Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Tech-Tree
46 comentarios
Decky  [autor] 26 AGO a las 4:18 
In the compilation all my Tech-Trees are included. So you can Not commune it wird this mod. To have aktivated 2 Times the same mod will en in a gamecrash.
Gman9090 24 AGO a las 1:40 
@Decky do I need this if I already use your Tech Tree Comp? It is literally a staple in EVERY SINGLE Campaign I play, I struggle to even try to go back to the Vanilla Tech Trees lol. Awesome work! Cheers!
Peasantry Gaming 15 ABR a las 15:44 
thanks for mod
Roque the Rogue 22 MAR a las 11:58 
Hey Decky, any chance for a compatch to make Vampire Tech-Tree work with The Oathbound Legions Mod by Darth Alpharius?
KOVIBOSS 22 FEB a las 12:43 
hello , i guess this is not compatible with radious right ?
Decky  [autor] 24 DIC 2024 a las 5:20 
The mod has been updated.
branko.golombos 20 DIC 2024 a las 14:22 
update please
Sin 31 OCT 2024 a las 14:02 
I dont care for any changes but just be updated for 5.3 :steamthumbsup:
ArmyGamer 6 OCT 2024 a las 6:35 
Great mod, would it possible to add a recruit rank + 2 for cairn wraiths and hexwraiths somewhere?
RunicBlood 31 JUL 2024 a las 5:55 
Do you think you could add a 20% fire resist in the resist tree? I personally don't like using balefire corpse carts and the chaos dwarves do insane damage
Granax12 11 JUL 2024 a las 19:58 
SFO compatible?
pavluncii 30 JUN 2024 a las 11:24 
plz update
Decky  [autor] 7 JUN 2024 a las 22:44 
That right, the pictures are not updated. but the tech tree has changed, it has been updated.

With all the tech-trees and the many changes, I have saved myself the trouble of uploading new pictures everywhere.
Magi 30 MAY 2024 a las 17:26 
I cannot find Lords Experience and Knowledge is Might. Only aristocratic infiltration and behaviour in high society (to boost research rate)
Decky  [autor] 11 MAY 2024 a las 23:37 
@debat: All my tech tres are made to work with other units or lord mods. The effects are in the mod that a modded lord with e.g. bow and arrow is also reinforced to maintain balance.

If I didn't take this into account, the mod would only be half as good.
If you don't use such a mod then ignore the effects.
dabat 2 ABR 2024 a las 15:34 
can't find what the increased range, reload and ammo for lords and heroes usefulness, is it made to work with an other mod ? Can't find a mod that adds ranged heroes other than ordo draconis
jaksurf 22 MAR 2024 a las 6:17 
2 Bloodkiss from The call of the corpses arent added.
Lafistess 8 OCT 2023 a las 16:31 
is this compatible with sfo?
Decky  [autor] 28 SEP 2023 a las 10:32 
Updated to 4.0
Jack Svalouš 1 SEP 2023 a las 14:41 
ist dieser mod auch in Deutsch?
CiernioV 21 JUL 2023 a las 11:05 
Is it lorefull ? Can i run it with SFO ?
_Harted_ 3 JUN 2023 a las 4:36 
Hello! I made a compatibility sub-mod for your awesome mod and True Emperor mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2984256296
Thank you for your work!
Hecleas 30 MAY 2023 a las 12:30 
Sad, your mods usually group together infantry, cavalry, etc.
But you didn't do it on the empire so unfortunately, it can't take this mod into account, which unfortunately doesn't have its own tech tree and vanilla doesn't take them into account either
https://steamproxy.net/sharedfiles/filedetails/?id=2865854966
Shellbie 14 ABR 2023 a las 14:56 
Thanks for the update Decky.
Decky  [autor] 14 ABR 2023 a las 7:57 
Updated to patch 3.0
Decky  [autor] 9 ABR 2023 a las 9:12 
vampire coast will come
Sin 7 ABR 2023 a las 2:23 
no vampire coast tech?
Vargas 8 MAR 2023 a las 10:09 
Seems pretty overpowered
Decky  [autor] 21 ENE 2023 a las 3:18 
Vampire Tech Tree Update: The Global Gain technology has been changed. It is now called Regiments of Reputation and increases the number of Regiments of Reputation.
HoboBill 30 DIC 2022 a las 2:50 
Thank you for all your hard work. The Vampire Counts are my favorite faction. This will help add more unit variety and help with ultimate crisis turn 20.
McThicims 18 DIC 2022 a las 17:21 
@Decky The tech called Global Gain is a redundant tech due to the Vampire Counts lack of ability to globally recruit there units. I am not sure what could be in it's place? The only thing i can think of that is in the same field for units is increasing the unit cap by one or two for a unit or all units faction wide with there raise the dead mechanic. Thanks for all the work you do and making the game a bit more fun for myself and others.
justazerg 28 NOV 2022 a las 16:16 
since CA did another leadership nurf to the vamps would you be able to buff them back up or increase the amount in your research mod loving this mod by the way :D
Decky  [autor] 11 NOV 2022 a las 5:23 
Outpost units are the units you recuit from Outposts.
Edge 10 NOV 2022 a las 7:22 
any plans to make beastmen tech expanded? They have such an interesting set up, and I would absolutely love to see you touch up on it
nimonemo 8 NOV 2022 a las 14:20 
please make greenskin
FullAutoAttack 7 NOV 2022 a las 15:49 
What are outpost units?
Decky  [autor] 6 NOV 2022 a las 9:34 
@mjboehle: Thank you :-). The tech tree of the high elves is currently in progress.
mjboehle 6 NOV 2022 a las 5:59 
You're doing fantastic work, these mods are great! Looking forward to your High Elf and Dwarf releases.
Nelthar 5 NOV 2022 a las 10:19 
ok thank you :)
opuntia 5 NOV 2022 a las 9:42 
Ok
I can't explain it my self. Something changed overnight... an uodate?
I don't know, but it now works fine.
opuntia 5 NOV 2022 a las 9:10 
Ok
I have a few mods that effect the Vamps. I didn't think that they did anything to the tech tree though. As soon as i get the bandwidth i'll check it out and let you know if i find a culprit.
Decky  [autor] 5 NOV 2022 a las 8:43 
The mod works with the WH3 tch tree mod i just tested it. try again.... maybe it's another mod.
Decky  [autor] 5 NOV 2022 a las 8:38 
Maybee ID's are the same with ins of my other mods I Check that. The mod will nee adde to the wh3 tech-trees compilation tomorrow.
Nelthar 5 NOV 2022 a las 1:15 
are there mod this mod does not work with well ?
opuntia 4 NOV 2022 a las 20:46 
Yup
Comp + this one... freeze, then crash
FullAutoAttack 4 NOV 2022 a las 19:18 
Any chance of adding this to your compilation mod, if I run this and the comp mod the game crashes on load up.