Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Relics Plus
96 kommenttia
Sailor Cat  [tekijä] 29.9. klo 8.35 
Uhhhh... I don't remember anymore. I'd need to do some cross-referencing. It's not gratuitously high or anything, though.
Arcadian 29.9. klo 7.34 
How likely are goody huts to give a relic exactly compared to vanilla?
丶这个人丶 18.8.2024 klo 10.30 
可惜只有24个遗物,没法装满所有槽位
Sailor Cat  [tekijä] 24.4.2024 klo 7.44 
Think so, but not positive.
infinitesworld 1.4.2024 klo 17.16 
Just an idea for fun... would it be possible to make some cursed relics?

A cursed relic would be a relic that happens to increase the likelihood of natural disasters occurring in your territory if you have the cursed relic in your possession. This would be fun to give to give away to leaders you don't like or maybe even be something that's beneficial if you're seeking world help after a disaster. This is a fun idea of mine.
Doc_Furtado 13.3.2024 klo 14.09 
I dont undersntand, im not getting relics more on ruins, anyone more?
Sailor Cat  [tekijä] 25.7.2023 klo 12.11 
Probably
Aleramo, Marquis of Montferrat 25.7.2023 klo 12.04 
dos dis work with good goody huts
Sailor Cat  [tekijä] 3.7.2023 klo 10.06 
Updated to address some issues. See change notes.
Alvanti 7.6.2023 klo 23.18 
万神殿信条的中文描述有些问题,游戏里是“神殿一个icon遗物槽位。”虽然无伤大雅,但倘若有空的话还请修改一下,话说mod介绍里似乎还是纪念碑增加槽位呢。
Sailor Cat  [tekijä] 3.5.2023 klo 8.03 
Shrines don't normally have a slot for relics.
CDuque 2.5.2023 klo 19.58 
The Shrine Panteon doesn't seem to be working.

It gives me a relic, but it doesn't have a slot for another relic in shrines.
Sailor Cat  [tekijä] 13.4.2023 klo 7.29 
Not sure. If you can remember the order of events, post it in the bug reports thread along with any other info you can provide.
Ryjak8 12.4.2023 klo 18.13 
Something just went very wrong in my game. I had 2 relics, and then, a few turns later, I just had 1, and I certainly didn't trade it away or have it stolen by anyone. I am using the pantheon introduced in this mod. Wondering if this could be a mod issue?
pether.pg 28.3.2023 klo 9.20 
This should be in the main game, at last relic game is fixed!
Rokesulos 24.2.2023 klo 21.01 
Super catty. Meeeow. :deadrat:
imagine0905 22.2.2023 klo 18.39 
Aww man, I just finished a Poland game... this mod could be so helpful
MAO 10.2.2023 klo 22.04 
It makes the game more Rogue now,fantastic
Alfredo 2.2.2023 klo 4.03 
It's good, everything back to normal. Cheers
Sailor Cat  [tekijä] 30.1.2023 klo 8.16 
Just checked and it's working as usual. Can leave a detailed report in the Bug Reports thread if you like.
Alfredo 29.1.2023 klo 21.17 
Hi, the Relics doesn't appear since the latest update
Sailor Cat  [tekijä] 21.1.2023 klo 9.53 
Added MTL KR, IT, JP, RU.
Sailor Cat  [tekijä] 20.1.2023 klo 15.04 
Haha
Frivolity 20.1.2023 klo 13.59 
that and add 🤌🏻's and it's accurate. 😅
Sailor Cat  [tekijä] 19.1.2023 klo 19.40 
If'n I add anything, it'll be machine-translated.
arkantos21 19.1.2023 klo 18.32 
italian languages please..
Sailor Cat  [tekijä] 6.1.2023 klo 15.32 
Makes sense. They don't pay much attention to goodies either.
Raijyu 6.1.2023 klo 8.47 
Is it just me or is the AI not interested at all in exploring those ruins?
I got one that spawned 3 tiles away from the capital of an AI and they didn't bother taking it.
Blechwalze 5.1.2023 klo 16.21 
Thx for the Fix :steamhappy::steamthumbsup:
Sailor Cat  [tekijä] 4.1.2023 klo 10.27 
I think I figured out what you were getting at. Uploaded a fix, though it might not affect save games.
Blechwalze 4.1.2023 klo 1.43 
this Mebye relate too when i bekomm a relic when i have open Artefakt slots this relic will placment in this place.
Blechwalze 4.1.2023 klo 1.36 
i Have a bug fund when i use this mod i can not more bekomme Themen Boni vor Artefakts mebye for Works too but i downt use works d.h. i downt know. sry for bad englisch
Sailor Cat  [tekijä] 2.1.2023 klo 20.52 
afaik yeah
Leondrake 2.1.2023 klo 20.40 
Is this mod at all compatible with Deliverators's Unearthed Relics Expansion, that mod is a constant in my current modlist and would love if I could use this with it
Sailor Cat  [tekijä] 2.1.2023 klo 8.23 
Changed RNG method for PBC support and added DDL.
Sailor Cat  [tekijä] 1.1.2023 klo 14.53 
:momozzz:
MarsEco 1.1.2023 klo 12.40 
LOL i was just sharing my Ruin spawning on the same tile as a CS Settler for fun, but then you actually coded it to not do that. Kudos!
Sailor Cat  [tekijä] 21.12.2022 klo 12.51 
Someone could make a mod mod to delete all the other stuff. IIRC the only script is placing the ruins.
numbvox 21.12.2022 klo 12.42 
Any chance we could get a version of this that just adds the Unexplored Ruins without the other content?
Sailor Cat  [tekijä] 18.12.2022 klo 11.18 
Dunno. Works fine in all my games.
fka-gargamel 18.12.2022 klo 11.00 
ruins kind of not activating?
and goody huts not activating too?
Sailor Cat  [tekijä] 16.12.2022 klo 8.54 
Bummer :arue:
MarsEco 11.12.2022 klo 17.45 
This was probably a random one off. But with an expanded first turn mod, i def saw a CS settler spawn on/settle one of your "ruins". Thought it was funny.
Sailor Cat  [tekijä] 11.12.2022 klo 14.14 
Updated with zh_Hans_CN :momozzz:
Wryyyyuann 11.12.2022 klo 4.06 
打了这个后,我考古遗迹的界面弹不出来
孟德擒龙 10.12.2022 klo 0.26 
Maybe needs to change
Language="zh_Hans" to Language="zh_Hans_CN"
in FanFictionDotNet.xml to show the translate text in game.
Sailor Cat  [tekijä] 6.12.2022 klo 11.17 
I haven't watched them, but I suppose they either walk over them unintentionally, or treat them like goody huts.
Adriaman 6.12.2022 klo 11.12 
Does the AI explore these ruins?
Sailor Cat  [tekijä] 2.12.2022 klo 11.20 
Added compatibility to Configurable Goody Huts.