Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Relics Plus
96 kommentarer
Sailor Cat  [skapare] 29 sep @ 8:35 
Uhhhh... I don't remember anymore. I'd need to do some cross-referencing. It's not gratuitously high or anything, though.
Arcadian 29 sep @ 7:34 
How likely are goody huts to give a relic exactly compared to vanilla?
丶这个人丶 18 aug, 2024 @ 10:30 
可惜只有24个遗物,没法装满所有槽位
Sailor Cat  [skapare] 24 apr, 2024 @ 7:44 
Think so, but not positive.
infinitesworld 1 apr, 2024 @ 17:16 
Just an idea for fun... would it be possible to make some cursed relics?

A cursed relic would be a relic that happens to increase the likelihood of natural disasters occurring in your territory if you have the cursed relic in your possession. This would be fun to give to give away to leaders you don't like or maybe even be something that's beneficial if you're seeking world help after a disaster. This is a fun idea of mine.
Doc_Furtado 13 mar, 2024 @ 14:09 
I dont undersntand, im not getting relics more on ruins, anyone more?
Sailor Cat  [skapare] 25 jul, 2023 @ 12:11 
Probably
f 25 jul, 2023 @ 12:04 
dos dis work with good goody huts
Sailor Cat  [skapare] 3 jul, 2023 @ 10:06 
Updated to address some issues. See change notes.
Alvanti 7 jun, 2023 @ 23:18 
万神殿信条的中文描述有些问题,游戏里是“神殿一个icon遗物槽位。”虽然无伤大雅,但倘若有空的话还请修改一下,话说mod介绍里似乎还是纪念碑增加槽位呢。
Sailor Cat  [skapare] 3 maj, 2023 @ 8:03 
Shrines don't normally have a slot for relics.
CDuque 2 maj, 2023 @ 19:58 
The Shrine Panteon doesn't seem to be working.

It gives me a relic, but it doesn't have a slot for another relic in shrines.
Sailor Cat  [skapare] 13 apr, 2023 @ 7:29 
Not sure. If you can remember the order of events, post it in the bug reports thread along with any other info you can provide.
Ryjak8 12 apr, 2023 @ 18:13 
Something just went very wrong in my game. I had 2 relics, and then, a few turns later, I just had 1, and I certainly didn't trade it away or have it stolen by anyone. I am using the pantheon introduced in this mod. Wondering if this could be a mod issue?
pether.pg 28 mar, 2023 @ 9:20 
This should be in the main game, at last relic game is fixed!
Rokesulos 24 feb, 2023 @ 21:01 
Super catty. Meeeow. :deadrat:
imagine0905 22 feb, 2023 @ 18:39 
Aww man, I just finished a Poland game... this mod could be so helpful
MAO 10 feb, 2023 @ 22:04 
It makes the game more Rogue now,fantastic
Alfredo 2 feb, 2023 @ 4:03 
It's good, everything back to normal. Cheers
Sailor Cat  [skapare] 30 jan, 2023 @ 8:16 
Just checked and it's working as usual. Can leave a detailed report in the Bug Reports thread if you like.
Alfredo 29 jan, 2023 @ 21:17 
Hi, the Relics doesn't appear since the latest update
Sailor Cat  [skapare] 21 jan, 2023 @ 9:53 
Added MTL KR, IT, JP, RU.
Sailor Cat  [skapare] 20 jan, 2023 @ 15:04 
Haha
Frivolity 20 jan, 2023 @ 13:59 
that and add 🤌🏻's and it's accurate. 😅
Sailor Cat  [skapare] 19 jan, 2023 @ 19:40 
If'n I add anything, it'll be machine-translated.
arkantos21 19 jan, 2023 @ 18:32 
italian languages please..
Sailor Cat  [skapare] 6 jan, 2023 @ 15:32 
Makes sense. They don't pay much attention to goodies either.
Raijyu 6 jan, 2023 @ 8:47 
Is it just me or is the AI not interested at all in exploring those ruins?
I got one that spawned 3 tiles away from the capital of an AI and they didn't bother taking it.
Blechwalze 5 jan, 2023 @ 16:21 
Thx for the Fix :steamhappy::steamthumbsup:
Sailor Cat  [skapare] 4 jan, 2023 @ 10:27 
I think I figured out what you were getting at. Uploaded a fix, though it might not affect save games.
Blechwalze 4 jan, 2023 @ 1:43 
this Mebye relate too when i bekomm a relic when i have open Artefakt slots this relic will placment in this place.
Blechwalze 4 jan, 2023 @ 1:36 
i Have a bug fund when i use this mod i can not more bekomme Themen Boni vor Artefakts mebye for Works too but i downt use works d.h. i downt know. sry for bad englisch
Sailor Cat  [skapare] 2 jan, 2023 @ 20:52 
afaik yeah
Leondrake 2 jan, 2023 @ 20:40 
Is this mod at all compatible with Deliverators's Unearthed Relics Expansion, that mod is a constant in my current modlist and would love if I could use this with it
Sailor Cat  [skapare] 2 jan, 2023 @ 8:23 
Changed RNG method for PBC support and added DDL.
Sailor Cat  [skapare] 1 jan, 2023 @ 14:53 
:momozzz:
MarsEco 1 jan, 2023 @ 12:40 
LOL i was just sharing my Ruin spawning on the same tile as a CS Settler for fun, but then you actually coded it to not do that. Kudos!
Sailor Cat  [skapare] 21 dec, 2022 @ 12:51 
Someone could make a mod mod to delete all the other stuff. IIRC the only script is placing the ruins.
numbvox 21 dec, 2022 @ 12:42 
Any chance we could get a version of this that just adds the Unexplored Ruins without the other content?
Sailor Cat  [skapare] 18 dec, 2022 @ 11:18 
Dunno. Works fine in all my games.
fka-gargamel 18 dec, 2022 @ 11:00 
ruins kind of not activating?
and goody huts not activating too?
Sailor Cat  [skapare] 16 dec, 2022 @ 8:54 
Bummer :arue:
MarsEco 11 dec, 2022 @ 17:45 
This was probably a random one off. But with an expanded first turn mod, i def saw a CS settler spawn on/settle one of your "ruins". Thought it was funny.
Sailor Cat  [skapare] 11 dec, 2022 @ 14:14 
Updated with zh_Hans_CN :momozzz:
Wryyyyuann 11 dec, 2022 @ 4:06 
打了这个后,我考古遗迹的界面弹不出来
孟德擒龙 10 dec, 2022 @ 0:26 
Maybe needs to change
Language="zh_Hans" to Language="zh_Hans_CN"
in FanFictionDotNet.xml to show the translate text in game.
Sailor Cat  [skapare] 6 dec, 2022 @ 11:17 
I haven't watched them, but I suppose they either walk over them unintentionally, or treat them like goody huts.
Adriaman 6 dec, 2022 @ 11:12 
Does the AI explore these ruins?
Sailor Cat  [skapare] 2 dec, 2022 @ 11:20 
Added compatibility to Configurable Goody Huts.