RimWorld

RimWorld

Limited Ideo Reform (Continued)
15 Comments
Farbott 22 Apr @ 10:41pm 
:)?
amevarashi  [author] 10 Apr @ 8:47pm 
Sure.
I have it working on unstable branch. Don't want to push an update before the official release because mods from unstable sometimes are not compatible with the official
Bosh 9 Apr @ 8:29am 
1.5?
amevarashi  [author] 9 Dec, 2023 @ 1:17am 
Thanks for the error reports. Fixed this error
Morlund 2 Dec, 2023 @ 11:13pm 
Can confirm removing this mod fixed the blank ideology creation screen that prevented me from interacting with the UI and having to force-close the game through task manager.

Here's the error that flooded the log a thousand times over if its at all useful, but it doesn't seem to say much:
Exception filling window for RimWorld.Dialog_ChooseMemes: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Dialog_ChooseMemes.RimWorld.Dialog_ChooseMemes.DoWindowContents_Patch1(RimWorld.Dialog_ChooseMemes,UnityEngine.Rect)
at (wrapper dynamic-method) Verse.Window.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Palm ;) 1 Dec, 2023 @ 1:58pm 
Note to anyone having problems with a blank screen of death when pressing the ideo button. remove this mod to make it disappear, just spent 2H trying to find the problem
Maya 31 Jan, 2023 @ 6:23am 
So it seems like this mod makes every ideoligion reformable even if you're playing Fixed mode? I'm guessing that's not intentional, but I actually prefer it that way! So, if you ever decide to patch that, can you please leave an option to keep it the way it is?
amevarashi  [author] 29 Nov, 2022 @ 5:10am 
I'll do the first part as soon as I'll get free time. Probably this weekend, but no promise.

As for choices, I kinda see how it could be interesting, but not sure it will be for me. It'll definitively require quite an amount of work. Currently mod carefully removes elements from existing windows, without any changes to the flow or functionality. I just have other projects that I find more interesting for me, sorry.
Yoann 25 Nov, 2022 @ 1:20pm 
Do you plan to improve it?
The idea is good, but the mod have issues.
If you could add a setting "Points required for reform (maximum value)" and make the choice of modifiable precepts skip the precepts that we cannot edit, it would be already great.

After, if you want do more, I think the mod would be more interesting with differents choices:
When reforming, can choose between:
_Memes (the actual system, but only the Meme part)
_Precepts: choice between differents group of X precepts randomly edited/added (currently the precepts inside "Add precepts" are not include in the random, I believe)
_Rituals: something like for the precepts
_Customization: able to freely change the others things (maybe give back half of reform points when chosing this one)
amevarashi  [author] 22 Nov, 2022 @ 5:45am 
@x3nit,
Thanks for the report!
It is broken only when creating new game. And when I tried creating new game after exiting from an loaded one, error didn't happen. I have no idea how long it'd took me to notice this myself.
I even have a suspicion it was broken all along
x3nit ☣ 21 Nov, 2022 @ 3:07pm 
Since today's update, you can't past the structure page when creating a fluid ideology. There's no Randomize/Next button.
AlexandrClibanarius 12 Nov, 2022 @ 3:59pm 
I rather love this idea. I dunno how it plays in practice, but I've always loved the fluid ideoligion gameplay style when directed like this.
PrissDimmieBana 12 Nov, 2022 @ 2:26pm 
You’re a hero
Nugu 12 Nov, 2022 @ 1:13am 
Thank you, i needed this mod so badly