RimWorld
Toxic Plants Expanded
90 件のコメント
Gonok21 10月5日 2時13分 
Graphics won't load (comes up in red on load in), given the other comments mentioning plants gone invisible likely that's the reason.
Kaedys 9月20日 11時17分 
Blunt resist is a tough thing to balance. Literally every single textile in the game has a dramatically lower blunt resistance than sharp resistance. the single best blunt material in the game, Hyperweave, still has nearly 4x as much sharp resist, and in fact, all but 8 materials have a higher sharp resist than Hyperweave's blunt resist (in fact, its blunt multiplier is the same as Lightleather's sharp resist). In fact, the existing blunt multiplier on it, 0.9, is already nearly twice what Hyperweave offers and thus arguably already extremely overtuned (especially given that it also has the same sharp multiplier as Devilstrand).
TakeoWolfe 9月20日 3時34分 
also it might work better as a leather given most cloth apearal vanilla or modded doesn't give any blunt protection I'm realizing.
TakeoWolfe 9月20日 3時31分 
ok thank you, I figured it needed to be polluted ground given the name of the mod but thought it would show up in the grow list for not polluted ground and just die if planted there.

also can I make a suggestion? about the toxistrand, it's goopy lookin so I figure it would make sense to have a high blunt resistance and low sharp resistance. I changed it to this in my own game but I just think it would make it a unique material.
Kaedys 9月20日 1時14分 
Blood Rose doesn't require any research at all, but it's only plantable in the ground, not in hydroponics, and it has to be polluted ground, like the other two plants in this mod. It won't show up at all in the plant list unless the entire grow zone is in polluted ground (that's base game behavior, not anything the mod imposes).
TakeoWolfe 9月18日 23時25分 
What research is required for the blood rose? I have too many vampires and need an alternate source of blood...
Omega13 8月29日 22時20分 
Ooof, the plants are also invisible and the graphics of the actual items are also borked. This one is pretty broken at the moment, guys, avoid.
Peeping peacock 8月29日 8時01分 
Yea graphics got borked :slugcatdead:
Latex Santa 8月29日 1時18分 
Sadly enough, I'll have to make sure I temporarily remove this mod from one of my mod lists if the UI graphics are broken at the moment.
Omega13 8月28日 23時27分 
Patch today seems to have broken the ui graphics for these plants
Virtuous 8月1日 22時39分 
Thanks!
InertialMage  [作成者] 8月1日 20時31分 
yes it does, nothing shouldve messed it up, ill update its tag
Virtuous 8月1日 9時05分 
does this work in 1.6?
vincent_calgari 2月14日 2時34分 
this mod still work?
Kaedys 2024年12月8日 0時48分 
It can only be grown in the ground, not in hydroponics or similar, and it requires polluted ground to show up, I believe.
SuperTechDragon 2024年12月7日 19時58分 
How do I grow the Blood Rose? It is not showing up in the grow menu.
Flockerkill 2024年9月24日 14時54分 
hello, i like this toxic implementation of the pants/features
but could you consider adding a toxic version of a food mushroom?
Kaedys 2024年7月14日 12時56分 
0.9 blunt modifier is still almost twice as good as the next best textile in the game, Hyperweave. Given the relative ease of growing the stuff, this should have a blunt modifier of 0.36 (equivalent to Thrumbofur and Devilstrand).
Lekoda 2024年7月14日 6時46分 
Oh okay thank you
InertialMage  [作成者] 2024年7月13日 19時56分 
@Lekoda it works on 1.4, i can add it back in as compatible though
Lekoda 2024年7月13日 17時42分 
Can I get 1.4 version?
InertialMage  [作成者] 2024年7月12日 20時03分 
updated to 1.5, and modified some values, lowered toxicstrand min skill to 10, and reduced its blunt armor.
DodoMans 2024年7月12日 18時54分 
when ce compat
InertialMage  [作成者] 2024年6月2日 9時26分 
yeah this mod shouldnt have any issues with 1.5, i can update it, but a while back i lost the original files which sort of killed my enthusiasm, might get back into it though and add some real stuff
pinkmawile 2024年5月28日 10時56分 
Going off of what flesh forge said, rather than providing hemogen, perhaps the blood rose can provide kibble (it's meaty enough for the carnivores of the wastes, since a lot of toxic animals are carmivorous), or reduce the harvest and swap the skill requirement with Toxistrand. Or perhaps make them require rotstink, letting you convert rotting flesh into hemogen)
Marty in the multyvers 2024年5月5日 15時32分 
1.5?
Kusko25 2024年5月5日 5時24分 
I've been running it on 1.5 for a while now, seems to work perfectly fine
box_ 2024年4月12日 10時07分 
1.5plz
Angel Soulstar 2024年4月11日 13時57分 
Hello,

By any luck, is it updatable to 1.5 please ?
Emilie Sackenball 2023年12月15日 4時19分 
This is great exepto for the 12 skill plant, playing at Waster solo mechanitor
Ranensol 2023年6月15日 15時35分 
Love this mod, thanks, currently on a mech waster playthrough and it fits brilliantly.

Only minor gripe for my situation is Agrihands are capped at 10 skill making the Toxistrand un-plantable.

Not the end of the world as I'll manually edit the XML, but it *might* be worth dropping it to 10 to put it inline with Devilstrand and mech capable.

Just a suggestion is all!
Vidna 2023年6月5日 1時44分 
ty for this <3
Flesh Forge 2023年4月18日 10時18分 
I like this mod a lot, a little feedback though: the hemogen harvested from Blood Rose is way too generous for the work invested, it makes keeping prisoners totally obsolete. Yield should be lower and growth time should be longer, it is just immensely OP in the current form.

Suggestion: some kind of toxic animal fodder like haygrass to feed my tamed toxalopes would be great :)
Master Cat 2023年3月30日 8時31分 
Does it work with hydroponics and planter boxes?
Also, it would be cool to have toxic decorative flowers.

Love the mod, btw.
MeikongTH 2023年2月19日 13時56分 
nice!
Kaedys 2023年2月1日 13時21分 
The plants are flagged as requiring toxic ground to grow in (and are only sowable in ground, not in hydroponics or planter boxes). I'm not sure if the game filters that grow list by eligible terrain (I know it shows cave plants even if the grow zone is currently outside, for example), but they *definitely* wouldn't show up if you're trying to select them in a plant-growth building like hydroponics. If it's a ground grow zone, it may also require the grow zone (and possibly all of it, I'm not sure) to already be polluted for them to show up.
Avarus 2023年2月1日 10時12分 
@InertialMage any idea why I'm having that problem in my previous comment?
MrXarous 2023年1月30日 6時24分 
@inertialmage just a stand alone version of the blood rose sans any assemblies that has highly modified xml and slight alteration of your art, with credit of course.
InertialMage  [作成者] 2023年1月29日 23時00分 
@MrXarous would you be able to elaborate?
MrXarous 2023年1月28日 12時33分 
@inertialMage Would you be okay with a distributed derivative work of the Blood Rose using modified art/xml?
Avarus 2023年1月21日 18時30分 
Can't seem to find the toxiroot nor the blood rose when browsing which plant I want to select. Are they behind a tech like Toxistrand?
InertialMage  [作成者] 2023年1月9日 14時32分 
@Siva I've been taking a break due to school for a bit, but already am making a psychic mod with special animals
InertialMage  [作成者] 2023年1月9日 14時31分 
@kaedys i didnt realize it was at 300% it should be lower. I'll take a look at it
Siva 2023年1月9日 8時59分 
Are you gonna make a similar mod with animals? Having a toxic-resistant pack animal would be very useful!
Kaedys 2023年1月7日 17時17分 
Could you look at re-tuning the toxistrand textile? It has a blunt multiplier of 300%. The highest in the base game, Hyperweave, has a multiplier of only 54%. ie. clothing made out of this stuff has nearly 6 times the blunt armor of stuff made out of *Hyperweave* (whilst still having 70% as much Sharp armor as Hyperweave).
Flesh Forge 2022年12月22日 0時08分 
some toxic variants of decorative plants would be great, nothing can grow in flowerpots in toxic tiles under vanilla
MercuryDoll 2022年12月15日 7時36分 
From what i heard, hydroponics are not isolated and polluted ground will affect hydroponics plants. i have not tried building a basin ontop of polluted ground to see if that works for these types of plants. Ideally they'd be fixed to not be affected by ground so you could make a special basin built with toxic wastepacks but that would probably require extensive witchcraft with mostlikely hardcoded spaghetti ala ludeon.
InertialMage  [作成者] 2022年12月14日 19時06分 
Not at the moment, but I might change it so they can @Ickura
Ickura 2022年12月10日 12時37分 
Are these plants grow-able in hydroponics with 100% growth rate despite not being in polluted soil?
InertialMage  [作成者] 2022年12月10日 1時05分 
@Lumi MercuryDoll, oh i had forgotten to assign it a fertility sensitivity, so it was auto assigned 100%, ill patch that