Rivals of Aether

Rivals of Aether

Sora Toyukanboe
30 Comments
Jupity 27 Jan @ 3:02am 
@RubyNights I really really love this mod... Would there be ANYWAY to request like... a special skin for this character??
Spubbily01 17 Nov, 2023 @ 11:43am 
Buff her
Timmeme 10 Sep, 2023 @ 10:24am 
THE PATCH NOTES ARE REEEEEAAAALLLLL
ManiacOverlord 27 Jul, 2023 @ 2:43am 
I love this character but that side special is way, way too strong. The range on it is absolutely enormous and doesn't even leave her vulnerable; she covers half the stage or more in a lot of cases.

Other than that I feel like she has a lot of potential and I love her aesthetic; I'd absolutely love to use her as a workshop main but can't really justify it with how cheesy she can be.
404_coffee.exe 18 Mar, 2023 @ 4:45am 
oh my gosh I love characters that feel like the flow of the wind
Trueno 21 Dec, 2022 @ 2:33pm 
A combo monster with a lot of potential if her main issues are fixed, i like this quite a lot. As many have said, side B feels lackluster, unreliable kill and combo option, most of the time gets you killed. Up B should link hits better and have a more horizontal KB angle. Air game feels horribly weak, most of her kills have to be done grounded.
Just some minor changes could make her an incredible rival.
Congratulations for another well done, character!
KyuTheTrickster 8 Dec, 2022 @ 10:07pm 
Is the side special supposed to drop the opponent out of it mid-attack? Are me and my friend the only ones this is happening to? Every time my friend uses her against me, I just DI in and I'm fine and punish him. I saw no one else bring it up so I'm not sure.
X.E.R.O. 5 Dec, 2022 @ 11:55am 
i knew she would get public eventually
Towerdepths 1 Dec, 2022 @ 3:54pm 
This character is pretty nuts. High speed, acceleration, and gravity makes her feel a bit like a rubber-band. It's interesting, and I can tell she's really good.

But that down-strong... why can you tech out of the down-strong? It makes no sense, considering it appears to be a multi-hit.
★SonicXieR<3★ 24 Nov, 2022 @ 6:07am 
I CANT FIND IT?!!
Timmeme 19 Nov, 2022 @ 3:06am 
-FStrong should still have a dash momentum trait where you can slide as you charge, this can come in handy with spacing if you get worried!
-150 BTW isn't as accurate, her up strong can securely finish a heavy like Exetior at around 140 or slightly less off the top
-A strong aerial and a spike along with killing much sooner would probably break any semblance of balance lol
-She's less air focused IMHO and more ground focused, her gimmick caters more to setups from my experience, and usually ending both her and her opponent's stocks, if not the prior tip on how to effectively recover, as you lose nothing in having a field out whenever you can
Timmeme 19 Nov, 2022 @ 2:59am 
To address what I can within the limits
-That's not the thought process, Pyra influence only came into effect once but otherwise Mythra was the sole starting focus
-You don't want more kill power on certain things, I promise you. She's already borderline a nightmare in a 1v1 for some people thanks to her outstanding pressure game
-Nspecial won't leave you vulnerable like it does Pyra, and in fact it'll set you up good even for edgeguarding and early stocks
-Personal hot tip on field special linking offstage, if you wanna return to stage just make up special your second move and hold back as you're rising, you should be able to walljump off around the bottom 9 times out of 10, and you can just have two air jumps to easily get back on stage!(This is prolly why her default recovery is poor)
bluehax6 18 Nov, 2022 @ 7:52pm 
I feel like this character is somewhat incomplete without either a strong kill aerial or a spike of some sort, without them, her air game, especially off stage, feels unusually weak, especially for a character with such an air focused gimmick.
bluehax6 18 Nov, 2022 @ 7:31pm 
is it intentional that an additional angelic field can be created after using down special to relocate the first one?
MEW3 18 Nov, 2022 @ 6:44pm 
So some changes I'd make are:
- Have fair or bair (Or both) send at a slightly outer angle. [This should help with edgeguarding]
- Have Neutral B set up the angelic aura at all times (If one is already out, it gets cancelled). [This should make her gimmick and lack of Pyra good]
- Up-b and side-b don't immediately send you into pratfall when you cancel them in the aura, and only get sent into pratfall when done a second time (Similar to Pomme's up b when she's in her aura). [This should make her combos/gimmick more interesting]
- Allowing you to cancel the down b whenever, not just when you're in the angelic aura [Give her a more interesting movement tool].
- D-smash sends outwards instead of upwards. [Maybe help with KOs]
MEW3 18 Nov, 2022 @ 6:44pm 
- Her angel gimmick is interesting but ends up feeling underwhelming. It's already somewhat difficult to set up due to it requiring you to shoot out your sword and leaving you vulnerable (Unlike Olympia for example, where her neutral B is practically instant). The 3rd jump thing is really awesome, but from what I've seen it only ever works when you're inside of that little angelic area, which makes it pretty pointless most of the time.
- The up-b and side-d cancel things are interesting, but are also very underwhelming considering both how late they both kill, and how you can't even cancel them into anything else (Which I think would make more sense). And for the side-b it's even worse, because after perhaps landing a side b in the angelic aura, you can't switch its side, which can sometimes kill you...
MEW3 18 Nov, 2022 @ 6:43pm 
I like this character a lot but I do have a few complaints:

- This character is obviously based off of Mythra/Pyra, however this character has no Pyra counterpart to it, which results in it taking stocks at 150% on average. This is even worsened by the fact that she kind of sucks at edgeguarding (She has a very poor recovery, and most if not all of her aerials send upwards which isn't really useful at all when edgeguarding). I assume that the thought process here was "What if Mythra wasn't held back by Pyra", but then this character didn't really get anything good to make up for Pyra's loss...
Stardust_Torna 18 Nov, 2022 @ 5:34pm 
Alt 26 made me laugh so hard, this character is golden
ChaseTheEnd 18 Nov, 2022 @ 8:31am 
The other thing that I've felt is that maybe holding special when canceling the second interaction out of the field shouldn't go into pratfall. It's difficult to work with the field and specials when most of your options can lead you into a death situation offstage. I think being able to reverse the direction of your special after hitting the field would help mitigate those sorts of deaths. Especially since side special off ledge will, in most cases, lead to death.
ChaseTheEnd 18 Nov, 2022 @ 8:31am 
I enjoy the combo game that the character has inside of their kit, though I feel that the character is hurting for some kill potential. Forward strong is a strong horizontal kill option, but can be difficult to land at times because of the slide. I see the point of not having up special spike on its second hit, but it's kill potential seems to only come into fruition after 150+ percent. I've also seen that the initial hit of down strong is techable, which can be frustrating for a move that on ground level doesn't kill uncharged until around 170+ percent.
404_coffee.exe 18 Nov, 2022 @ 8:14am 
yo those sprites look freaking rad!
zonyx 18 Nov, 2022 @ 7:09am 
@Elmalee down air is supposed to help you make longer combos, bair sends high to also fullfill the same purpose, not every bair has to be same move that kills off the side (although I agree it's kinda sad she doesn't have at least one spike ;u; )
Elmalee 17 Nov, 2022 @ 4:27pm 
I don't like how down air sends upward? also b-air feels weaker than f-air and sends at a worse angle to kill off the side blastzone.
Timmeme 16 Nov, 2022 @ 7:49pm 
Yes it is normal! That's part of her gimmick! :>
VicAdward 16 Nov, 2022 @ 6:20pm 
is this normal that I can do the second Uspecial/Fspecial after first one hit Angelic Field
Za 16 Nov, 2022 @ 12:28pm 
Babe, wake up, new ruby character
zonyx 16 Nov, 2022 @ 11:45am 
upspecial is not walljump cancellable this is 100% a bug (it should be walljump cancellable)
zonyx 16 Nov, 2022 @ 11:33am 
is there a discord or anything I can join for bugfixes/discussions about the character ?
Taktaagic 16 Nov, 2022 @ 10:32am 
LETS GOOOOOO
Timmeme 16 Nov, 2022 @ 9:14am 
WOOO YEAH BABY THAT'S WHAT I'VE BEEN WAITIN' FOR! THAT'S WHAT IT'S ALL ABOUT! WOOOOO