely hardcoded spaghetti ala ludeon.
InertialMage  [tekijä] 14.12.2022 klo 19.06 
Not at the moment, but I might change it so they can @Ickura
Ickura 10.12.2022 klo 12.37 
Are these plants grow-able in hydroponics with 100% growth rate despite not being in polluted soil?
InertialMage  [tekijä] 10.12.2022 klo 1.05 
@Lumi MercuryDoll, oh i had forgotten to assign it a fertility sensitivity, so it was auto assigned 100%, ill patch that