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Other than that I feel like she has a lot of potential and I love her aesthetic; I'd absolutely love to use her as a workshop main but can't really justify it with how cheesy she can be.
Just some minor changes could make her an incredible rival.
Congratulations for another well done, character!
But that down-strong... why can you tech out of the down-strong? It makes no sense, considering it appears to be a multi-hit.
-150 BTW isn't as accurate, her up strong can securely finish a heavy like Exetior at around 140 or slightly less off the top
-A strong aerial and a spike along with killing much sooner would probably break any semblance of balance lol
-She's less air focused IMHO and more ground focused, her gimmick caters more to setups from my experience, and usually ending both her and her opponent's stocks, if not the prior tip on how to effectively recover, as you lose nothing in having a field out whenever you can
-That's not the thought process, Pyra influence only came into effect once but otherwise Mythra was the sole starting focus
-You don't want more kill power on certain things, I promise you. She's already borderline a nightmare in a 1v1 for some people thanks to her outstanding pressure game
-Nspecial won't leave you vulnerable like it does Pyra, and in fact it'll set you up good even for edgeguarding and early stocks
-Personal hot tip on field special linking offstage, if you wanna return to stage just make up special your second move and hold back as you're rising, you should be able to walljump off around the bottom 9 times out of 10, and you can just have two air jumps to easily get back on stage!(This is prolly why her default recovery is poor)
- Have fair or bair (Or both) send at a slightly outer angle. [This should help with edgeguarding]
- Have Neutral B set up the angelic aura at all times (If one is already out, it gets cancelled). [This should make her gimmick and lack of Pyra good]
- Up-b and side-b don't immediately send you into pratfall when you cancel them in the aura, and only get sent into pratfall when done a second time (Similar to Pomme's up b when she's in her aura). [This should make her combos/gimmick more interesting]
- Allowing you to cancel the down b whenever, not just when you're in the angelic aura [Give her a more interesting movement tool].
- D-smash sends outwards instead of upwards. [Maybe help with KOs]
- The up-b and side-d cancel things are interesting, but are also very underwhelming considering both how late they both kill, and how you can't even cancel them into anything else (Which I think would make more sense). And for the side-b it's even worse, because after perhaps landing a side b in the angelic aura, you can't switch its side, which can sometimes kill you...
- This character is obviously based off of Mythra/Pyra, however this character has no Pyra counterpart to it, which results in it taking stocks at 150% on average. This is even worsened by the fact that she kind of sucks at edgeguarding (She has a very poor recovery, and most if not all of her aerials send upwards which isn't really useful at all when edgeguarding). I assume that the thought process here was "What if Mythra wasn't held back by Pyra", but then this character didn't really get anything good to make up for Pyra's loss...