Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Tech-Tree
46 Komentar
Decky  [pembuat] 26 Agu @ 4:18am 
In the compilation all my Tech-Trees are included. So you can Not commune it wird this mod. To have aktivated 2 Times the same mod will en in a gamecrash.
Gman9090 24 Agu @ 1:40am 
@Decky do I need this if I already use your Tech Tree Comp? It is literally a staple in EVERY SINGLE Campaign I play, I struggle to even try to go back to the Vanilla Tech Trees lol. Awesome work! Cheers!
Peasantry Gaming 15 Apr @ 3:44pm 
thanks for mod
Roque the Rogue 22 Mar @ 11:58am 
Hey Decky, any chance for a compatch to make Vampire Tech-Tree work with The Oathbound Legions Mod by Darth Alpharius?
KOVIBOSS 22 Feb @ 12:43pm 
hello , i guess this is not compatible with radious right ?
Decky  [pembuat] 24 Des 2024 @ 5:20am 
The mod has been updated.
branko.golombos 20 Des 2024 @ 2:22pm 
update please
Sin 31 Okt 2024 @ 2:02pm 
I dont care for any changes but just be updated for 5.3 :steamthumbsup:
ArmyGamer 6 Okt 2024 @ 6:35am 
Great mod, would it possible to add a recruit rank + 2 for cairn wraiths and hexwraiths somewhere?
RunicBlood 31 Jul 2024 @ 5:55am 
Do you think you could add a 20% fire resist in the resist tree? I personally don't like using balefire corpse carts and the chaos dwarves do insane damage
Granax12 11 Jul 2024 @ 7:58pm 
SFO compatible?
pavluncii 30 Jun 2024 @ 11:24am 
plz update
Decky  [pembuat] 7 Jun 2024 @ 10:44pm 
That right, the pictures are not updated. but the tech tree has changed, it has been updated.

With all the tech-trees and the many changes, I have saved myself the trouble of uploading new pictures everywhere.
Magi 30 Mei 2024 @ 5:26pm 
I cannot find Lords Experience and Knowledge is Might. Only aristocratic infiltration and behaviour in high society (to boost research rate)
Decky  [pembuat] 11 Mei 2024 @ 11:37pm 
@debat: All my tech tres are made to work with other units or lord mods. The effects are in the mod that a modded lord with e.g. bow and arrow is also reinforced to maintain balance.

If I didn't take this into account, the mod would only be half as good.
If you don't use such a mod then ignore the effects.
dabat 2 Apr 2024 @ 3:34pm 
can't find what the increased range, reload and ammo for lords and heroes usefulness, is it made to work with an other mod ? Can't find a mod that adds ranged heroes other than ordo draconis
jaksurf 22 Mar 2024 @ 6:17am 
2 Bloodkiss from The call of the corpses arent added.
Lafistess 8 Okt 2023 @ 4:31pm 
is this compatible with sfo?
Decky  [pembuat] 28 Sep 2023 @ 10:32am 
Updated to 4.0
Jack Svalouš 1 Sep 2023 @ 2:41pm 
ist dieser mod auch in Deutsch?
CiernioV 21 Jul 2023 @ 11:05am 
Is it lorefull ? Can i run it with SFO ?
_Harted_ 3 Jun 2023 @ 4:36am 
Hello! I made a compatibility sub-mod for your awesome mod and True Emperor mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2984256296
Thank you for your work!
Hecleas 30 Mei 2023 @ 12:30pm 
Sad, your mods usually group together infantry, cavalry, etc.
But you didn't do it on the empire so unfortunately, it can't take this mod into account, which unfortunately doesn't have its own tech tree and vanilla doesn't take them into account either
https://steamproxy.net/sharedfiles/filedetails/?id=2865854966
Shellbie 14 Apr 2023 @ 2:56pm 
Thanks for the update Decky.
Decky  [pembuat] 14 Apr 2023 @ 7:57am 
Updated to patch 3.0
Decky  [pembuat] 9 Apr 2023 @ 9:12am 
vampire coast will come
Sin 7 Apr 2023 @ 2:23am 
no vampire coast tech?
Vargas 8 Mar 2023 @ 10:09am 
Seems pretty overpowered
Decky  [pembuat] 21 Jan 2023 @ 3:18am 
Vampire Tech Tree Update: The Global Gain technology has been changed. It is now called Regiments of Reputation and increases the number of Regiments of Reputation.
HoboBill 30 Des 2022 @ 2:50am 
Thank you for all your hard work. The Vampire Counts are my favorite faction. This will help add more unit variety and help with ultimate crisis turn 20.
McThicims 18 Des 2022 @ 5:21pm 
@Decky The tech called Global Gain is a redundant tech due to the Vampire Counts lack of ability to globally recruit there units. I am not sure what could be in it's place? The only thing i can think of that is in the same field for units is increasing the unit cap by one or two for a unit or all units faction wide with there raise the dead mechanic. Thanks for all the work you do and making the game a bit more fun for myself and others.
justazerg 28 Nov 2022 @ 4:16pm 
since CA did another leadership nurf to the vamps would you be able to buff them back up or increase the amount in your research mod loving this mod by the way :D
Decky  [pembuat] 11 Nov 2022 @ 5:23am 
Outpost units are the units you recuit from Outposts.
Edge 10 Nov 2022 @ 7:22am 
any plans to make beastmen tech expanded? They have such an interesting set up, and I would absolutely love to see you touch up on it
nimonemo 8 Nov 2022 @ 2:20pm 
please make greenskin
FullAutoAttack 7 Nov 2022 @ 3:49pm 
What are outpost units?
Decky  [pembuat] 6 Nov 2022 @ 9:34am 
@mjboehle: Thank you :-). The tech tree of the high elves is currently in progress.
mjboehle 6 Nov 2022 @ 5:59am 
You're doing fantastic work, these mods are great! Looking forward to your High Elf and Dwarf releases.
Nelthar 5 Nov 2022 @ 10:19am 
ok thank you :)
opuntia 5 Nov 2022 @ 9:42am 
Ok
I can't explain it my self. Something changed overnight... an uodate?
I don't know, but it now works fine.
opuntia 5 Nov 2022 @ 9:10am 
Ok
I have a few mods that effect the Vamps. I didn't think that they did anything to the tech tree though. As soon as i get the bandwidth i'll check it out and let you know if i find a culprit.
Decky  [pembuat] 5 Nov 2022 @ 8:43am 
The mod works with the WH3 tch tree mod i just tested it. try again.... maybe it's another mod.
Decky  [pembuat] 5 Nov 2022 @ 8:38am 
Maybee ID's are the same with ins of my other mods I Check that. The mod will nee adde to the wh3 tech-trees compilation tomorrow.
Nelthar 5 Nov 2022 @ 1:15am 
are there mod this mod does not work with well ?
opuntia 4 Nov 2022 @ 8:46pm 
Yup
Comp + this one... freeze, then crash
FullAutoAttack 4 Nov 2022 @ 7:18pm 
Any chance of adding this to your compilation mod, if I run this and the comp mod the game crashes on load up.